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author | Andrei Karas <akaras@inbox.ru> | 2015-11-10 20:37:02 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-11-10 20:37:02 +0300 |
commit | b7d3acab99fe4975d4598b6c9ac1ad88edfa8506 (patch) | |
tree | a488f015fd7acee7654dab610eb95e904ffaeaa5 /src/gui/windows/skilldialog.h | |
parent | 81184f3787f4b9208b7ac1aacb3489ca143c9ccd (diff) | |
download | plus-b7d3acab99fe4975d4598b6c9ac1ad88edfa8506.tar.gz plus-b7d3acab99fe4975d4598b6c9ac1ad88edfa8506.tar.bz2 plus-b7d3acab99fe4975d4598b6c9ac1ad88edfa8506.tar.xz plus-b7d3acab99fe4975d4598b6c9ac1ad88edfa8506.zip |
Add support for casting status effect on ground.
Diffstat (limited to 'src/gui/windows/skilldialog.h')
-rw-r--r-- | src/gui/windows/skilldialog.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gui/windows/skilldialog.h b/src/gui/windows/skilldialog.h index 8f085ee22..1e5740f58 100644 --- a/src/gui/windows/skilldialog.h +++ b/src/gui/windows/skilldialog.h @@ -130,6 +130,11 @@ class SkillDialog final : public Window, void playCastingDstEffect(const int id, Being *const being) const; + void playCastingDstTileEffect(const int id, + const int x, + const int y, + const int delay) const; + void slowLogic(); void removeSkill(const int id); |