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author | Andrei Karas <akaras@inbox.ru> | 2013-09-30 14:03:48 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-09-30 14:03:48 +0300 |
commit | 25d77892d72d455f8a89372687db45aefbc61cec (patch) | |
tree | de03cb1af09eebf6db853a6585b953884bcca3b2 /src/gui/shopwindow.cpp | |
parent | 05c22dd1a69fe90da67188c74a6995ee3747e937 (diff) | |
download | plus-25d77892d72d455f8a89372687db45aefbc61cec.tar.gz plus-25d77892d72d455f8a89372687db45aefbc61cec.tar.bz2 plus-25d77892d72d455f8a89372687db45aefbc61cec.tar.xz plus-25d77892d72d455f8a89372687db45aefbc61cec.zip |
move windows classes to windows directory.
Diffstat (limited to 'src/gui/shopwindow.cpp')
-rw-r--r-- | src/gui/shopwindow.cpp | 867 |
1 files changed, 0 insertions, 867 deletions
diff --git a/src/gui/shopwindow.cpp b/src/gui/shopwindow.cpp deleted file mode 100644 index feafdb51d..000000000 --- a/src/gui/shopwindow.cpp +++ /dev/null @@ -1,867 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2013 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "gui/shopwindow.h" - -#include "gui/buydialog.h" -#include "gui/itemamountwindow.h" -#include "gui/selldialog.h" -#include "gui/tradewindow.h" - -#include "gui/widgets/button.h" -#include "gui/widgets/chattab.h" -#include "gui/widgets/checkbox.h" -#include "gui/widgets/label.h" -#include "gui/widgets/layout.h" -#include "gui/widgets/scrollarea.h" -#include "gui/widgets/shopitems.h" -#include "gui/widgets/shoplistbox.h" - -#include "actorspritemanager.h" -#include "auctionmanager.h" -#include "client.h" -#include "configuration.h" -#include "confirmdialog.h" -#include "inventory.h" -#include "item.h" -#include "shopitem.h" -#include "soundconsts.h" -#include "soundmanager.h" - -#include "being/localplayer.h" -#include "being/playerinfo.h" -#include "being/playerrelations.h" - -#include "net/net.h" -#include "net/chathandler.h" -#include "net/tradehandler.h" - -#include "resources/iteminfo.h" - -#include "utils/gettext.h" - -#include <sstream> - -#include <sys/stat.h> - -#include "debug.h" - -extern std::string tradePartnerName; -ShopWindow::DialogList ShopWindow::instances; - -ShopWindow::ShopWindow(): - // TRANSLATORS: shop window name - Window(_("Personal Shop"), false, nullptr, "shop.xml"), - gcn::ActionListener(), - gcn::SelectionListener(), - // TRANSLATORS: shop window button - mCloseButton(new Button(this, _("Close"), "close", this)), - mBuyShopItems(new ShopItems), - mSellShopItems(new ShopItems), - mBuyShopItemList(new ShopListBox(this, mBuyShopItems, mBuyShopItems)), - mSellShopItemList(new ShopListBox(this, mSellShopItems, mSellShopItems)), - mBuyScrollArea(new ScrollArea(mBuyShopItemList, - getOptionBool("showbuybackground"), "shop_buy_background.xml")), - mSellScrollArea(new ScrollArea(mSellShopItemList, - getOptionBool("showsellbackground"), "shop_sell_background.xml")), - // TRANSLATORS: shop window label - mBuyLabel(new Label(this, _("Buy items"))), - // TRANSLATORS: shop window label - mSellLabel(new Label(this, _("Sell items"))), - // TRANSLATORS: shop window label - mBuyAddButton(new Button(this, _("Add"), "add buy", this)), - // TRANSLATORS: shop window label - mBuyDeleteButton(new Button(this, _("Delete"), "delete buy", this)), - // TRANSLATORS: shop window label - mBuyAnnounceButton(new Button(this, _("Announce"), "announce buy", this)), - mBuyAuctionButton(nullptr), - // TRANSLATORS: shop window button - mSellAddButton(new Button(this, _("Add"), "add