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authorAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
commit25d77892d72d455f8a89372687db45aefbc61cec (patch)
treede03cb1af09eebf6db853a6585b953884bcca3b2 /src/gui/statuswindow.cpp
parent05c22dd1a69fe90da67188c74a6995ee3747e937 (diff)
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move windows classes to windows directory.
Diffstat (limited to 'src/gui/statuswindow.cpp')
-rw-r--r--src/gui/statuswindow.cpp886
1 files changed, 0 insertions, 886 deletions
diff --git a/src/gui/statuswindow.cpp b/src/gui/statuswindow.cpp
deleted file mode 100644
index 767b4f537..000000000
--- a/src/gui/statuswindow.cpp
+++ /dev/null
@@ -1,886 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2013 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "gui/statuswindow.h"
-
-#include "chatwindow.h"
-#include "configuration.h"
-#include "equipment.h"
-#include "inventory.h"
-#include "item.h"
-#include "units.h"
-
-#include "being/localplayer.h"
-#include "being/playerinfo.h"
-
-#include "gui/equipmentwindow.h"
-#include "gui/setup.h"
-#include "gui/viewport.h"
-
-#include "gui/widgets/button.h"
-#include "gui/widgets/label.h"
-#include "gui/widgets/layouthelper.h"
-#include "gui/widgets/progressbar.h"
-#include "gui/widgets/scrollarea.h"
-#include "gui/widgets/vertcontainer.h"
-
-#include "net/net.h"
-#include "net/playerhandler.h"
-#include "net/gamehandler.h"
-
-#include "utils/gettext.h"
-
-#include <SDL_timer.h>
-
-#include "debug.h"
-
-class AttrDisplay : public Container
-{
- public:
- enum Type
- {
- DERIVED = 0,
- CHANGEABLE,
- UNKNOWN
- };
-
- A_DELETE_COPY(AttrDisplay)
-
- virtual ~AttrDisplay();
-
- virtual std::string update();
-
- virtual Type getType() const
- { return UNKNOWN; }
-
- std::string getValue() const
- {
- if (!mValue)
- return "-";
- else
- return mValue->getCaption();
- }
-
- const std::string &getShortName() const
- { return mShortName; }
-
- protected:
- AttrDisplay(const Widget2 *const widget,
- const int id, const std::string &name,
- const std::string &shortName);
-
- const int mId;
- const std::string mName;
- const std::string mShortName;
-
- LayoutHelper *mLayout;
- Label *mLabel;
- Label *mValue;
-};
-
-class DerDisplay final : public AttrDisplay
-{
- public:
- DerDisplay(const Widget2 *const widget,
- const int id, const std::string &name,
- const std::string &shortName);
-
- A_DELETE_COPY(DerDisplay)
-
- Type getType() const override
- { return DERIVED; }
-};
-
-class ChangeDisplay final : public AttrDisplay, gcn::ActionListener
-{
- public:
- ChangeDisplay(const Widget2 *const widget,
- const int id, const std::string &name,
- const std::string &shortName);
-
- A_DELETE_COPY(ChangeDisplay)
-
- std::string update() override;
-
- Type getType() const override
- { return CHANGEABLE; }
-
- void setPointsNeeded(int needed);
-
- void action(const gcn::ActionEvent &event) override;
-
- private:
- int mNeeded;
-
- Label *mPoints;
- Button *mDec;
- Button *mInc;
-};
-
-StatusWindow::StatusWindow() :
- Window(player_node ? player_node->getName() :
- "?", false, nullptr, "status.xml"),
- gcn::ActionListener(),
- // TRANSLATORS: status window label
