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authorAndrei Karas <akaras@inbox.ru>2013-05-21 23:17:42 +0300
committerAndrei Karas <akaras@inbox.ru>2013-05-21 23:18:46 +0300
commite8ea0251867c12ed1f6122a37b21044279774be5 (patch)
tree78426d0aeee6fda9bfd85047e241884f3f6c232a /src/gui/skilldialog.cpp
parentcff8c1925f426dafaeb32def5fc56f170bafba39 (diff)
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improve skilldialog class.
split skilldialog file.
Diffstat (limited to 'src/gui/skilldialog.cpp')
-rw-r--r--src/gui/skilldialog.cpp243
1 files changed, 15 insertions, 228 deletions
diff --git a/src/gui/skilldialog.cpp b/src/gui/skilldialog.cpp
index 44d9d0283..693dc6c8b 100644
--- a/src/gui/skilldialog.cpp
+++ b/src/gui/skilldialog.cpp
@@ -22,81 +22,12 @@
#include "gui/skilldialog.h"
-#include "configuration.h"
-#include "effectmanager.h"
-#include "itemshortcut.h"
-#include "localplayer.h"
-#include "playerinfo.h"
-
-#include "gui/setup.h"
-#include "gui/shortcutwindow.h"
-#include "gui/textpopup.h"
-#include "gui/viewport.h"
-
-#include "gui/widgets/label.h"
-#include "gui/widgets/layouthelper.h"
-#include "gui/widgets/listbox.h"
-#include "gui/widgets/progressbar.h"
-#include "gui/widgets/scrollarea.h"
-#include "gui/widgets/tab.h"
-
-#include "net/net.h"
-#include "net/playerhandler.h"
-#include "net/skillhandler.h"
-
-#include "resources/image.h"
-#include "resources/resourcemanager.h"
-
-#include "utils/dtor.h"
-#include "utils/gettext.h"
-
-#include <guichan/font.hpp>
-
-#include <set>
-#include <string>
+#include "gui/widgets/skillmodel.h"
#include "debug.h"
-class SkillModel;
class SkillEntry;
-class SkillModel final : public gcn::ListModel
-{
- public:
- SkillModel() :
- mSkills(),
- mVisibleSkills()
- {
- }
-
- int getNumberOfElements()
- { return static_cast<int>(mVisibleSkills.size()); }
-
- SkillInfo *getSkillAt(const int i) const
- {
- if (i < 0 || i >= static_cast<int>(mVisibleSkills.size()))
- return nullptr;
- return mVisibleSkills.at(i);
- }
-
- std::string getElementAt(int i)
- {
- if (getSkillAt(i))
- return getSkillAt(i)->data->name;
- else
- return "";
- }
-
- void updateVisibilities();
-
- void addSkill(SkillInfo *const info)
- { mSkills.push_back(info); }
-
- private:
- SkillList mSkills;
- SkillList mVisibleSkills;
-};
-
class SkillListBox final : public ListBox
{
public:
@@ -137,7 +68,7 @@ class SkillListBox final : public ListBox
return static_cast<SkillModel*>(mListModel)->getSkillAt(selected);
}
- void draw(gcn::Graphics *gcnGraphics)
+ void draw(gcn::Graphics *gcnGraphics) override
{
if (!mListModel)
return;
@@ -193,10 +124,10 @@ class SkillListBox final : public ListBox
}
}
- unsigned int getRowHeight() const
+ unsigned int getRowHeight() const override
{ return mRowHeight; }
- void mouseMoved(gcn::MouseEvent &event)
+ void mouseMoved(gcn::MouseEvent &event) override
{
ListBox::mouseMoved(event);
if (!viewport)
@@ -213,7 +144,7 @@ class SkillListBox final : public ListBox
skill->data->dispName, skill->data->description);
}
- void mouseExited(gcn::MouseEvent &event A_UNUSED)
+ void mouseExited(gcn::MouseEvent &event A_UNUSED) override
{
mPopup->hide();
}
@@ -257,7 +188,7 @@ class SkillTab final : public Tab
}
protected:
- void setCurrent()
+ void setCurrent() override
{
if (skillDialog)
skillDialog->updateTabSelection();
@@ -304,7 +235,6 @@ SkillDialog::SkillDialog() :
SkillDialog::~SkillDialog()
{
- // Clear gui
clearSkills();
}
@@ -622,19 +552,7 @@ void SkillDialog::addSkill(const int id, const int level, const int range,
}
}
-void SkillModel::updateVisibilities()
-{
- mVisibleSkills.clear();