sell", this)), - // TRANSLATORS: shop window button - mSellDeleteButton(new Button(this, _("Delete"), "delete sell", this)), - // TRANSLATORS: shop window button - mSellAnnounceButton(new Button(this, _("Announce"), - "announce sell", this)), - mSellAuctionButton(nullptr), - // TRANSLATORS: shop window checkbox - mAnnounceLinks(new CheckBox(this, _("Show links in announce"), false, - this, "link announce")), - mSelectedItem(-1), - mAnnonceTime(0), - mLastRequestTimeList(0), - mLastRequestTimeItem(0), - mRandCounter(0), - mAcceptPlayer(""), - mTradeItem(nullptr), - mTradeNick(""), - mTradeMoney(0) -{ - setWindowName("Personal Shop"); - setResizable(true); - setCloseButton(true); - setStickyButtonLock(true); - setMinWidth(260); - setMinHeight(220); - if (mainGraphics->mWidth > 600) - setDefaultSize(500, 300, ImageRect::CENTER); - else - setDefaultSize(380, 300, ImageRect::CENTER); - - mAnnounceCounter[BUY] = 0; - mAnnounceCounter[SELL] = 0; - - loadList(); - - mBuyShopItemList->setPriceCheck(false); - mSellShopItemList->setPriceCheck(false); - - mBuyScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); - mSellScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); - - mBuyShopItemList->addSelectionListener(this); - mSellShopItemList->addSelectionListener(this); - - ContainerPlacer placer; - placer = getPlacer(0, 0); - - placer(0, 0, mBuyLabel, 8).setPadding(3); - placer(8, 0, mSellLabel, 8).setPadding(3); - placer(0, 1, mBuyScrollArea, 8, 5).setPadding(3); - placer(8, 1, mSellScrollArea, 8, 5).setPadding(3); - placer(0, 6, mBuyAddButton); - placer(1, 6, mBuyDeleteButton); - placer(3, 6, mBuyAnnounceButton); - placer(8, 6, mSellAddButton); - placer(9, 6, mSellDeleteButton); - placer(11, 6, mSellAnnounceButton); - placer(0, 7, mAnnounceLinks, 8); - placer(15, 7, mCloseButton); - - if (auctionManager && auctionManager->getEnableAuctionBot()) - { - mBuyAuctionButton = new Button(this, - // TRANSLATORS: shop window button - _("Auction"), "auction buy", this); - mSellAuctionButton = new Button(this, - // TRANSLATORS: shop window button - _("Auction"), "auction sell", this); - placer(4, 6, mBuyAuctionButton); - placer(12, 6, mSellAuctionButton); - } - else - { - mBuyAuctionButton = nullptr; - mSellAuctionButton = nullptr; - } - - Layout &layout = getLayout(); - layout.setRowHeight(0, Layout::AUTO_SET); - - center(); - loadWindowState(); - - instances.push_back(this); - setVisible(false); - enableVisibleSound(true); - - updateButtonsAndLabels(); -} - -ShopWindow::~ShopWindow() -{ - saveList(); - - delete mBuyShopItems; - mBuyShopItems = nullptr; - - delete mSellShopItems; - mSellShopItems = nullptr; - - instances.remove(this); -} - -void ShopWindow::action(const gcn::ActionEvent &event) -{ - const std::string &eventId = event.getId(); - if (eventId == "close") - { - close(); - return; - } - else if (eventId == "yes") - { - startTrade(); - } - else if (eventId == "no") - { - mTradeNick.clear(); - } - else if (eventId == "ignore") - { - player_relations.ignoreTrade(mTradeNick); - mTradeNick.clear(); - } - else if (eventId == "delete buy" && mBuyShopItemList - && mBuyShopItemList->getSelected() >= 0) - { - mBuyShopItems->del(mBuyShopItemList->getSelected()); - if (isShopEmpty() && player_node) - player_node->updateStatus(); - } - else if (eventId == "delete sell" && mSellShopItemList - && mSellShopItemList->getSelected() >= 0) - { - mSellShopItems->del(mSellShopItemList->getSelected()); - if (isShopEmpty() && player_node) - player_node->updateStatus(); - } - else