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author | Andrei Karas <akaras@inbox.ru> | 2015-04-09 17:39:53 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-04-09 17:39:53 +0300 |
commit | 0de391b6566f347d546be4dc56999b3c502fa46b (patch) | |
tree | 49acde397bc4d90c63c42690b6c68ad0a33f754d /src/gui/windows/skilldialog.cpp | |
parent | e26586ce6efaceb31ec534d488dace4d73702f56 (diff) | |
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Add to skill attribute for hit effect on target.
New skills.xml attribute: hitEffectId
Diffstat (limited to 'src/gui/windows/skilldialog.cpp')
-rw-r--r-- | src/gui/windows/skilldialog.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp index 31cf81ad4..a835666f3 100644 --- a/src/gui/windows/skilldialog.cpp +++ b/src/gui/windows/skilldialog.cpp @@ -374,6 +374,8 @@ void SkillDialog::loadXmlFile(const std::string &fileName) node, "levelUpEffectId", -1); data->removeEffectId = XML::getProperty( node, "removeEffectId", -1); + data->hitEffectId = XML::getProperty( + node, "hitEffectId", -1); skill->addData(level, data); } |