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authorAndrei Karas <akaras@inbox.ru>2011-01-02 01:48:38 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-02 02:41:24 +0200
commit3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch)
treeff8eab35e732bc0749fc11677c8873a7b3a58704 /src/gui/widgets/shoplistbox.h
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.
Diffstat (limited to 'src/gui/widgets/shoplistbox.h')
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diff --git a/src/gui/widgets/shoplistbox.h b/src/gui/widgets/shoplistbox.h
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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef SHOPLISTBOX_H
+#define SHOPLISTBOX_H
+
+#include "gui/widgets/listbox.h"
+
+#ifdef __GNUC__
+#define _UNUSED_ __attribute__ ((unused))
+#else
+#define _UNUSED_
+#endif
+
+class ShopItems;
+class ItemPopup;
+
+/**
+ * A list box, meant to be used inside a scroll area. Same as the Guichan list
+ * box except this one doesn't have a background, instead completely relying
+ * on the scroll area. It also adds selection listener functionality.
+ *
+ * \ingroup GUI
+ */
+class ShopListBox : public ListBox
+{
+ public:
+ /**
+ * Constructor.
+ */
+ ShopListBox(gcn::ListModel *listModel);
+
+ /**
+ * Constructor with shopitems
+ */
+ ShopListBox(gcn::ListModel *listModel, ShopItems *shopListModel);
+
+ /**
+ * Draws the list box.
+ */
+ void draw(gcn::Graphics *graphics);
+
+ /**
+ * Returns the height of a row.
+ */
+ unsigned int getRowHeight() const { return mRowHeight; }
+
+ /**
+ * gives information about the current player's money
+ */
+ void setPlayersMoney(int money);
+
+ /**
+ * Adjust List draw size
+ */
+ void adjustSize();
+
+ /**
+ * Set on/off the disabling of too expensive items.
+ * (Good for selling mode.)
+ */
+ void setPriceCheck(bool check);
+
+ void mouseMoved(gcn::MouseEvent &event);
+
+ void mouseExited(gcn::MouseEvent& mouseEvent _UNUSED_);
+
+ private:
+ int mPlayerMoney;
+
+ /**
+ * Keeps another pointer to the same listModel, permitting to
+ * use the ShopItems specific functions.
+ */
+ ShopItems *mShopItems;
+
+ ItemPopup *mItemPopup;
+
+ unsigned int mRowHeight; /**< Row Height */
+
+ static float mAlpha;
+
+ bool mPriceCheck;
+};
+
+#endif // SHOPLISTBOX_H