if (eventId == "announce buy" && mBuyShopItems - && mBuyShopItems->getNumberOfElements() > 0) - { - announce(mBuyShopItems, BUY); - } - else if (eventId == "announce sell" && mSellShopItems - && mSellShopItems->getNumberOfElements() > 0) - { - announce(mSellShopItems, SELL); - } - else if (eventId == "auction buy" && mBuyShopItems - && mBuyShopItems->getNumberOfElements() > 0) - { - Net::getChatHandler()->privateMessage("AuctionBot", "!pull4144 seek"); - } - else if (eventId == "auction sell" && mSellShopItems - && mSellShopItems->getNumberOfElements() > 0) - { - Net::getChatHandler()->privateMessage("AuctionBot", "!pull4144 offer"); - } - - if (mSelectedItem < 1) - return; - - const Inventory *const inv = PlayerInfo::getInventory(); - if (!inv) - return; - - // +++ need support for colors - Item *const item = inv->findItem(mSelectedItem, 0); - if (item) - { - if (eventId == "add buy") - { - ItemAmountWindow::showWindow(ItemAmountWindow::ShopBuyAdd, - this, item, sumAmount(item)); - } - else if (eventId == "add sell") - { - ItemAmountWindow::showWindow(ItemAmountWindow::ShopSellAdd, - this, item, sumAmount(item)); - } - } -} - -void ShopWindow::startTrade() -{ - if (!actorSpriteManager || !tradeWindow) - return; - - const Being *const being = actorSpriteManager->findBeingByName( - mTradeNick, Being::PLAYER); - tradeWindow->clear(); - if (mTradeMoney) - { - tradeWindow->addAutoMoney(mTradeNick, mTradeMoney); - } - else - { - tradeWindow->addAutoItem(mTradeNick, mTradeItem, - mTradeItem->getQuantity()); - } - Net::getTradeHandler()->request(being); - tradePartnerName = mTradeNick; - mTradeNick.clear(); -} - -void ShopWindow::valueChanged(const gcn::SelectionEvent &event A_UNUSED) -{ - updateButtonsAndLabels(); -} - -void ShopWindow::updateButtonsAndLabels() -{ - mBuyAddButton->setEnabled(mSelectedItem != -1); - mSellAddButton->setEnabled(mSelectedItem != -1); - mBuyDeleteButton->setEnabled( - mBuyShopItemList->getSelected() != -1 - && mBuyShopItems->getNumberOfElements() > 0); - mSellDeleteButton->setEnabled( - mSellShopItemList->getSelected() != -1 - && mSellShopItems->getNumberOfElements() > 0); -} - -void ShopWindow::setVisible(bool visible) -{ - Window::setVisible(visible); -} - -void ShopWindow::addBuyItem(const Item *const item, const int amount, - const int price) -{ - if (!mBuyShopItems || !item) - return; - const bool emp = isShopEmpty(); - mBuyShopItems->addItemNoDup(item->getId(), - item->getColor(), amount, price); - if (emp && player_node) - player_node->updateStatus(); - - updateButtonsAndLabels(); -} - -void ShopWindow::addSellItem(const Item *const item, const int amount, - const int price) -{ - if (!mBuyShopItems || !item) - return; - const bool emp = isShopEmpty(); - mSellShopItems->addItemNoDup(item->getId(), - item->getColor(), amount, price); - if (emp && player_node) - player_node->updateStatus(); - - updateButtonsAndLabels(); -} - -void ShopWindow::loadList() -{ - if (!mBuyShopItems || !mSellShopItems) - return; - - std::ifstream shopFile; - struct stat statbuf; - - mBuyShopItems->clear(); - mSellShopItems->clear(); - - const std::string shopListName = client->getServerConfigDirectory() - + "/shoplist.txt"; - - if (!stat(shopListName.c_str(), &statbuf) && S_ISREG(statbuf.st_mode)) - { - shopFile.open(shopListName.c_str(), std::ios::in); - if (!shopFile.is_open()) - { - shopFile.close(); - return; - } - char line[101]; - while (shopFile.getline(line, 100)) - { - std::string buf; - const std::string