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authorAndrei Karas <akaras@inbox.ru>2014-12-24 15:33:41 +0300
committerAndrei Karas <akaras@inbox.ru>2014-12-24 15:33:41 +0300
commit2f91a45e4c0c59a962059890ed5ab708a059788f (patch)
treecd156d8291ce9b56a635454a6292d9f3d98f737f /src/gui/windows/buydialog.cpp
parent1f7122e76f28ec851ef7d9361396575dde381287 (diff)
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Add enum for buy dialog types.
Diffstat (limited to 'src/gui/windows/buydialog.cpp')
-rw-r--r--src/gui/windows/buydialog.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/gui/windows/buydialog.cpp b/src/gui/windows/buydialog.cpp
index ac3c9e588..33e3932bc 100644
--- a/src/gui/windows/buydialog.cpp
+++ b/src/gui/windows/buydialog.cpp
@@ -170,7 +170,7 @@ BuyDialog::BuyDialog() :
SelectionListener(),
mSortModel(nullptr),
mSortDropDown(nullptr),
- mNpcId(-2),
+ mNpcId(Items),
mMoney(0),
mAmountItems(0),
mMaxItems(0),
@@ -202,7 +202,7 @@ BuyDialog::BuyDialog(std::string nick) :
SelectionListener(),
mSortModel(new SortListModelBuy),
mSortDropDown(new DropDown(this, mSortModel, false, false, this, "sort")),
- mNpcId(-1),
+ mNpcId(Nick),
mMoney(0),
mAmountItems(0),
mMaxItems(0),
@@ -257,7 +257,7 @@ void BuyDialog::init()
// You may change this symbol if your language uses another.
mDecreaseButton = new Button(this, _("-"), "dec", this);
// TRANSLATORS: buy dialog button
- mBuyButton = new Button(this, mNpcId == -2
+ mBuyButton = new Button(this, mNpcId == Items
? _("Create") :_("Buy"), "buy", this);
// TRANSLATORS: buy dialog button
mQuitButton = new Button(this, _("Quit"), "quit", this);
@@ -435,14 +435,14 @@ void BuyDialog::action(const ActionEvent &event)
else if (eventId == "buy" && mAmountItems > 0 && mAmountItems <= mMaxItems)
{
ShopItem *const item = mShopItems->at(selectedItem);
- if (mNpcId == -2)
+ if (mNpcId == Items)
{
adminHandler->createItems(item->getId(),
mAmountItems, item->getColor());
}
- else if (mNpcId != -1)
+ else if (mNpcId != Nick)
{
- if (mNpcId != -3)
+ if (mNpcId != Market)
{
npcHandler->buyItem(mNpcId,
item->getId(),
@@ -508,7 +508,7 @@ void BuyDialog::updateButtonsAndLabels()
const int itemPrice = item->getPrice();
// Calculate how many the player can afford
- if (mNpcId == -2)
+ if (mNpcId == Items)
mMaxItems = 100;
else if (itemPrice)
mMaxItems = mMoney / itemPrice;