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author | Andrei Karas <akaras@inbox.ru> | 2014-05-30 12:46:49 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-05-30 12:46:49 +0300 |
commit | 9bb11133522836a9c5e251550ac88c9a4e091c0e (patch) | |
tree | f65703ac1a51b79a0766c48420769d28d0847f41 /src/gui/windowmanager.cpp | |
parent | e55ed9a138e97f6fba5e3b6858a755f8a50197d2 (diff) | |
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Move main window related code into windowmanager.
Diffstat (limited to 'src/gui/windowmanager.cpp')
-rw-r--r-- | src/gui/windowmanager.cpp | 405 |
1 files changed, 405 insertions, 0 deletions
diff --git a/src/gui/windowmanager.cpp b/src/gui/windowmanager.cpp new file mode 100644 index 000000000..eb3d244ea --- /dev/null +++ b/src/gui/windowmanager.cpp @@ -0,0 +1,405 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2014 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "gui/windowmanager.h" + +#include "auctionmanager.h" +#include "chatlogger.h" +#include "client.h" +#include "configmanager.h" +#include "configuration.h" +#include "dirs.h" +#include "dropshortcut.h" +#include "emoteshortcut.h" +#include "eventsmanager.h" +#include "game.h" +#include "guild.h" +#include "guildmanager.h" +#include "graphicsmanager.h" +#include "itemshortcut.h" +#include "party.h" +#include "settings.h" +#include "soundconsts.h" +#include "soundmanager.h" +#include "statuseffect.h" +#include "units.h" +#include "touchmanager.h" + +#include "being/beingspeech.h" +#include "being/playerinfo.h" +#include "being/playerrelations.h" + +#include "input/inputmanager.h" +#include "input/joystick.h" +#include "input/keyboardconfig.h" + +#include "gui/dialogsmanager.h" +#include "gui/gui.h" +#include "gui/skin.h" +#include "gui/theme.h" + +#include "gui/windows/buyselldialog.h" +#include "gui/windows/buydialog.h" +#include "gui/windows/changeemaildialog.h" +#include "gui/windows/changepassworddialog.h" +#include "gui/windows/charselectdialog.h" +#include "gui/windows/confirmdialog.h" +#include "gui/windows/connectiondialog.h" +#include "gui/windows/didyouknowwindow.h" +#include "gui/windows/helpwindow.h" +#include "gui/windows/logindialog.h" +#include "gui/windows/npcdialog.h" +#include "gui/windows/okdialog.h" +#include "gui/windows/registerdialog.h" +#include "gui/windows/selldialog.h" +#include "gui/windows/serverdialog.h" +#include "gui/windows/setupwindow.h" +#include "gui/windows/unregisterdialog.h" +#include "gui/windows/updaterwindow.h" +#include "gui/windows/quitdialog.h" +#include "gui/windows/worldselectdialog.h" + +#include "gui/widgets/button.h" +#include "gui/widgets/desktop.h" + +#include "net/chathandler.h" +#include "net/download.h" +#include "net/gamehandler.h" +#include "net/generalhandler.h" +#include "net/guildhandler.h" +#include "net/inventoryhandler.h" +#include "net/loginhandler.h" +#include "net/net.h" +#include "net/netconsts.h" +#include "net/packetlimiter.h" +#include "net/partyhandler.h" + +#include "particle/particle.h" + +#include "resources/imagehelper.h" +#include "resources/openglimagehelper.h" +#include "resources/resourcemanager.h" +#include "resources/surfaceimagehelper.h" +#include "resources/spritereference.h" + +#include "resources/db/avatardb.h" +#include "resources/db/chardb.h" +#include "resources/db/colordb.h" +#include "resources/db/deaddb.h" +#include "resources/db/emotedb.h" +#include "resources/db/sounddb.h" +#include "resources/db/itemdb.h" +#include "resources/db/mapdb.h" +#include "resources/db/moddb.h" +#include "resources/db/monsterdb.h" +#include "resources/db/npcdb.h" +#include "resources/db/palettedb.h" +#include "resources/db/petdb.h" +#include "resources/db/weaponsdb.h" + +#include "utils/base64.h" +#include "utils/cpu.h" +#include "utils/delete2.h" +#include "utils/files.h" +#include "utils/fuzzer.h" +#include "utils/gettext.h" +#include "utils/gettexthelper.h" +#include "utils/mkdir.h" +#include "utils/paths.h" +#include "utils/physfstools.h" +#include "utils/sdlcheckutils.h" +#include "utils/sdlhelper.h" +#include "utils/timer.h" + +#include "utils/translation/translationmanager.h" + +#include "test/testlauncher.h" +#include "test/testmain.h" + +#ifdef __APPLE__ +#include <CoreFoundation/CFBundle.h> +#endif + +#include <SDL_image.h> + +#ifdef WIN32 +#include <SDL_syswm.h> +#include "utils/specialfolder.h" +#endif + +#ifdef ANDROID +#ifndef USE_SDL2 +#include <SDL_screenkeyboard.h> +#endif +#endif + +#include <sys/stat.h> + +#include <climits> +#include <fstream> + +#include "mumblemanager.h" + +#include "debug.h" + +FPSmanager fpsManager; + +namespace +{ + SDL_Surface *mIcon(nullptr); + int mKeyboardHeight(0); + bool mIsMinimized(false); + bool mNewMessageFlag(false); +} // namespace + +void WindowManager::init() +{ + // Initialize frame limiting + fpsManager.framecount = 0; + fpsManager.rateticks = 0; + fpsManager.lastticks = 