- mLvlLabel(new Label(this, strprintf(_("Level: %d"), 0))),
- // TRANSLATORS: status window label
- mMoneyLabel(new Label(this, strprintf(_("Money: %s"), ""))),
- // TRANSLATORS: status window label
- mHpLabel(new Label(this, _("HP:"))),
- mMpLabel(nullptr),
- // TRANSLATORS: status window label
- mXpLabel(new Label(this, _("Exp:"))),
- mHpBar(nullptr),
- mMpBar(nullptr),
- mXpBar(nullptr),
- mJobLvlLabel(nullptr),
- mJobLabel(nullptr),
- mJobBar(nullptr),
- mAttrCont(new VertContainer(this, 32)),
- mAttrScroll(new ScrollArea(mAttrCont, false)),
- mDAttrCont(new VertContainer(this, 32)),
- mDAttrScroll(new ScrollArea(mDAttrCont, false)),
- mCharacterPointsLabel(new Label(this, "C")),
- mCorrectionPointsLabel(nullptr),
- // TRANSLATORS: status window button
- mCopyButton(new Button(this, _("Copy to chat"), "copy", this)),
- mAttrs()
-{
- listen(CHANNEL_ATTRIBUTES);
-
- setWindowName("Status");
- if (setupWindow)
- setupWindow->registerWindowForReset(this);
- setResizable(true);
- setCloseButton(true);
- setSaveVisible(true);
- setStickyButtonLock(true);
- setDefaultSize((windowContainer->getWidth() - 480) / 2,
- (windowContainer->getHeight() - 500) / 2, 480, 500);
-
- if (player_node && !player_node->getRaceName().empty())
- {
- setCaption(strprintf("%s (%s)", player_node->getName().c_str(),
- player_node->getRaceName().c_str()));
- }
-
- int max = PlayerInfo::getAttribute(PlayerInfo::MAX_HP);
- if (!max)
- max = 1;
-
- mHpBar = new ProgressBar(this, static_cast<float>(PlayerInfo::getAttribute(
- PlayerInfo::HP)) / static_cast<float>(max), 80, 0, Theme::PROG_HP);
-
- max = PlayerInfo::getAttribute(PlayerInfo::EXP_NEEDED);
- mXpBar = new ProgressBar(this, max ?
- static_cast<float>(PlayerInfo::getAttribute(PlayerInfo::EXP))
- / static_cast<float>(max):
- static_cast<float>(0), 80, 0, Theme::PROG_EXP);
-
- const bool magicBar = Net::getGameHandler()->canUseMagicBar();
- const int job = Net::getPlayerHandler()->getJobLocation()
- && serverConfig.getValueBool("showJob", true);
-
- if (magicBar)
- {
- max = PlayerInfo::getAttribute(PlayerInfo::MAX_MP);
- // TRANSLATORS: status window label
- mMpLabel = new Label(this, _("MP:"));
- mMpBar = new ProgressBar(this, max ? static_cast<float>(
- PlayerInfo::getAttribute(PlayerInfo::MAX_MP))
- / static_cast<float>(max) : static_cast<float>(0),
- 80, 0, Net::getPlayerHandler()->canUseMagic() ?
- Theme::PROG_MP : Theme::PROG_NO_MP);
- }
- else
- {
- mMpLabel = nullptr;
- mMpBar = nullptr;
- }
-
- place(0, 0, mLvlLabel, 3);
- place(0, 1, mHpLabel).setPadding(3);
- place(1, 1, mHpBar, 4);
- place(5, 1, mXpLabel).setPadding(3);
- place(6, 1, mXpBar, 5);
- if (magicBar)
- {
- place(0, 2, mMpLabel).setPadding(3);
- // 5, 2 and 6, 2 Job Progress Bar
- if (job)
- place(1, 2, mMpBar, 4);
- else
- place(1, 2, mMpBar, 10);
- }
-
- if (job)
- {
- // TRANSLATORS: status window label
- mJobLvlLabel = new Label(this, strprintf(_("Job: %d"), 0));
- // TRANSLATORS: status window label
- mJobLabel = new Label(this, _("Job:"));
- mJobBar = new ProgressBar(this, 0.0F, 80, 0, Theme::PROG_JOB);
-
- place(3, 0, mJobLvlLabel, 3);
- place(5, 2, mJobLabel).setPadding(3);
- place(6, 2, mJobBar, 5);
