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author | Andrei Karas <akaras@inbox.ru> | 2012-10-31 01:20:34 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-10-31 02:57:08 +0300 |
commit | 3bcb4a9850ac7ae81d5548d40c831f6699cdc866 (patch) | |
tree | 9e6660a7405af777808c864bf3839a5e66efe870 /src/gui/windowmenu.h | |
parent | df348716dbdfec7ec7d1c721fb87d637063a10b8 (diff) | |
download | plus-3bcb4a9850ac7ae81d5548d40c831f6699cdc866.tar.gz plus-3bcb4a9850ac7ae81d5548d40c831f6699cdc866.tar.bz2 plus-3bcb4a9850ac7ae81d5548d40c831f6699cdc866.tar.xz plus-3bcb4a9850ac7ae81d5548d40c831f6699cdc866.zip |
Simplify screen buttons handling.
Diffstat (limited to 'src/gui/windowmenu.h')
-rw-r--r-- | src/gui/windowmenu.h | 18 |
1 files changed, 16 insertions, 2 deletions
diff --git a/src/gui/windowmenu.h b/src/gui/windowmenu.h index fb5d3af10..1ee485a8d 100644 --- a/src/gui/windowmenu.h +++ b/src/gui/windowmenu.h @@ -37,6 +37,19 @@ #include <vector> class TextPopup; +class Window; + +struct ButtonInfo final +{ + ButtonInfo(Button *button0, Window *window0) : + button(button0), + window(window0) + { + } + + Button *button; + Window *window; +}; /** * The window menu. Allows showing and hiding many of the different windows @@ -65,7 +78,7 @@ class WindowMenu final : public Container, void mouseExited(gcn::MouseEvent& mouseEvent A_UNUSED) override; - std::map <std::string, Button*> &getButtonNames() A_WARN_UNUSED + std::map <std::string, ButtonInfo*> &getButtonNames() A_WARN_UNUSED { return mButtonNames; } std::vector <Button*> &getButtons() A_WARN_UNUSED @@ -86,13 +99,14 @@ class WindowMenu final : public Container, inline void addButton(const char *const text, const std::string &description, int &x, int &h, const int key, + Window *window, const bool visible = true); void updateButtons(); TextPopup *mTextPopup; std::vector <Button*> mButtons; - std::map <std::string, Button*> mButtonNames; + std::map <std::string, ButtonInfo*> mButtonNames; bool mHaveMouse; int mAutoHide; }; |