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authorAndrei Karas <akaras@inbox.ru>2011-05-21 02:01:24 +0300
committerAndrei Karas <akaras@inbox.ru>2011-05-21 02:01:24 +0300
commitd2e83863e6e5faa6d6eeb3ab0c0a384dac3a0a11 (patch)
tree154752870ab1ba3118bd981a492c2ca3d049655e /src/gui/viewport.cpp
parent08331e4e8e06912c278f6c1536db9a922d9d32e0 (diff)
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Fix some issues after automatic code checking.
Diffstat (limited to 'src/gui/viewport.cpp')
-rw-r--r--src/gui/viewport.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index e399d96ce..1053fa1c9 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -318,7 +318,7 @@ void Viewport::_drawDebugPath(Graphics *graphics)
// Draw the path debug information for every beings.
ActorSpritesConstIterator it, it_end;
const ActorSprites &actors = actorSpriteManager->getAll();
- for (it = actors.begin(), it_end = actors.end() ; it != it_end; it++)
+ for (it = actors.begin(), it_end = actors.end() ; it != it_end; ++ it)
{
Being *being = dynamic_cast<Being*>(*it);
if (being && being != player_node)