- place(6, 0, mMoneyLabel, 3);
- }
- else
- {
- mJobLvlLabel = nullptr;
- mJobLabel = nullptr;
- mJobBar = nullptr;
- place(3, 0, mMoneyLabel, 3);
- }
-
- // ----------------------
- // Stats Part
- // ----------------------
-
- mAttrScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
- mAttrScroll->setVerticalScrollPolicy(ScrollArea::SHOW_AUTO);
- place(0, 3, mAttrScroll, 5, 3);
-
- mDAttrScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
- mDAttrScroll->setVerticalScrollPolicy(ScrollArea::SHOW_AUTO);
- place(6, 3, mDAttrScroll, 5, 3);
-
- getLayout().setRowHeight(3, Layout::AUTO_SET);
-
- place(0, 6, mCharacterPointsLabel, 5);
- place(0, 5, mCopyButton);
-
- if (Net::getPlayerHandler()->canCorrectAttributes())
- {
- mCorrectionPointsLabel = new Label(this, "C");
- place(0, 7, mCorrectionPointsLabel, 5);
- }
-
- loadWindowState();
- enableVisibleSound(true);
-
- // Update bars
- updateHPBar(mHpBar, true);
- if (magicBar)
- updateMPBar(mMpBar, true);
- updateXPBar(mXpBar, false);
-
- // TRANSLATORS: status window label
- mMoneyLabel->setCaption(strprintf(_("Money: %s"), Units::formatCurrency(
- PlayerInfo::getAttribute(PlayerInfo::MONEY)).c_str()));
- mMoneyLabel->adjustSize();
- // TRANSLATORS: status window label
- mCharacterPointsLabel->setCaption(strprintf(_("Character points: %d"),
- PlayerInfo::getAttribute(PlayerInfo::CHAR_POINTS)));
- mCharacterPointsLabel->adjustSize();
-
- if (player_node && player_node->isGM())
- {
- // TRANSLATORS: status window label
- mLvlLabel->setCaption(strprintf(_("Level: %d (GM %d)"),
- PlayerInfo::getAttribute(PlayerInfo::LEVEL),
- player_node->getGMLevel()));
- }
- else
- {
- // TRANSLATORS: status window label
- mLvlLabel->setCaption(strprintf(_("Level: %d"),
- PlayerInfo::getAttribute(PlayerInfo::LEVEL)));
- }
- mLvlLabel->adjustSize();
-}
-
-void StatusWindow::processEvent(const Channels channel A_UNUSED,
- const DepricatedEvent &event)
-{
- static bool blocked = false;
- if (blocked)
- return;
-
- const DepricatedEvents &eventName = event.getName();
- if (eventName == EVENT_UPDATEATTRIBUTE)
- {
- switch (event.getInt("id"))
- {
- case PlayerInfo::HP:
- case PlayerInfo::MAX_HP:
- updateHPBar(mHpBar, true);
- break;
-
- case PlayerInfo::MP:
- case PlayerInfo::MAX_MP:
- updateMPBar(mMpBar, true);
- break;
-
- case PlayerInfo::EXP:
- case PlayerInfo::EXP_NEEDED:
- updateXPBar(mXpBar, false);
- break;
-
- case PlayerInfo::MONEY:
- // TRANSLATORS: status window label
- mMoneyLabel->setCaption(strprintf(_("Money: %s"),
- Units::formatCurrency(event.getInt("newValue")).c_str()));
- mMoneyLabel->adjustSize();
- break;
-
- case PlayerInfo::CHAR_POINTS:
- mCharacterPointsLabel->setCaption(strprintf(
- // TRANSLATORS: status window label
- _("Character points: %d"), event.getInt("newValue")));
-
- mCharacterPointsLabel->adjustSize();
- // Update all attributes
- for (Attrs::const_iterator it = mAttrs.begin();
- it != mAttrs.end(); ++it)
- {
- if (it->second)
- it->second->update();
- }
- break;
-
- case PlayerInfo::CORR_POINTS:
- mCorrectionPointsLabel->setCaption(strprintf(
- // TRANSLATORS: status window label
- _("Correction points: %d"), event.getInt("newValue")));