0; + fpsManager.rate = 0; +} + +void WindowManager::createWindows() +{ + userPalette = new UserPalette; + setupWindow = new SetupWindow; + setupWindow->postInit(); + helpWindow = new HelpWindow; + didYouKnowWindow = new DidYouKnowWindow; + didYouKnowWindow->postInit(); +} + +void WindowManager::initTitle() +{ + if (settings.options.test.empty()) + { + settings.windowCaption = strprintf("%s %s", + branding.getStringValue("appName").c_str(), + SMALL_VERSION); + } + else + { + settings.windowCaption = strprintf( + "Please wait - VIDEO MODE TEST - %s %s - Please wait", + branding.getStringValue("appName").c_str(), + SMALL_VERSION); + } + + SDL::SetWindowTitle(mainGraphics->getWindow(), settings.windowCaption.c_str()); +#ifndef WIN32 + setIcon(); +#endif +} + +void WindowManager::setFramerate(const int fpsLimit) +{ + if (!fpsLimit) + return; + + if (!settings.limitFps) + return; + + SDL_setFramerate(&fpsManager, fpsLimit); +} + +int WindowManager::getFramerate() +{ + if (!settings.limitFps) + return 0; + + return SDL_getFramerate(&fpsManager); +} + +void WindowManager::resizeVideo(int actualWidth, + int actualHeight, + const bool always) +{ + // Keep a minimum size. This isn't adhered to by the actual window, but + // it keeps some window positions from getting messed up. + actualWidth = std::max(470, actualWidth); + actualHeight = std::max(320, actualHeight); + + if (!mainGraphics) + return; + if (!always + && mainGraphics->mActualWidth == actualWidth + && mainGraphics->mActualHeight == actualHeight) + { + return; + } + + if (mainGraphics->resizeScreen(actualWidth, actualHeight)) + { + const int width = mainGraphics->mWidth; + const int height = mainGraphics->mHeight; + touchManager.resize(width, height); + + if (gui) + gui->videoResized(); + + if (desktop) + desktop->setSize(width, height); + + client->moveButtons(width); + + Game *const game = Game::instance(); + if (game) + game->videoResized(width, height); + + if (gui) + gui->draw(); + + config.setValue("screenwidth", actualWidth); + config.setValue("screenheight", actualHeight); + } +} + +void WindowManager::applyGrabMode() +{ + SDL::grabInput(mainGraphics->getWindow(), + config.getBoolValue("grabinput")); +} + +void WindowManager::applyGamma() +{ + if (config.getFloatValue("enableGamma")) + { + SDL::setGamma(mainGraphics->getWindow(), + config.getFloatValue("gamma")); + } +} + +void WindowManager::applyVSync() +{ + const int val = config.getIntValue("vsync"); + if (val > 0 && val < 2) + SDL::setVsync(val); +} + +void WindowManager::applyKeyRepeat() +{ +#ifndef USE_SDL2 + SDL_EnableKeyRepeat(config.getIntValue("repeateDelay"), + config.getIntValue("repeateInterval")); +#endif +} + +void WindowManager::applyScale() +{ + const int scale = config.getIntValue("scale"); + if (mainGraphics->getScale() == scale) + return; + mainGraphics->setScale(scale); + resizeVideo(mainGraphics->mActualWidth, + mainGraphics->mActualHeight, + true); +} + +void WindowManager::setIsMinimized(const bool n) +{ + mIsMinimized = n; + if (!n && mNewMessageFlag) + { + mNewMessageFlag = false; + SDL::SetWindowTitle(mainGraphics->getWindow(), + settings.windowCaption.c_str()); + } +} + +void WindowManager::newChatMessage() +{ + if (!mNewMessageFlag && mIsMinimized) + { + // show * on window caption + SDL::SetWindowTitle(mainGraphics->getWindow(), + ("*" + settings.windowCaption).c_str()); + mNewMessageFlag = true; + } +} + +void WindowManager::setIcon() +{ + std::string iconFile = branding.getValue("appIcon", "icons/manaplus"); +#ifdef WIN32 + iconFile.append(".ico"); +#else + iconFile.append(".png"); +#endif + iconFile = Files::getPath(iconFile); + logger->log("Loading icon from file: %s", iconFile.c_str()); + +#ifdef WIN32 + static SDL_SysWMinfo pInfo; + if (mainGraphics) + SDL::getWindowWMInfo(mainGraphics->getWindow(), &pInfo); + else + SDL::getWindowWMInfo(nullptr, &pInfo); + // Attempt to load icon from .ico file + HICON icon = (HICON) LoadImage(nullptr, iconFile.c_str(), + IMAGE_ICON, 64, 64, LR_LOADFROMFILE); + // If it's failing, we load the default resource file. + if (!icon) + { + logger->log("icon load error"); + icon = LoadIcon(GetModuleHandle(nullptr), "A"); + } + if (icon) + SetClassLong(pInfo.window, GCL_HICON, reinterpret_cast<LONG>(icon)); +#else + mIcon = MIMG_Load(iconFile.c_str()); + if (mIcon) + { +#ifdef USE_SDL2 + SDL_SetSurfaceAlphaMod(mIcon, SDL_ALPHA_OPAQUE); +#else + SDL_SetAlpha(mIcon, SDL_SRCALPHA, SDL_ALPHA_OPAQUE); +#endif + SDL::SetWindowIcon(mainGraphics->getWindow(), mIcon); + } +#endif +} + +bool WindowManager::isKeyboardVisible() +{ +#ifdef USE_SDL2 + return SDL_IsTextInputActive(); +#else + return mKeyboardHeight > 1; +#endif +} + +bool WindowManager::getIsMinimized() +{ + return mIsMinimized; +} + +void WindowManager::updateScreenKeyboard(const int height) +{ + mKeyboardHeight = height; +} + +void WindowManager::deleteIcon() +{ + MSDL_FreeSurface(mIcon); +} |