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authorAndrei Karas <akaras@inbox.ru>2011-09-09 19:43:40 +0300
committerAndrei Karas <akaras@inbox.ru>2011-09-09 19:43:40 +0300
commit4484b433abc8f07bcf7d4d22fd946e00b66b078d (patch)
treed8d04c6ea9526b90334e7b0a4abf44e2508a3597 /src/gui/widgets/window.cpp
parentc1fb0bf9dc98e2a30f33cbbf4f74604b36efbcba (diff)
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Fix first part of shadow variables/methods errors.
Diffstat (limited to 'src/gui/widgets/window.cpp')
-rw-r--r--src/gui/widgets/window.cpp84
1 files changed, 40 insertions, 44 deletions
diff --git a/src/gui/widgets/window.cpp b/src/gui/widgets/window.cpp
index 9709f4c8a..05509ab39 100644
--- a/src/gui/widgets/window.cpp
+++ b/src/gui/widgets/window.cpp
@@ -63,8 +63,8 @@ Window::Window(const std::string &caption, bool modal, Window *parent,
mStickyButtonLock(false),
mMinWinWidth(100),
mMinWinHeight(40),
- mMaxWinWidth(graphics->mWidth),
- mMaxWinHeight(graphics->mHeight),
+ mMaxWinWidth(mainGraphics->mWidth),
+ mMaxWinHeight(mainGraphics->mHeight),
mVertexes(new GraphicsVertexes()),
mRedraw(true)
{
@@ -244,39 +244,39 @@ void Window::setLocationRelativeTo(ImageRect::ImagePosition position,
}
else if (position == ImageRect::UPPER_CENTER)
{
- offsetX += (graphics->mWidth - getWidth()) / 2;
+ offsetX += (mainGraphics->mWidth - getWidth()) / 2;
}
else if (position == ImageRect::UPPER_RIGHT)
{
- offsetX += graphics->mWidth - getWidth();
+ offsetX += mainGraphics->mWidth - getWidth();
}
else if (position == ImageRect::LEFT)
{
- offsetY += (graphics->mHeight - getHeight()) / 2;
+ offsetY += (mainGraphics->mHeight - getHeight()) / 2;
}
else if (position == ImageRect::CENTER)
{
- offsetX += (graphics->mWidth - getWidth()) / 2;
- offsetY += (graphics->mHeight - getHeight()) / 2;
+ offsetX += (mainGraphics->mWidth - getWidth()) / 2;
+ offsetY += (mainGraphics->mHeight - getHeight()) / 2;
}
else if (position == ImageRect::RIGHT)
{
- offsetX += graphics->mWidth - getWidth();
- offsetY += (graphics->mHeight - getHeight()) / 2;
+ offsetX += mainGraphics->mWidth - getWidth();
+ offsetY += (mainGraphics->mHeight - getHeight()) / 2;
}
else if (position == ImageRect::LOWER_LEFT)
{
- offsetY += graphics->mHeight - getHeight();
+ offsetY += mainGraphics->mHeight - getHeight();
}
else if (position == ImageRect::LOWER_CENTER)
{
- offsetX += (graphics->mWidth - getWidth()) / 2;
- offsetY += graphics->mHeight - getHeight();
+ offsetX += (mainGraphics->mWidth - getWidth()) / 2;
+ offsetY += mainGraphics->mHeight - getHeight();
}
else if (position == ImageRect::LOWER_RIGHT)
{
- offsetX += graphics->mWidth - getWidth();
- offsetY += graphics->mHeight - getHeight();
+ offsetX += mainGraphics->mWidth - getWidth();
+ offsetY += mainGraphics->mHeight - getHeight();
}
setPosition(offsetX, offsetY);
@@ -579,8 +579,8 @@ void Window::mouseDragged(gcn::MouseEvent &event)
{
int newX = std::max(0, getX());
int newY = std::max(0, getY());
- newX = std::min(graphics->mWidth - getWidth(), newX);
- newY = std::min(graphics->mHeight - getHeight(), newY);
+ newX = std::min(mainGraphics->mWidth - getWidth(), newX);
+ newY = std::min(mainGraphics->mHeight - getHeight(), newY);
setPosition(newX, newY);
}
@@ -621,14 +621,10 @@ void Window::mouseDragged(gcn::MouseEvent &event)
newDim.height += newDim.y;
newDim.y = 0;
