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authorAndrei Karas <akaras@inbox.ru>2014-07-31 23:20:54 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-31 23:20:54 +0300
commit33ef923235aeabd07308816bb07ef790cc6c1024 (patch)
treee50c8bbefae98bc57e5b804ba145bca2005c5ca7 /src/gui/windows/inventorywindow.cpp
parentb6bd4b5d68df33d12f18a67de2e54e016a0935fe (diff)
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Move popup related code from viewport into popupManager.
Diffstat (limited to 'src/gui/windows/inventorywindow.cpp')
-rw-r--r--src/gui/windows/inventorywindow.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gui/windows/inventorywindow.cpp b/src/gui/windows/inventorywindow.cpp
index bd7a50674..5d12c95d4 100644
--- a/src/gui/windows/inventorywindow.cpp
+++ b/src/gui/windows/inventorywindow.cpp
@@ -34,7 +34,7 @@
#include "input/inputmanager.h"
#include "gui/gui.h"
-#include "gui/viewport.h"
+#include "gui/popupmanager.h"
#include "gui/fonts/font.h"
@@ -467,8 +467,8 @@ void InventoryWindow::mouseClicked(MouseEvent &event)
const int mx = event.getX() + getX();
const int my = event.getY() + getY();
- if (viewport)
- viewport->showPopup(this, mx, my, item, isMainInventory());
+ if (popupManager)
+ popupManager->showPopup(this, mx, my, item, isMainInventory());
}
if (!mInventory)