- mCorrectionPointsLabel->adjustSize();
- // Update all attributes
- for (Attrs::const_iterator it = mAttrs.begin();
- it != mAttrs.end(); ++it)
- {
- if (it->second)
- it->second->update();
- }
- break;
-
- case PlayerInfo::LEVEL:
- // TRANSLATORS: status window label
- mLvlLabel->setCaption(strprintf(_("Level: %d"),
- event.getInt("newValue")));
- mLvlLabel->adjustSize();
- break;
-
- default:
- break;
- }
- }
- else if (eventName == EVENT_UPDATESTAT)
- {
- const int id = event.getInt("id");
- if (id == Net::getPlayerHandler()->getJobLocation())
- {
- if (mJobLvlLabel)
- {
- int lvl = PlayerInfo::getStatBase(id);
- const int oldExp = event.getInt("oldValue1");
- const std::pair<int, int> exp
- = PlayerInfo::getStatExperience(id);
-
- if (!lvl)
- {
- // possible server broken and don't send job level,
- // then we fixing it :)
- if (exp.second < 20000)
- {
- lvl = 0;
- }
- else
- {
- lvl = (exp.second - 20000) / 150;
- blocked = true;
- PlayerInfo::setStatBase(id, lvl);
- blocked = false;
- }
- }
-
- if (exp.first < oldExp && exp.second >= 20000)
- { // possible job level up. but server broken and don't send
- // new job exp limit, we fixing it
- lvl ++;
- blocked = true;
- PlayerInfo::setStatExperience(
- id, exp.first, 20000 + lvl * 150);
- PlayerInfo::setStatBase(id, lvl);
- blocked = false;
- }
-
- // TRANSLATORS: status window label
- mJobLvlLabel->setCaption(strprintf(_("Job: %d"), lvl));
- mJobLvlLabel->adjustSize();
-
- updateProgressBar(mJobBar, id, false);
- }
- }
- else
- {
- updateMPBar(mMpBar, true);
- const Attrs::const_iterator it = mAttrs.find(id);
- if (it != mAttrs.end() && it->second)
- it->second->update();
- }
- }
-}
-
-void StatusWindow::setPointsNeeded(const int id, const int needed)
-{
- const Attrs::const_iterator it = mAttrs.find(id);
-
- if (it != mAttrs.end())
- {
- AttrDisplay *const disp = it->second;
- if (disp && disp->getType() == AttrDisplay::CHANGEABLE)
- static_cast<ChangeDisplay*>(disp)->setPointsNeeded(needed);
- }
-}
-
-void StatusWindow::addAttribute(const int id, const std::string &name,
- const std::string &shortName,
- const bool modifiable,
- const std::string &description A_UNUSED)
-{
- AttrDisplay *disp;
-
- if (modifiable)
- {
- disp = new ChangeDisplay(this, id, name, shortName);
- mAttrCont->add1(disp);
- }
- else
- {
- disp = new DerDisplay(this, id, name, shortName);
- mDAttrCont->add1(disp);
- }
- mAttrs[id] = disp;
-}
-
-void StatusWindow::clearAttributes()
-{
- mAttrCont->clear();
- mDAttrCont->clear();
- FOR_EACH (Attrs::iterator, it, mAttrs)
- delete (*it).second;
- mAttrs.clear();
-}
-
-void StatusWindow::updateHPBar(ProgressBar *const bar, const bool showMax)
-{
- if (!bar)
- return;
-
- const int hp = PlayerInfo::getAttribute(PlayerInfo::HP);
- const int maxHp = PlayerInfo::getAttribute(PlayerInfo::MAX_HP);
- if (showMax)
- bar->setText(toString(hp).append("/").append(toString(maxHp)));
- else
- bar->setText(toString(hp));
-
- float prog = 1.0;
- if (maxHp > 0)
- prog = static_cast<float>(hp) / static_cast<float>(maxHp);
- bar->setProgress(prog);
-}
-
-void StatusWindow::updateMPBar(ProgressBar *const bar, const bool showMax)
-{
- if (!bar)
- return;
-
