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author | Andrei Karas <akaras@inbox.ru> | 2015-12-20 23:57:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-12-20 23:57:32 +0300 |
commit | e576b8a204e2c8be2733acd121d036ab14a70646 (patch) | |
tree | e55c1ac4ebd6cff1db87a93675c2bd65a2da2dec /src/gui/shortcut/itemshortcut.cpp | |
parent | 8cd4bfe47ea8ace9fc1f0ecf0eb68c844ab7a326 (diff) | |
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Move shortcuts files into gui/shortcut directory.
Diffstat (limited to 'src/gui/shortcut/itemshortcut.cpp')
-rw-r--r-- | src/gui/shortcut/itemshortcut.cpp | 240 |
1 files changed, 240 insertions, 0 deletions
diff --git a/src/gui/shortcut/itemshortcut.cpp b/src/gui/shortcut/itemshortcut.cpp new file mode 100644 index 000000000..7d6aec8f1 --- /dev/null +++ b/src/gui/shortcut/itemshortcut.cpp @@ -0,0 +1,240 @@ +/* + * The ManaPlus Client + * Copyright (C) 2007-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2015 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "gui/shortcut/itemshortcut.h" + +#include "configuration.h" +#include "inventory.h" +#include "item.h" +#include "spellmanager.h" + +#include "being/playerinfo.h" + +#include "const/spells.h" + +#include "gui/windows/skilldialog.h" + +#include "const/resources/skill.h" + +#include "debug.h" + +ItemShortcut *itemShortcut[SHORTCUT_TABS]; + +ItemShortcut::ItemShortcut(const int number) : + mItemSelected(-1), + mItemColorSelected(ItemColor_one), + mNumber(number) +{ + load(); +} + +ItemShortcut::~ItemShortcut() +{ + logger->log1("ItemShortcut::~ItemShortcut"); +} + +void ItemShortcut::load(const bool oldConfig) +{ + std::string name; + std::string color; + const Configuration *cfg; + if (oldConfig) + cfg = &config; + else + cfg = &serverConfig; + + if (mNumber) + { + name = std::string("shortcut").append(toString(mNumber)).append("_"); + color = std::string("shortcutColor").append( + toString(mNumber)).append("_"); + } + else + { + name = "shortcut"; + color = "shortcutColor"; + } + for (unsigned int i = 0; i < SHORTCUT_ITEMS; i++) + { + const int itemId = cfg->getValue(name + toString(i), -1); + const ItemColor itemColor = fromInt( + cfg->getValue(color + toString(i), 1), + ItemColor); + + mItems[i] = itemId; + mItemColors[i] = itemColor; + } +} + +void ItemShortcut::save() const +{ + std::string name; + std::string color; + if (mNumber) + { + name = std::string("shortcut").append(toString(mNumber)).append("_"); + color = std::string("shortcutColor").append( + toString(mNumber)).append("_"); + } + else + { + name = "shortcut"; + color = "shortcutColor"; + } + + logger->log("save %s", name.c_str()); + + for (unsigned int i = 0; i < SHORTCUT_ITEMS; i++) + { + const int itemId = mItems[i] ? mItems[i] : -1; + const int itemColor = (mItemColors[i] != ItemColor_zero) ? + toInt(mItemColors[i], int) : 1; + if (itemId != -1) + { + serverConfig.setValue(name + toString(i), itemId); + serverConfig.setValue(color + toString(i), itemColor); + } + else + { + serverConfig.deleteKey(name + toString(i)); + serverConfig.deleteKey(color + toString(i)); + } + } +} + +void ItemShortcut::useItem(const int index) const +{ + const Inventory *const inv = PlayerInfo::getInventory(); + if (!inv) + return; + + const int itemId = mItems[index]; + const ItemColor itemColor = mItemColors[index]; + if (itemId >= 0) + { + if (itemId < SPELL_MIN_ID) + { + const Item *const item = inv->findItem(itemId, itemColor); + if (item && item->getQuantity()) + PlayerInfo::useEquipItem(item, Sfx_true); + } + else if (itemId < SKILL_MIN_ID && spellManager) + { + spellManager->useItem(itemId); + } + else if (skillDialog) + { + skillDialog->useItem(itemId, + fromBool(config.getBoolValue("skillAutotarget"), AutoTarget), + toInt(itemColor, int)); + } + } +} + +void ItemShortcut::equipItem(const int index) const +{ + const Inventory *const inv = PlayerInfo::getInventory(); + if (!inv) + return; + + const int itemId = mItems[index]; + if (itemId) + { + const Item *const item = inv->findItem(itemId, mItemColors[index]); + if (item && item->getQuantity()) + { + if (item->isEquipment() == Equipm_true) + { + if (item->isEquipped() == Equipped_false) + PlayerInfo::equipItem(item, Sfx_true); + } + } + } +} +void ItemShortcut::unequipItem(const int index) const +{ + const Inventory *const inv = PlayerInfo::getInventory(); + if (!inv) + return; + + const int itemId = mItems[index]; + if (itemId) + { + const Item *const item = inv->findItem(itemId, mItemColors[index]); + if (item && item->getQuantity()) + { + if (item->isEquipment() == Equipm_true) + { + if (item->isEquipped() == Equipped_true) + PlayerInfo::unequipItem(item, Sfx_true); + } + } + } +} + +void ItemShortcut::setItemSelected(const Item *const item) +{ + if (item) + { + mItemSelected = item->getId(); + mItemColorSelected = item->getColor(); + } + else + { + mItemSelected = -1; + mItemColorSelected = ItemColor_one; + } +} + +void ItemShortcut::setItem(const int index) +{ + mItems[index] = mItemSelected; + mItemColors[index] = mItemColorSelected; + save(); +} + +void ItemShortcut::setItem(const int index, + const int item, + const ItemColor color) +{ + mItems[index] = item; + mItemColors[index] = color; + save(); +} + +void ItemShortcut::swap(const int index1, const int index2) +{ + if (index1 < 0 || index2 < 0 + || static_cast<unsigned int>(index1) >= SHORTCUT_ITEMS + || static_cast<unsigned int>(index2) >= SHORTCUT_ITEMS) + { + return; + } + + const int tmpItem = mItems[index1]; + mItems[index1] = mItems[index2]; + mItems[index2] = tmpItem; + const ItemColor tmpColor = mItemColors[index1]; + mItemColors[index1] = mItemColors[index2]; + mItemColors[index2] = tmpColor; + save(); +} |