str = line; - if (!str.empty()) - { - std::vector<int> tokens; - std::stringstream ss(str); - - while (ss >> buf) - tokens.push_back(atoi(buf.c_str())); - - if (tokens.size() == 5 && tokens[0]) - { - // +++ need impliment colors? - if (tokens[1] && tokens[2] && mBuyShopItems) - { - mBuyShopItems->addItem( - tokens[0], 1, tokens[1], tokens[2]); - } - if (tokens[3] && tokens[4] && mSellShopItems) - { - mSellShopItems->addItem( - tokens[0], 1, tokens[3], tokens[4]); - } - } - } - } - shopFile.close(); - } -} - -void ShopWindow::saveList() const -{ - if (!mBuyShopItems || !mSellShopItems) - return; - - std::ofstream shopFile; - const std::string shopListName = client->getServerConfigDirectory() - + "/shoplist.txt"; - std::map<int, ShopItem*> mapItems; - - shopFile.open(shopListName.c_str(), std::ios::binary); - if (!shopFile.is_open()) - { - logger->log1("Unable to open shoplist.txt for writing"); - return; - } - - std::vector<ShopItem*> items = mBuyShopItems->items(); - FOR_EACH (std::vector<ShopItem*>::const_iterator, it, items) - { - ShopItem *const item = *(it); - if (item) - mapItems[item->getId()] = item; - } - - items = mSellShopItems->items(); - FOR_EACH (std::vector<ShopItem*>::const_iterator, it, items) - { - if (!(*it)) - continue; - const ShopItem *const sellItem = *(it); - const ShopItem *const buyItem = mapItems[sellItem->getId()]; - - shopFile << sellItem->getId(); - if (buyItem) - { - shopFile << strprintf(" %d %d ", buyItem->getQuantity(), - buyItem->getPrice()); - mapItems.erase(sellItem->getId()); - } - else - { - shopFile << " 0 0 "; - } - - shopFile << strprintf("%d %d", sellItem->getQuantity(), - sellItem->getPrice()) << std::endl; - } - - for (std::map<int, ShopItem*>::const_iterator mapIt = mapItems.begin(), - mapIt_end = mapItems.end(); mapIt != mapIt_end; ++mapIt) - { - const ShopItem *const buyItem = (*mapIt).second; - if (buyItem) - { - shopFile << buyItem->getId(); - shopFile << strprintf(" %d %d ", buyItem->getQuantity(), - buyItem->getPrice()); - shopFile << "0 0" << std::endl; - } - } - - shopFile.close(); -} - -void ShopWindow::announce(ShopItems *const list, const int mode) -{ - if (!list) - return; - - std::string data("\302\202"); - if (mode == BUY) - data.append("Buy "); - else - data.append("Sell "); - - if (mAnnonceTime && (mAnnonceTime + (2 * 60) > cur_time - || mAnnonceTime > cur_time)) - { - return; - } - - mAnnonceTime = cur_time; - if (mBuyAnnounceButton) - mBuyAnnounceButton->setEnabled(false); - if (mSellAnnounceButton) - mSellAnnounceButton->setEnabled(false); - - std::vector<ShopItem*> items = list->items(); - - FOR_EACH (std::vector<ShopItem*>::const_iterator, it, items) - { - const ShopItem *const item = *(it); - if (item->getQuantity() > 1) - { - if (mAnnounceLinks->isSelected()) - { - data.append(strprintf("[@@%d|%s@@] (%dGP) %d, ", item->getId(), - item->getInfo().getName().c_str(), - item->getPrice(), item->getQuantity())); - } - else - { - data.append(strprintf("%s (%dGP) %d, ", - item->getInfo().getName().c_str(), - item->getPrice(), item->getQuantity())); - } - } - else - { - if (mAnnounceLinks->isSelected()) - { - data.append(strprintf("[@@%d|%s@@] (%dGP), ", item->getId(), - item->getInfo().getName().c_str(), item->getPrice())); - } - else - { - data.append(strprintf("%s (%dGP), ", - item->getInfo().getName().c_str(), item->getPrice())); - } - } - } - - Net::getChatHandler()->talk(data, GENERAL_CHANNEL); -} - -void ShopWindow::giveList(const std::string &nick, const int