- const int mp = PlayerInfo::getAttribute(PlayerInfo::MP);
- const int maxMp = PlayerInfo::getAttribute(PlayerInfo::MAX_MP);
- if (showMax)
- bar->setText(toString(mp).append("/").append(toString(maxMp)));
- else
- bar->setText(toString(mp));
-
- float prog = 1.0F;
- if (maxMp > 0)
- prog = static_cast<float>(mp) / static_cast<float>(maxMp);
-
- if (Net::getPlayerHandler()->canUseMagic())
- bar->setProgressPalette(Theme::PROG_MP);
- else
- bar->setProgressPalette(Theme::PROG_NO_MP);
-
- bar->setProgress(prog);
-}
-
-void StatusWindow::updateProgressBar(ProgressBar *const bar, const int value,
- const int max, const bool percent)
-{
- if (!bar)
- return;
-
- if (max == 0)
- {
- // TRANSLATORS: status bar label
- bar->setText(_("Max"));
- bar->setProgress(1);
- bar->setText(toString(value));
- }
- else
- {
- const float progress = static_cast<float>(value)
- / static_cast<float>(max);
- if (percent)
- {
- bar->setText(strprintf("%2.5f%%",
- static_cast<double>(100 * progress)));
- }
- else
- {
- bar->setText(toString(value).append("/").append(toString(max)));
- }
- bar->setProgress(progress);
- }
-}
-
-void StatusWindow::updateXPBar(ProgressBar *const bar, const bool percent)
-{
- if (!bar)
- return;
-
- updateProgressBar(bar, PlayerInfo::getAttribute(PlayerInfo::EXP),
- PlayerInfo::getAttribute(PlayerInfo::EXP_NEEDED), percent);
-}
-
-void StatusWindow::updateJobBar(ProgressBar *const bar, const bool percent)
-{
- if (!bar)
- return;
-
- const std::pair<int, int> exp = PlayerInfo::getStatExperience(
- Net::getPlayerHandler()->getJobLocation());
- updateProgressBar(bar, exp.first, exp.second, percent);
-}
-
-void StatusWindow::updateProgressBar(ProgressBar *const bar, const int id,
- const bool percent) const
-{
- const std::pair<int, int> exp = PlayerInfo::getStatExperience(id);
- updateProgressBar(bar, exp.first, exp.second, percent);
-}
-
-void StatusWindow::updateWeightBar(ProgressBar *const bar)
-{
- if (!bar)
- return;
-
- if (PlayerInfo::getAttribute(PlayerInfo::MAX_WEIGHT) == 0)
- {
- // TRANSLATORS: status bar label
- bar->setText(_("Max"));
- bar->setProgress(1.0);
- }
- else
- {
- const int totalWeight = PlayerInfo::getAttribute(
- PlayerInfo::TOTAL_WEIGHT);
- const int maxWeight = PlayerInfo::getAttribute(PlayerInfo::MAX_WEIGHT);
- const float progress = static_cast<float>(totalWeight)
- / static_cast<float>(maxWeight);
- bar->setText(strprintf("%s/%s", Units::formatWeight(
- totalWeight).c_str(), Units::formatWeight(maxWeight).c_str()));
- bar->setProgress(progress);
- }
-}
-
-void StatusWindow::updateMoneyBar(ProgressBar *const bar)
-{
- if (!bar)
- return;
-
- const int money = PlayerInfo::getAttribute(PlayerInfo::MONEY);
- bar->setText(Units::formatCurrency(money).c_str());
- if (money > 0)
- {
- const float progress = static_cast<float>(money)
- / static_cast<float>(1000000000);
- bar->setProgress(progress);
- }
- else
- {
- bar->setProgress(1.0);
- }
-}
-
-void StatusWindow::updateArrowsBar(ProgressBar *const bar)
-{
- if (!bar || !equipmentWindow)
- return;
-
- const Item *const item = equipmentWindow->getEquipment(
- Equipment::EQUIP_PROJECTILE_SLOT);
-
- if (item && item->getQuantity() > 0)
- bar->setText(toString(item->getQuantity()));
