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authorAndrei Karas <akaras@inbox.ru>2016-07-18 16:22:08 +0300
committerAndrei Karas <akaras@inbox.ru>2016-07-18 16:22:08 +0300
commitd9bdb29ea7ac15775efd5fc2719cd40061752181 (patch)
tree6cd5aaf9c7d8a2bd9814307089dcaba79de5ed54 /src/gui/windows/skilldialog.cpp
parent191938e51d9e9a65b302bf541d706615a22b31a0 (diff)
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Add support for loading casting animation for each skill and level.
Diffstat (limited to 'src/gui/windows/skilldialog.cpp')
-rw-r--r--src/gui/windows/skilldialog.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp
index 0610e7f94..f42ce92ff 100644
--- a/src/gui/windows/skilldialog.cpp
+++ b/src/gui/windows/skilldialog.cpp
@@ -390,6 +390,8 @@ void SkillDialog::loadXmlFile(const std::string &fileName,
node, "description", "");
data->particle = XML::getProperty(
node, "particle", "");
+ data->castingAnimation = XML::getProperty(
+ node, "castingAnimation", "");
data->soundHit.sound = XML::getProperty(
node, "soundHit", "");