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authorAndrei Karas <akaras@inbox.ru>2014-07-23 00:39:12 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-23 00:39:12 +0300
commit6336dabcb33ca6b4d417b352fa0b12651b6f4c57 (patch)
treea84879f46ee80d2f98d0418cbcbbb81e28da8e76 /src/gui/windows/statuswindow.cpp
parent1995e723df5d5aef32b289c0122493ee6fe18b0e (diff)
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move "change away type" option into gamemodifiers.
Diffstat (limited to 'src/gui/windows/statuswindow.cpp')
-rw-r--r--src/gui/windows/statuswindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp
index a371f9b52..c4b645424 100644
--- a/src/gui/windows/statuswindow.cpp
+++ b/src/gui/windows/statuswindow.cpp
@@ -660,7 +660,7 @@ void StatusWindow::updateStatusBar(ProgressBar *const bar,
.append(" ").append(translateLetter2(
modifiers->getImitationModeString()))
.append(translateLetter2(LocalPlayer::getCameraModeString()))
- .append(translateLetter2(player_node->getAwayModeString())));
+ .append(translateLetter2(modifiers->getAwayModeString())));
bar->setProgress(50);
if (settings.disableGameModifiers)