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author | Andrei Karas <akaras@inbox.ru> | 2013-02-24 01:30:46 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-02-24 01:32:02 +0300 |
commit | 3da7fa61442364be6713359690a35f89aa8e613a (patch) | |
tree | 48a941dbbb0234b897478aa50518112407d08e5b /src/gui/skilldialog.h | |
parent | 470aaad15a0f9a08dd12ab34c8602cd93fc57b76 (diff) | |
download | plus-3da7fa61442364be6713359690a35f89aa8e613a.tar.gz plus-3da7fa61442364be6713359690a35f89aa8e613a.tar.bz2 plus-3da7fa61442364be6713359690a35f89aa8e613a.tar.xz plus-3da7fa61442364be6713359690a35f89aa8e613a.zip |
Add support for show quest variables in skills window (evol only)
This allow use pseudo skills controlled by quest variables.
Diffstat (limited to 'src/gui/skilldialog.h')
-rw-r--r-- | src/gui/skilldialog.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/gui/skilldialog.h b/src/gui/skilldialog.h index 396718310..cf2b518e2 100644 --- a/src/gui/skilldialog.h +++ b/src/gui/skilldialog.h @@ -32,6 +32,7 @@ #include <vector> const int SKILL_MIN_ID = 200000; +const int SKILL_VAR_MIN_ID = 1000000; class Button; class Label; @@ -68,7 +69,7 @@ struct SkillInfo final int level; std::string skillLevel; int skillLevelWidth; - unsigned short id; + unsigned int id; bool modifiable; bool visible; SkillModel *model; @@ -145,6 +146,8 @@ class SkillDialog final : public Window, public gcn::ActionListener void updateTabSelection(); + void updateQuest(const int var, const int val); + private: typedef std::map<int, SkillInfo*> SkillMap; SkillMap mSkills; |