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authorAndrei Karas <akaras@inbox.ru>2015-09-21 01:44:50 +0300
committerAndrei Karas <akaras@inbox.ru>2015-09-21 01:44:50 +0300
commit52e799ac652c6edd48d250f814e259af44f92329 (patch)
tree655a6cc9adc5a1f7179857d9d31c979ed39a1596 /src/gui/windows/skilldialog.cpp
parentc4a9748e841fd8620e7e9d230aad8964f424bb08 (diff)
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Add option for auto target skill to closest target.
Diffstat (limited to 'src/gui/windows/skilldialog.cpp')
-rw-r--r--src/gui/windows/skilldialog.cpp27
1 files changed, 22 insertions, 5 deletions
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp
index 9c1cbc618..58a9292ae 100644
--- a/src/gui/windows/skilldialog.cpp
+++ b/src/gui/windows/skilldialog.cpp
@@ -159,7 +159,8 @@ void SkillDialog::action(const ActionEvent &event)
if (tab)
{
const SkillInfo *const info = tab->getSelectedInfo();
- useSkill(info);
+ useSkill(info,
+ fromBool(config.getBoolValue("skillAutotarget"), AutoTarget));
}
}
else if (eventId == "close")
@@ -538,7 +539,8 @@ void SkillDialog::widgetResized(const Event &event)
mTabs->adjustSize();
}
-void SkillDialog::useItem(const int itemId) const
+void SkillDialog::useItem(const int itemId,
+ const AutoTarget autoTarget) const
{
const std::map<int, SkillInfo*>::const_iterator
it = mSkills.find(itemId - SKILL_MIN_ID);
@@ -546,7 +548,7 @@ void SkillDialog::useItem(const int itemId) const
return;
const SkillInfo *const info = (*it).second;
- useSkill(info);
+ useSkill(info, autoTarget);
}
void SkillDialog::updateTabSelection()
@@ -659,9 +661,10 @@ void SkillDialog::playCastingDstEffect(const int id, Being *const being) const
paths.getIntValue("skillCastingDstEffectId"));
}
-void SkillDialog::useSkill(const SkillInfo *const info)
+void SkillDialog::useSkill(const SkillInfo *const info,
+ const AutoTarget autoTarget)
{
- if (!info)
+ if (!info || !localPlayer)
return;
const SkillData *const data = info->data;
if (data)
@@ -675,6 +678,20 @@ void SkillDialog::useSkill(const SkillInfo *const info)
switch (info->type)
{
case SkillType::Attack:
+ {
+ const Being *being = localPlayer->getTarget();
+ if (!being && autoTarget == AutoTarget_true)
+ {
+ being = localPlayer->setNewTarget(ActorType::Monster,
+ AllowSort_true);
+ }
+ if (being)
+ {
+ skillHandler->useBeing(info->id,
+ info->level, being->getId());
+ }
+ break;
+ }
case SkillType::Support:
{
const Being *const being = localPlayer->getTarget();