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author | Andrei Karas <akaras@inbox.ru> | 2011-01-15 01:07:47 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-15 02:05:50 +0200 |
commit | e2150d04662a4ba8b5304dabcc74be0bacded5b7 (patch) | |
tree | cbeb05c2f056a7d5ac4a08e7b80799b5cfd4785b /src/gui/viewport.cpp | |
parent | edda37acb9d66f2751ef712c83dced62428fa685 (diff) | |
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Fix code style, apply some fixes after checking with cppcheck from git.
Diffstat (limited to 'src/gui/viewport.cpp')
-rw-r--r-- | src/gui/viewport.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index e2bab0621..9458ea911 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -230,7 +230,7 @@ void Viewport::draw(gcn::Graphics *gcnGraphics) // Draw player names, speech, and emotion sprite as needed const ActorSprites &actors = actorSpriteManager->getAll(); for (ActorSpritesConstIterator it = actors.begin(), it_end = actors.end(); - it != it_end; it++) + it != it_end; ++it) { if ((*it)->getType() == ActorSprite::FLOOR_ITEM) continue; |