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authorAndrei Karas <akaras@inbox.ru>2014-03-13 20:33:37 +0300
committerAndrei Karas <akaras@inbox.ru>2014-03-13 20:33:37 +0300
commit5ae6d3b29f93fe2bd7222eb843c8688561ac612c (patch)
treebb531156ba9adb428fea2fae5b97f94d3198d70d /src/gui/windows/questswindow.h
parent938bda786f0fe21c37a222f1ff1dfff7fcdcb538 (diff)
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improve variables order in windows.
Diffstat (limited to 'src/gui/windows/questswindow.h')
-rw-r--r--src/gui/windows/questswindow.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/windows/questswindow.h b/src/gui/windows/questswindow.h
index 9000fcaa9..df1cca467 100644
--- a/src/gui/windows/questswindow.h
+++ b/src/gui/windows/questswindow.h
@@ -85,6 +85,8 @@ class QuestsWindow final : public Window,
BrowserBox *mText;
ScrollArea *mTextScrollArea;
Button *mCloseButton;
+ Image *mCompleteIcon;
+ Image *mIncompleteIcon;
// quest variables: var, value
std::map<int, int> mVars;
// quests: var, quests
@@ -94,8 +96,6 @@ class QuestsWindow final : public Window,
// npc effects for current map and values: npc, effect
NpcQuestEffectMap mNpcEffects;
std::vector<QuestItem*> mQuestLinks;
- Image *mCompleteIcon;
- Image *mIncompleteIcon;
int mNewQuestEffectId;
int mCompleteQuestEffectId;
const Map *mMap;