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authorAndrei Karas <akaras@inbox.ru>2014-05-13 01:04:05 +0300
committerAndrei Karas <akaras@inbox.ru>2014-05-13 01:04:05 +0300
commitea0b61e18f36f28806940b00a2cddaef912c3340 (patch)
tree616205f44832d4ced4fc0b50b650eedb0fbf435c /src/gui/windows/botcheckerwindow.cpp
parent814e88e5ca69bc54837be27429dbf42dd41f7ac6 (diff)
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Move actor type into separate file.
Diffstat (limited to 'src/gui/windows/botcheckerwindow.cpp')
-rw-r--r--src/gui/windows/botcheckerwindow.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/windows/botcheckerwindow.cpp b/src/gui/windows/botcheckerwindow.cpp
index e8dd03f63..b606da8f6 100644
--- a/src/gui/windows/botcheckerwindow.cpp
+++ b/src/gui/windows/botcheckerwindow.cpp
@@ -107,7 +107,7 @@ public:
{
Being *const being = dynamic_cast<Being*>(*i);
- if (being && being->getType() == Being::PLAYER
+ if (being && being->getType() == ActorType::PLAYER
&& being != player_node && being->getName() != "")
{
mPlayers.push_back(being);
@@ -406,7 +406,7 @@ void BotCheckerWindow::reset()
{
Being *const being = dynamic_cast<Being*>(*i);
- if (being && being->getType() == Being::PLAYER
+ if (being && being->getType() == ActorType::PLAYER
&& being != player_node && being->getName() != "")
{
being->resetCounters();