mode) -{ - if (!checkFloodCounter(mLastRequestTimeList)) - return; - - std::string data("\302\202"); - - ShopItems *list; - if (mode == BUY) - { - list = mBuyShopItems; - data.append("S1"); - } - else - { - list = mSellShopItems; - data.append("B1"); - } - if (!list) - return; - - const Inventory *const inv = PlayerInfo::getInventory(); - if (!inv) - return; - - std::vector<ShopItem*> items = list->items(); - - FOR_EACH (std::vector<ShopItem*>::const_iterator, it, items) - { - const ShopItem *const item = *(it); - if (!item) - continue; - - if (mode == SELL) - { - // +++ need support for colors - const Item *const item2 = inv->findItem(item->getId(), 0); - if (item2) - { - int amount = item->getQuantity(); - if (item2->getQuantity() < amount) - amount = item2->getQuantity(); - - if (amount) - { - data.append(strprintf("%s%s%s", - encodeStr(item->getId(), 2).c_str(), - encodeStr(item->getPrice(), 4).c_str(), - encodeStr(amount, 3).c_str())); - } - } - } - else - { - int amount = item->getQuantity(); - if (item->getPrice() * amount > PlayerInfo::getAttribute( - PlayerInfo::MONEY)) - { - amount = PlayerInfo::getAttribute(PlayerInfo::MONEY) - / item->getPrice(); - } - - if (amount > 0) - { - data.append(strprintf("%s%s%s", - encodeStr(item->getId(), 2).c_str(), - encodeStr(item->getPrice(), 4).c_str(), - encodeStr(amount, 3).c_str())); - } - } - } - sendMessage(nick, data, true); -} - -void ShopWindow::sendMessage(const std::string &nick, - std::string data, const bool random) -{ - if (!chatWindow) - return; - - if (random) - { - mRandCounter ++; - if (mRandCounter > 200) - mRandCounter = 0; - data.append(encodeStr(mRandCounter, 2)); - } - - if (config.getBoolValue("hideShopMessages")) - Net::getChatHandler()->privateMessage(nick, data); - else if (chatWindow) - chatWindow->addWhisper(nick, data, BY_PLAYER); -} - -void ShopWindow::showList(const std::string &nick, std::string data) const -{ - BuyDialog *buyDialog = nullptr; - SellDialog *sellDialog = nullptr; - if (data.find("B1") == 0) - { - data = data.substr(2); - buyDialog = new BuyDialog(nick); - } - else if (data.find("S1") == 0) - { - data = data.substr(2); - sellDialog = new SellDialog(nick); - } - else - { - return; - } - - const Inventory *const inv = PlayerInfo::getInventory(); - if (!inv) - return; - - if (buyDialog) - buyDialog->setMoney(PlayerInfo::getAttribute(PlayerInfo::MONEY)); - if (sellDialog) - sellDialog->setMoney(PlayerInfo::getAttribute(PlayerInfo::MONEY)); - - for (unsigned f = 0; f < data.length(); f += 9) - { - if (f + 9 > data.length()) - break; - - const int id = decodeStr(data.substr(f, 2)); - const int price = decodeStr(data.substr(f + 2, 4)); - int amount = decodeStr(data.substr(f + 6, 3)); - // +++ need impliment colors? - if (buyDialog && amount > 0) - buyDialog->addItem(id, 1, amount, price); - if (sellDialog) - { - // +++ need support for colors - const Item *const item = inv->findItem(id, 0); - if (item) - { - if (item->getQuantity() < amount) - amount = item->getQuantity(); - if (amount > 0) - sellDialog->addItem(id, 1, amount, price); - else - sellDialog->addItem(id, 1, -1, price); - } - } - } -} - -void ShopWindow::processRequest(const std::string &nick, std::string data, - const int mode) -{ - if (!player_node || !mTradeNick.empty() || PlayerInfo::isTrading() - || !actorSpriteManager - || !actorSpriteManager->findBeingByName(nick, Being::PLAYER)) - { - return; - } - - const Inventory *const inv = PlayerInfo::getInventory(); - if (!inv) - return; - - const size_t idx = data.find(" "); - if (idx == std::string::npos) - return; - - if (!checkFloodCounter(mLastRequestTimeItem)) - return; - - if (!mTradeNick.empty()) - { - sendMessage(nick, "error: player busy ", true); - return; - } - - data = data.substr(idx + 1); - - std::string part1; - std::string part2; - std::string part3; - std::stringstream ss(data); - std::string msg; - int id; - int price; - int amount; - - if (!