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authorAndrei Karas <akaras@inbox.ru>2013-11-04 00:49:33 +0300
committerAndrei Karas <akaras@inbox.ru>2013-11-04 00:49:33 +0300
commitdb57c5be30ff61394b7fff8b0c7fa0101e66d6c0 (patch)
tree5bd683f3aeb3cfef458eaa45726f3e06c721b3b6 /src/gui/widgets/avatarlistbox.cpp
parent1485b138c5b906546381f1ae4a91553a3c2fc6c4 (diff)
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improve checking for batch draw mode support by renderer.
Diffstat (limited to 'src/gui/widgets/avatarlistbox.cpp')
-rw-r--r--src/gui/widgets/avatarlistbox.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/widgets/avatarlistbox.cpp b/src/gui/widgets/avatarlistbox.cpp
index 664263518..123f7f843 100644
--- a/src/gui/widgets/avatarlistbox.cpp
+++ b/src/gui/widgets/avatarlistbox.cpp
@@ -113,7 +113,7 @@ void AvatarListBox::draw(gcn::Graphics *gcnGraphics)
// Draw the list elements
graphics->setColorAll(mForegroundColor, mForegroundColor2);
ImageCollection vertexes;
- const bool useCaching = openGLMode != RENDER_SAFE_OPENGL;
+ const bool useCaching = isBatchDrawRenders(openGLMode);
for (int i = 0, y = 0;
i < model->getNumberOfElements();