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authorAndrei Karas <akaras@inbox.ru>2014-07-23 02:30:20 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-23 02:30:20 +0300
commit648c85816ca9398dd9c672d5d4230bef030e0274 (patch)
tree1d897dff70e183cb8c31f558426921be8dcf6ce7 /src/gui/windows/statuswindow.cpp
parent6336dabcb33ca6b4d417b352fa0b12651b6f4c57 (diff)
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move "change camera mode" option into gamemodifiers.
Diffstat (limited to 'src/gui/windows/statuswindow.cpp')
-rw-r--r--src/gui/windows/statuswindow.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp
index c4b645424..cdbf33fe8 100644
--- a/src/gui/windows/statuswindow.cpp
+++ b/src/gui/windows/statuswindow.cpp
@@ -640,7 +640,7 @@ std::string StatusWindow::translateLetter2(const std::string &letters)
void StatusWindow::updateStatusBar(ProgressBar *const bar,
const bool percent A_UNUSED) const
{
- if (!player_node || !viewport || !modifiers)
+ if (!modifiers)
return;
bar->setText(translateLetter2(modifiers->getMoveTypeString())
@@ -659,7 +659,7 @@ void StatusWindow::updateStatusBar(ProgressBar *const bar,
modifiers->getMapDrawTypeString()))
.append(" ").append(translateLetter2(
modifiers->getImitationModeString()))
- .append(translateLetter2(LocalPlayer::getCameraModeString()))
+ .append(translateLetter2(modifiers->getCameraModeString()))
.append(translateLetter2(modifiers->getAwayModeString())));
bar->setProgress(50);