- else
- bar->setText("0");
-}
-
-void StatusWindow::updateInvSlotsBar(ProgressBar *const bar)
-{
- if (!bar)
- return;
-
- const Inventory *const inv = PlayerInfo::getInventory();
- if (!inv)
- return;
-
- const int usedSlots = inv->getNumberOfSlotsUsed();
- const int maxSlots = inv->getSize();
-
- if (maxSlots)
- {
- bar->setProgress(static_cast<float>(usedSlots)
- / static_cast<float>(maxSlots));
- }
-
- bar->setText(strprintf("%d", usedSlots));
-}
-
-std::string StatusWindow::translateLetter(const char *const letters)
-{
- char buf[2];
- char *const str = gettext(letters);
- if (strlen(str) != 3)
- return letters;
-
- buf[0] = str[1];
- buf[1] = 0;
- return std::string(buf);
-}
-
-std::string StatusWindow::translateLetter2(std::string letters)
-{
- if (letters.size() < 5)
- return "";
-
- return std::string(gettext(letters.substr(1, 1).c_str()));
-}
-
-void StatusWindow::updateStatusBar(ProgressBar *const bar,
- const bool percent A_UNUSED)
-{
- if (!player_node || !viewport)
- return;
-
- bar->setText(translateLetter2(player_node->getInvertDirectionString())
- .append(translateLetter2(player_node->getCrazyMoveTypeString()))
- .append(translateLetter2(player_node->getMoveToTargetTypeString()))
- .append(translateLetter2(player_node->getFollowModeString()))
- .append(" ").append(translateLetter2(
- player_node->getAttackWeaponTypeString()))
- .append(translateLetter2(player_node->getAttackTypeString()))
- .append(translateLetter2(player_node->getMagicAttackString()))
- .append(translateLetter2(player_node->getPvpAttackString()))
- .append(" ").append(translateLetter2(
- player_node->getQuickDropCounterString()))
- .append(translateLetter2(player_node->getPickUpTypeString()))
- .append(" ").append(translateLetter2(
- player_node->getDebugPathString()))
- .append(" ").append(translateLetter2(
- player_node->getImitationModeString()))
- .append(translateLetter2(player_node->getCameraModeString()))
- .append(translateLetter2(player_node->getAwayModeString())));
-
- bar->setProgress(50);
- if (player_node->getDisableGameModifiers())
- bar->setColor(Theme::getThemeColor(Theme::STATUSBAR_ON));
- else
- bar->setColor(Theme::getThemeColor(Theme::STATUSBAR_OFF));
-}
-
-void StatusWindow::action(const gcn::ActionEvent &event)
-{
- if (!chatWindow)
- return;
-
- if (event.getId() == "copy")
- {
- Attrs::const_iterator it = mAttrs.begin();
- const Attrs::const_iterator it_end = mAttrs.end();
- std::string str;
- while (it != it_end)
- {
- const ChangeDisplay *const attr = dynamic_cast<ChangeDisplay*>(
- (*it).second);
- if (attr)
- {
- str.append(strprintf("%s:%s ", attr->getShortName().c_str(),
- attr->getValue().c_str()));
- }
- ++ it;
- }
- chatWindow->addInputText(str);
- }
-}
-
-AttrDisplay::AttrDisplay(const Widget2 *const widget,
- const int id, const std::string &name,
- const std::string &shortName) :
- Container(widget),
- mId(id),
- mName(name),
- mShortName(shortName),
- mLayout(new LayoutHelper(this)),
- mLabel(new Label(this, name)),
- mValue(new Label(this, "1 "))
-{
- setSize(100, 32);
-
- mLabel->setAlignment(Graphics::CENTER);
- mValue->setAlignment(Graphics::CENTER);
-}
-