}
- if (newDim.x + newDim.width > graphics->mWidth)
- {
- newDim.width = graphics->mWidth - newDim.x;
- }
- if (newDim.y + newDim.height > graphics->mHeight)
- {
- newDim.height = graphics->mHeight - newDim.y;
- }
+ if (newDim.x + newDim.width > mainGraphics->mWidth)
+ newDim.width = mainGraphics->mWidth - newDim.x;
+ if (newDim.y + newDim.height > mainGraphics->mHeight)
+ newDim.height = mainGraphics->mHeight - newDim.y;
// Update mouse offset when dragging bottom or right border
if (mouseResize & BOTTOM)
@@ -790,39 +786,39 @@ void Window::setDefaultSize(int defaultWidth, int defaultHeight,
}
else if (position == ImageRect::UPPER_CENTER)
{
- x = (graphics->mWidth - defaultWidth) / 2;
+ x = (mainGraphics->mWidth - defaultWidth) / 2;
}
else if (position == ImageRect::UPPER_RIGHT)
{
- x = graphics->mWidth - defaultWidth;
+ x = mainGraphics->mWidth - defaultWidth;
}
else if (position == ImageRect::LEFT)
{
- y = (graphics->mHeight - defaultHeight) / 2;
+ y = (mainGraphics->mHeight - defaultHeight) / 2;
}
else if (position == ImageRect::CENTER)
{
- x = (graphics->mWidth - defaultWidth) / 2;
- y = (graphics->mHeight - defaultHeight) / 2;
+ x = (mainGraphics->mWidth - defaultWidth) / 2;
+ y = (mainGraphics->mHeight - defaultHeight) / 2;
}
else if (position == ImageRect::RIGHT)
{
- x = graphics->mWidth - defaultWidth;
- y = (graphics->mHeight - defaultHeight) / 2;
+ x = mainGraphics->mWidth - defaultWidth;
+ y = (mainGraphics->mHeight - defaultHeight) / 2;
}
else if (position == ImageRect::LOWER_LEFT)
{
- y = graphics->mHeight - defaultHeight;
+ y = mainGraphics->mHeight - defaultHeight;
}
else if (position == ImageRect::LOWER_CENTER)
{
- x = (graphics->mWidth - defaultWidth) / 2;
- y = graphics->mHeight - defaultHeight;
+ x = (mainGraphics->mWidth - defaultWidth) / 2;
+ y = mainGraphics->mHeight - defaultHeight;
}
else if (position == ImageRect::LOWER_RIGHT)
{
- x = graphics->mWidth - defaultWidth;
- y = graphics->mHeight - defaultHeight;
+ x = mainGraphics->mWidth - defaultWidth;
+ y = mainGraphics->mHeight - defaultHeight;
}
mDefaultX = x - offsetX;
@@ -994,11 +990,11 @@ void Window::checkIfIsOffScreen(bool partially, bool entirely)
// Look if the window is partially off-screen limits...
if (partially)
{
- if (winDimension.x + winDimension.width > graphics->mWidth)
- winDimension.x = graphics->mWidth - winDimension.width;
+ if (winDimension.x + winDimension.width > mainGraphics->mWidth)
+ winDimension.x = mainGraphics->mWidth - winDimension.width;
- if (winDimension.y + winDimension.height > graphics->mHeight)
- winDimension.y = graphics->mHeight - winDimension.height;
+ if (winDimension.y + winDimension.height > mainGraphics->mHeight)
+ winDimension.y = mainGraphics->mHeight - winDimension.height;
setDimension(winDimension);
return;
@@ -1006,11 +1002,11 @@ void Window::checkIfIsOffScreen(bool partially, bool entirely)
if (entirely)
{
- if (winDimension.x > graphics->mWidth)
- winDimension.x = graphics->mWidth - winDimension.width;
+ if (winDimension.x > mainGraphics->mWidth)
+ winDimension.x = mainGraphics->mWidth - winDimension.width;
- if (winDimension.y > graphics->mHeight)
- winDimension.y = graphics->mHeight - winDimension.height;
+ if (winDimension.y > mainGraphics->mHeight)
+ winDimension.y = mainGraphics->mHeight - winDimension.height;
}
setDimension(winDimension);
}