(ss >> part1)) - return; - - if (!(ss >> part2)) - return; - - if (!(ss >> part3)) - return; - - id = atoi(part1.c_str()); - price = atoi(part2.c_str()); - amount = atoi(part3.c_str()); - - delete mTradeItem; - // +++ need impliment colors? - mTradeItem = new ShopItem(-1, id, 1, amount, price); - - if (mode == BUY) - { - // +++ need support for colors - const Item *const item2 = inv->findItem(mTradeItem->getId(), 0); - if (!item2 || item2->getQuantity() < amount - || !findShopItem(mTradeItem, SELL)) - { - sendMessage(nick, "error: Can't sell this item ", true); - return; - } - msg = "buy"; - mTradeMoney = 0; - } - else - { - if (!findShopItem(mTradeItem, BUY)) - { - sendMessage(nick, "error: Can't buy this item ", true); - return; - } - msg = "sell"; - mTradeMoney = mTradeItem->getPrice() * mTradeItem->getQuantity(); - } - - mTradeNick = nick; - - if (config.getBoolValue("autoShop")) - { - soundManager.playGuiSound(SOUND_TRADE); - startTrade(); - } - else - { - ConfirmDialog *const confirmDlg = new ConfirmDialog - // TRANSLATORS: shop window dialog - (_("Request for Trade"), strprintf(_("%s wants to %s %s do you " - "accept?"), nick.c_str(), msg.c_str(), - mTradeItem->getInfo().getName().c_str()), SOUND_REQUEST, true); - confirmDlg->addActionListener(this); - } -} - -void ShopWindow::updateTimes() -{ - BLOCK_START("ShopWindow::updateTimes") - if (mAnnonceTime + (2 * 60) < cur_time - || mAnnonceTime > cur_time) - { - mBuyAnnounceButton->setEnabled(true); - mSellAnnounceButton->setEnabled(true); - } - BLOCK_END("ShopWindow::updateTimes") -} - -bool ShopWindow::checkFloodCounter(int &counterTime) -{ - if (!counterTime || counterTime > cur_time) - counterTime = cur_time; - else if (counterTime + 10 > cur_time) - return false; - - counterTime = cur_time; - return true; -} - -bool ShopWindow::findShopItem(const ShopItem *const shopItem, - const int mode) const -{ - if (!shopItem) - return false; - - std::vector<ShopItem*> items; - if (mode == SELL) - { - if (!mSellShopItems) - return false; - items = mSellShopItems->items(); - } - else - { - if (!mBuyShopItems) - return false; - items = mBuyShopItems->items(); - } - - FOR_EACH (std::vector<ShopItem*>::const_iterator, it, items) - { - const ShopItem *const item = *(it); - if (!item) - continue; - - if (item->getId() == shopItem->getId() - && item->getPrice() == shopItem->getPrice() - && item->getQuantity() >= shopItem->getQuantity()) - { - return true; - } - } - return false; -} - -int ShopWindow::sumAmount(const Item *const shopItem) -{ - if (!player_node || !shopItem) - return 0; - - const Inventory *const inv = PlayerInfo::getInventory(); - if (!inv) - return 0; - int sum = 0; - - for (unsigned f = 0; f < inv->getSize(); f ++) - { - const Item *const item = inv->getItem(f); - if (item && item->getId() == shopItem->getId()) - sum += item->getQuantity(); - } - return sum; -} - -bool ShopWindow::isShopEmpty() const -{ - if (!mBuyShopItems || !mSellShopItems) - return true; - if (mBuyShopItems->empty() && mSellShopItems->empty()) - return true; - return false; -} |