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author | Andrei Karas <akaras@inbox.ru> | 2013-09-30 18:43:40 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-09-30 18:43:40 +0300 |
commit | 112058d7208f9a48a14d943e560b3b703647653a (patch) | |
tree | 8123b89ceee53577733f32fe15880fe7538ec473 /src/gui/setup_relations.cpp | |
parent | 64781090e80fa93a43ce37f0705bbb1cf22ed8bf (diff) | |
download | plus-112058d7208f9a48a14d943e560b3b703647653a.tar.gz plus-112058d7208f9a48a14d943e560b3b703647653a.tar.bz2 plus-112058d7208f9a48a14d943e560b3b703647653a.tar.xz plus-112058d7208f9a48a14d943e560b3b703647653a.zip |
move tabs into tabs directory.
Diffstat (limited to 'src/gui/setup_relations.cpp')
-rw-r--r-- | src/gui/setup_relations.cpp | 445 |
1 files changed, 0 insertions, 445 deletions
diff --git a/src/gui/setup_relations.cpp b/src/gui/setup_relations.cpp deleted file mode 100644 index f675d1045..000000000 --- a/src/gui/setup_relations.cpp +++ /dev/null @@ -1,445 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2008-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2013 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "gui/setup_relations.h" - -#include "actorspritemanager.h" - -#include "being/localplayer.h" - -#include "gui/widgets/button.h" -#include "gui/widgets/checkbox.h" -#include "gui/widgets/dropdown.h" -#include "gui/widgets/label.h" -#include "gui/widgets/layouthelper.h" -#include "gui/widgets/scrollarea.h" -#include "gui/widgets/guitable.h" - -#include "utils/dtor.h" -#include "utils/gettext.h" - -static const int COLUMNS_NR = 2; // name plus listbox -static const int NAME_COLUMN = 0; -static const unsigned int RELATION_CHOICE_COLUMN = 1; - -static const unsigned int ROW_HEIGHT = 12; -// The following column widths really shouldn't be hardcoded -// but should scale with the size of the widget... except -// that, right now, the widget doesn't exactly scale either. -static const unsigned int NAME_COLUMN_WIDTH = 230; -static const unsigned int RELATION_CHOICE_COLUMN_WIDTH = 80; - -#define WIDGET_AT(row, column) (((row) * COLUMNS_NR) + column) - -#include "debug.h" - -static const char *const table_titles[COLUMNS_NR] = -{ - // TRANSLATORS: relations table header - N_("Name"), - // TRANSLATORS: relations table header - N_("Relation") -}; - -static const char *const RELATION_NAMES[PlayerRelation::RELATIONS_NR] = -{ - // TRANSLATORS: relation type - N_("Neutral"), - // TRANSLATORS: relation type - N_("Friend"), - // TRANSLATORS: relation type - N_("Disregarded"), - // TRANSLATORS: relation type - N_("Ignored"), - // TRANSLATORS: relation type - N_("Erased"), - // TRANSLATORS: relation type - N_("Blacklisted"), - // TRANSLATORS: relation type - N_("Enemy") -}; - -class PlayerRelationListModel final : public gcn::ListModel -{ -public: - ~PlayerRelationListModel() - { } - - int getNumberOfElements() override - { - return PlayerRelation::RELATIONS_NR; - } - - std::string getElementAt(int i) override - { - if (i >= getNumberOfElements() || i < 0) - return ""; - return gettext(RELATION_NAMES[i]); - } -}; - -class PlayerTableModel final : public Widget2, public TableModel -{ -public: - explicit PlayerTableModel(const Widget2 *const widget) : - Widget2(widget), - TableModel(), - mPlayers(nullptr), - mWidgets(), - mListModel(new PlayerRelationListModel) - { - playerRelationsUpdated(); - } - - A_DELETE_COPY(PlayerTableModel) - - ~PlayerTableModel() - { - freeWidgets(); - delete mListModel; - mListModel = nullptr; - delete mPlayers; - mPlayers = nullptr; - } - - int getRows() const override - { - if (mPlayers) - return static_cast<int>(mPlayers->size()); - else - return 0; - } - - int getColumns() const override - { - return COLUMNS_NR; - } - - int getRowHeight() const override - { - return ROW_HEIGHT; - } - - int getColumnWidth(const int index) const override - { - if (index == NAME_COLUMN) - return NAME_COLUMN_WIDTH; - else - return RELATION_CHOICE_COLUMN_WIDTH; - } - - void playerRelationsUpdated() - { - signalBeforeUpdate(); - - freeWidgets(); - StringVect *const player_names = player_relations.getPlayers(); - - if (!player_names) - return; - - delete mPlayers; - mPlayers = player_names; - - // set up widgets - for (unsigned int r = 0, sz = static_cast<unsigned int>( - player_names->size()); r < sz; ++r) - { - const std::string name = (*player_names)[r]; - gcn::Widget *const widget = new Label(this, name); - mWidgets.push_back(widget); - - DropDown *const choicebox = new