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authorAndrei Karas <akaras@inbox.ru>2011-01-19 17:16:42 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-19 17:16:42 +0200
commit2db104b657d0403f1b8ce2eb2dc8ada4ee9d7f73 (patch)
tree949e1ad112f95b686a03c39d7697b2ea2b9d4ca3 /src/gui/skilldialog.cpp
parent31dda9ab4d1559749a0f8f181ce1f7948e482813 (diff)
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Add unknown skills to first skill tab. (in tmw Basic).
Diffstat (limited to 'src/gui/skilldialog.cpp')
-rw-r--r--src/gui/skilldialog.cpp31
1 files changed, 30 insertions, 1 deletions
diff --git a/src/gui/skilldialog.cpp b/src/gui/skilldialog.cpp
index fa4d5bdb2..b80f4b335 100644
--- a/src/gui/skilldialog.cpp
+++ b/src/gui/skilldialog.cpp
@@ -236,6 +236,7 @@ SkillDialog::SkillDialog():
mTabs = new TabbedArea();
mPointsLabel = new Label("0");
mIncreaseButton = new Button(_("Up"), "inc", this);
+ mDefaultModel = 0;
place(0, 0, mTabs, 5, 5);
place(0, 5, mPointsLabel, 4);
@@ -336,6 +337,9 @@ void SkillDialog::loadSkills(const std::string &file)
if (Net::getNetworkType() == ServerInfo::TMWATHENA)
{
SkillModel *model = new SkillModel();
+ if (!mDefaultModel)
+ mDefaultModel = model;
+
SkillInfo *skill = new SkillInfo;
skill->id = 1;
skill->name = "basic";
@@ -374,6 +378,8 @@ void SkillDialog::loadSkills(const std::string &file)
strprintf(_("Skill Set %d"), setCount));
SkillModel *model = new SkillModel();
+ if (!mDefaultModel)
+ mDefaultModel = model;
for_each_xml_child_node(node, set)
{
@@ -416,7 +422,7 @@ void SkillDialog::loadSkills(const std::string &file)
update();
}
-void SkillDialog::setModifiable(int id, bool modifiable)
+bool SkillDialog::setModifiable(int id, bool modifiable)
{
SkillMap::iterator it = mSkills.find(id);
@@ -428,6 +434,29 @@ void SkillDialog::setModifiable(int id, bool modifiable)
info->modifiable = modifiable;
info->update();
}
+ return true;
+ }
+ return false;
+}
+
+void SkillDialog::addSkill(int id, int level, bool modifiable)
+{
+ if (mDefaultModel)
+ {
+ SkillInfo *skill = new SkillInfo;
+ skill->id = static_cast<short unsigned>(id);
+ skill->name = "Unknown skill Id: " + toString(id);
+ skill->setIcon("");
+ skill->modifiable = modifiable;
+ skill->visible = false;
+ skill->model = mDefaultModel;
+ skill->skillLevel = level;
+ skill->update();
+
+ mDefaultModel->addSkill(skill);
+
+ mSkills[id] = skill;
+ mDefaultModel->updateVisibilities();
}
}