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author | Andrei Karas <akaras@inbox.ru> | 2013-02-24 17:42:28 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-02-24 17:42:28 +0300 |
commit | 466829aef10af6b95d0f443226e8549f4399b567 (patch) | |
tree | 2b0e790cad32c16a7b283e82732820032efe9b91 /src/gui/skilldialog.h | |
parent | a5f9e965323ad4b211405736eda7557cbe6a013a (diff) | |
download | plus-466829aef10af6b95d0f443226e8549f4399b567.tar.gz plus-466829aef10af6b95d0f443226e8549f4399b567.tar.bz2 plus-466829aef10af6b95d0f443226e8549f4399b567.tar.xz plus-466829aef10af6b95d0f443226e8549f4399b567.zip |
Add particle effect support for skill levelup.
New option skillLevelUpEffectId
Diffstat (limited to 'src/gui/skilldialog.h')
-rw-r--r-- | src/gui/skilldialog.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gui/skilldialog.h b/src/gui/skilldialog.h index cf2b518e2..968e171d9 100644 --- a/src/gui/skilldialog.h +++ b/src/gui/skilldialog.h @@ -32,7 +32,7 @@ #include <vector> const int SKILL_MIN_ID = 200000; -const int SKILL_VAR_MIN_ID = 1000000; +const unsigned int SKILL_VAR_MIN_ID = 1000000; class Button; class Label; @@ -148,6 +148,8 @@ class SkillDialog final : public Window, public gcn::ActionListener void updateQuest(const int var, const int val); + void playUpdateEffect(const int id); + private: typedef std::map<int, SkillInfo*> SkillMap; SkillMap mSkills; |