-
- FOR_EACH (SkillList::const_iterator, it, mSkills)
- {
- if ((*it) && (*it)->visible)
- mVisibleSkills.push_back((*it));
- }
-}
-
-
-SkillInfo* SkillDialog::getSkill(int id)
+SkillInfo* SkillDialog::getSkill(const int id)
{
return mSkills[id];
}
@@ -647,9 +565,14 @@ void SkillDialog::widgetResized(const gcn::Event &event)
mTabs->fixSize();
}
-void SkillDialog::useItem(const int itemId)
+void SkillDialog::useItem(const int itemId) const
{
- const SkillInfo *const info = mSkills[itemId - SKILL_MIN_ID];
+ const std::map<int, SkillInfo*>::const_iterator
+ it = mSkills.find(itemId - SKILL_MIN_ID);
+ if (it == mSkills.end())
+ return;
+
+ const SkillInfo *const info = (*it).second;
if (info && player_node && player_node->getTarget())
{
const Being *const being = player_node->getTarget();
@@ -696,7 +619,7 @@ void SkillDialog::updateQuest(const int var, const int val)
}
}
-void SkillDialog::playUpdateEffect(const int id)
+void SkillDialog::playUpdateEffect(const int id) const
{
const int effectId = paths.getIntValue("skillLevelUpEffectId");
if (!effectManager || effectId == -1)
@@ -708,139 +631,3 @@ void SkillDialog::playUpdateEffect(const int id)
effectManager->trigger(effectId, player_node);
}
}
-
-SkillInfo::SkillInfo() :
- level(0),
- skillLevel(),
- skillLevelWidth(0),
- id(0),
- modifiable(false),
- visible(false),
- model(nullptr),
- skillExp(),
- progress(0.0f),
- range(0),
- color(),
- data(nullptr),
- dataMap()
-{
- dataMap[0] = new SkillData();
- data = dataMap[0];
-}
-
-SkillInfo::~SkillInfo()
-{
- FOR_EACH (SkillDataMapIter, it, dataMap)
- delete (*it).second;
- dataMap.clear();
-}
-
-void SkillInfo::update()
-{
- const int baseLevel = PlayerInfo::getSkillLevel(id);
- const std::pair<int, int> exp = PlayerInfo::getStatExperience(id);
-
- if (!modifiable && baseLevel == 0 && exp.second == 0)
- {
- if (visible)
- {
- visible = false;
- if (model)
- model->updateVisibilities();
- }
- return;
- }
-
- const bool updateVisibility = !visible;
- visible = true;
-
- if (baseLevel == 0)
- {
- skillLevel.clear();
- }
- else
- {
- // TRANSLATORS: skills dialog. skill level
- skillLevel = strprintf(_("Lvl: %d"), baseLevel);
- }
-
- level = baseLevel;
- skillLevelWidth = -1;
-
- if (exp.second)
- {
- skillExp = strprintf("%d / %d", exp.first, exp.second);
- progress = static_cast<float>(exp.first)
- / static_cast<float>(exp.second);
- }
- else
- {
- skillExp.clear();
- progress = 0.0f;
- }
-
- color = Theme::getProgressColor(Theme::PROG_EXP, progress);
-
- if (updateVisibility && model)
- model->updateVisibilities();
-
- data = getData(level);
- if (!data)
- data = dataMap[0];
-}
-
-
-void SkillInfo::addData(const int level1, SkillData *const data1)
-{
- dataMap[level1] = data1;
-}
-
-SkillData *SkillInfo::getData(const int level1)
-{
- SkillDataMapIter it = dataMap.find(level1);
- if (it == dataMap.end())
- return nullptr;
- return (*it).second;
-}
-
-SkillData *SkillInfo::getData1(const int lev)
-{
- SkillDataMapIter it = dataMap.find(lev);
- if (it == dataMap.end())
- return dataMap[0];
- return (*it).second;
-}
-
-SkillData::SkillData() :
- name(),
- shortName(),
- dispName(),
- description(),
- icon(nullptr),
- particle(),
- soundHit("", 0),
- soundMiss("", 0)
-{
-}
-
-SkillData::~SkillData()
-{
- if (icon)
- {
- icon->decRef();
- icon = nullptr;
- }
-}
-
-void SkillData::setIcon(const std::string &iconPath)
-{
- ResourceManager *const res = ResourceManager::getInstance();
- if (!iconPath.empty())
- icon = res->getImage(iconPath);
-
- if (!icon)
- {
- icon = Theme::getImageFromTheme(
- paths.getStringValue("unknownItemFile"));
- }
-}