-AttrDisplay::~AttrDisplay()
-{
- delete mLayout;
- mLayout = nullptr;
-}
-
-std::string AttrDisplay::update()
-{
- const int base = PlayerInfo::getStatBase(mId);
- const int bonus = PlayerInfo::getStatMod(mId);
- std::string value = toString(base + bonus);
- if (bonus)
- value.append(strprintf("=%d%+d", base, bonus));
- mValue->setCaption(value);
- return mName;
-}
-
-DerDisplay::DerDisplay(const Widget2 *const widget,
- const int id, const std::string &name,
- const std::string &shortName) :
- AttrDisplay(widget, id, name, shortName)
-{
- ContainerPlacer place = mLayout->getPlacer(0, 0);
-
- place(0, 0, mLabel, 3);
- place(3, 0, mValue, 2);
-
- update();
-}
-
-ChangeDisplay::ChangeDisplay(const Widget2 *const widget,
- const int id, const std::string &name,
- const std::string &shortName) :
- AttrDisplay(widget, id, name, shortName),
- gcn::ActionListener(),
- mNeeded(1),
- // TRANSLATORS: status window label
- mPoints(new Label(this, _("Max"))),
- mDec(nullptr),
- // TRANSLATORS: status window label (plus sign)
- mInc(new Button(this, _("+"), "inc", this))
-{
- // Do the layout
- ContainerPlacer place = mLayout->getPlacer(0, 0);
-
- place(0, 0, mLabel, 3);
- place(4, 0, mValue, 2);
- place(6, 0, mInc);
- place(7, 0, mPoints);
-
- if (Net::getPlayerHandler()->canCorrectAttributes())
- {
- // TRANSLATORS: status window label (minus sign)
- mDec = new Button(this, _("-"), "dec", this);
- mDec->setWidth(mInc->getWidth());
-
- place(3, 0, mDec);
- }
-
- update();
-}
-
-std::string ChangeDisplay::update()
-{
- if (mNeeded > 0)
- {
- mPoints->setCaption(toString(mNeeded));
- }
- else
- {
- // TRANSLATORS: status bar label
- mPoints->setCaption(_("Max"));
- }
-
- if (mDec)
- mDec->setEnabled(PlayerInfo::getAttribute(PlayerInfo::CORR_POINTS));
-
- mInc->setEnabled(PlayerInfo::getAttribute(PlayerInfo::CHAR_POINTS)
- >= mNeeded && mNeeded > 0);
-
- return AttrDisplay::update();
-}
-
-void ChangeDisplay::setPointsNeeded(const int needed)
-{
- mNeeded = needed;
- update();
-}
-
-void ChangeDisplay::action(const gcn::ActionEvent &event)
-{
- if (Net::getPlayerHandler()->canCorrectAttributes() &&
- event.getSource() == mDec)
- {
- const int newcorrpoints = PlayerInfo::getAttribute(
- PlayerInfo::CORR_POINTS);
- PlayerInfo::setAttribute(PlayerInfo::CORR_POINTS, newcorrpoints - 1);
-
- const int newpoints = PlayerInfo::getAttribute(
- PlayerInfo::CHAR_POINTS) + 1;
- PlayerInfo::setAttribute(PlayerInfo::CHAR_POINTS, newpoints);
-
- const int newbase = PlayerInfo::getStatBase(mId) - 1;
- PlayerInfo::setStatBase(mId, newbase);
-
- Net::getPlayerHandler()->decreaseAttribute(mId);
- }
- else if (event.getSource() == mInc)
- {
- int cnt = 1;
- if (config.getBoolValue("quickStats"))
- {
- cnt = mInc->getClickCount();
- if (cnt > 10)
- cnt = 10;
- }
-
- const int newpoints = PlayerInfo::getAttribute(
- PlayerInfo::CHAR_POINTS) - cnt;
- PlayerInfo::setAttribute(PlayerInfo::CHAR_POINTS, newpoints);
-
- const int newbase = PlayerInfo::getStatBase(mId) + cnt;
- PlayerInfo::setStatBase(mId, newbase);
-
- for (unsigned f = 0; f < mInc->getClickCount(); f ++)
- {
- Net::getPlayerHandler()->increaseAttribute(mId);
- if (cnt != 1)
- SDL_Delay(100);
- }
- }
-}