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authorAndrei Karas <akaras@inbox.ru>2016-07-19 21:23:52 +0300
committerAndrei Karas <akaras@inbox.ru>2016-07-19 21:23:52 +0300
commit99d68089180167c0ed23bf167ef57eb551114b45 (patch)
tree840ce77c4a1a8d7f6d73d02accc00ef07f6af00a /src/gui/windows/skilldialog.cpp
parent66dadb1212115f4b11e5d3c0857b5a25bd6399ee (diff)
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Update skill popup if any skill was changed.
Diffstat (limited to 'src/gui/windows/skilldialog.cpp')
-rw-r--r--src/gui/windows/skilldialog.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp
index 7a34ab4f7..14a00c678 100644
--- a/src/gui/windows/skilldialog.cpp
+++ b/src/gui/windows/skilldialog.cpp
@@ -31,6 +31,8 @@
#include "const/resources/spriteaction.h"
+#include "gui/popups/skillpopup.h"
+
#include "gui/shortcut/itemshortcut.h"
#include "gui/windows/setupwindow.h"
@@ -215,6 +217,8 @@ void SkillDialog::update()
if (info && info->modifiable == Modifiable_true)
info->update();
}
+
+ skillPopup->reset();
}
void SkillDialog::updateModels()