DropDown(this, mListModel); - choicebox->setSelected(player_relations.getRelation(name)); - mWidgets.push_back(choicebox); - } - - signalAfterUpdate(); - } - - void updateModelInRow(const int row) const - { - const DropDown *const choicebox = static_cast<DropDown *>( - getElementAt(row, RELATION_CHOICE_COLUMN)); - player_relations.setRelation(getPlayerAt(row), - static_cast<PlayerRelation::Relation>( - choicebox->getSelected())); - } - - - gcn::Widget *getElementAt(int row, int column) const override - { - return mWidgets[WIDGET_AT(row, column)]; - } - - void freeWidgets() - { - delete mPlayers; - mPlayers = nullptr; - - delete_all(mWidgets); - mWidgets.clear(); - } - - std::string getPlayerAt(const int index) const - { - if (index < 0 || index >= static_cast<signed>(mPlayers->size())) - return ""; - return (*mPlayers)[index]; - } - -protected: - StringVect *mPlayers; - std::vector<gcn::Widget *> mWidgets; - PlayerRelationListModel *mListModel; -}; - -/** - * Class for choosing one of the various `what to do when ignoring a player' options - */ -class IgnoreChoicesListModel final : public gcn::ListModel -{ -public: - ~IgnoreChoicesListModel() - { } - - int getNumberOfElements() override - { - return static_cast<int>(player_relations.getPlayerIgnoreStrategies() - ->size()); - } - - std::string getElementAt(int i) override - { - if (i >= getNumberOfElements() || i < 0) - return "???"; - - return (*player_relations.getPlayerIgnoreStrategies()) - [i]->mDescription; - } -}; - -static const std::string ACTION_DELETE("delete"); -static const std::string ACTION_TABLE("table"); -static const std::string ACTION_STRATEGY("strategy"); - -Setup_Relations::Setup_Relations(const Widget2 *const widget) : - SetupTab(widget), - PlayerRelationsListener(), - mPlayerTableTitleModel(new StaticTableModel(1, COLUMNS_NR)), - mPlayerTableModel(new PlayerTableModel(this)), - mPlayerTable(new GuiTable(mPlayerTableModel)), - mPlayerTitleTable(new GuiTable(this, mPlayerTableTitleModel)), - mPlayerScrollArea(new ScrollArea(mPlayerTable)), - // TRANSLATORS: relation dialog button - mDefaultTrading(new CheckBox(this, _("Allow trading"), - player_relations.getDefault() & PlayerRelation::TRADE)), - // TRANSLATORS: relation dialog button - mDefaultWhisper(new CheckBox(this, _("Allow whispers"), - player_relations.getDefault() & PlayerRelation::WHISPER)), - mDeleteButton(new Button(this, _("Delete"), ACTION_DELETE, this)), - mIgnoreActionChoicesModel(new IgnoreChoicesListModel), - mIgnoreActionChoicesBox(new DropDown(widget, mIgnoreActionChoicesModel)) -{ - // TRANSLATORS: relation dialog name - setName(_("Relations")); - - mPlayerTable->setOpaque(false); - - mPlayerTableTitleModel->fixColumnWidth(NAME_COLUMN, NAME_COLUMN_WIDTH); - mPlayerTableTitleModel->fixColumnWidth(RELATION_CHOICE_COLUMN, - RELATION_CHOICE_COLUMN_WIDTH); - mPlayerTitleTable->setBackgroundColor(gcn::Color(0xbf, 0xbf, 0xbf)); - - - for (int i = 0; i < COLUMNS_NR; i++) - { - mPlayerTableTitleModel->set(0, i, new Label( - this, gettext(table_titles[i]))); - } - - mPlayerTitleTable->setLinewiseSelection(true); - - mPlayerScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); - mPlayerTable->setActionEventId(ACTION_TABLE); - mPlayerTable->setLinewiseSelection(true); - mPlayerTable->addActionListener(this); - - // TRANSLATORS: relation dialog label - Label *const ignore_action_label = new Label(this, _("When ignoring:")); - - mIgnoreActionChoicesBox->setActionEventId(ACTION_STRATEGY); - mIgnoreActionChoicesBox->addActionListener(this); - - int ignore_strategy_index = 0; // safe default - - if (player_relations.getPlayerIgnoreStrategy()) - { - ignore_strategy_index = player_relations.getPlayerIgnoreStrategyIndex( - player_relations.getPlayerIgnoreStrategy()->mShortName); - if (ignore_strategy_index < 0) - ignore_strategy_index = 0; - } - mIgnoreActionChoicesBox->setSelected(ignore_strategy_index); - mIgnoreActionChoicesBox->adjustHeight(); - - reset(); - - // Do the layout - LayoutHelper h(this); - ContainerPlacer place = h.getPlacer(0, 0); - - place(0, 0, mPlayerTitleTable, 6); - place(0, 1, mPlayerScrollArea, 6, 4).setPadding(2); - place(0, 5, mDeleteButton); - place(3, 5, ignore_action_label, 1); - place(4, 5, mIgnoreActionChoicesBox, 2).setPadding(2); - place(3, 6, mDefaultTrading, 3); - place(3, 7, mDefaultWhisper, 3); - - player_relations.addListener(this); - - setDimension(gcn::Rectangle(0, 0, 500, 350)); -} - -Setup_Relations::~Setup_Relations() -{ - player_relations.removeListener(this); - delete mIgnoreActionChoicesModel; - mIgnoreActionChoicesModel = nullptr; -} - - -void Setup_Relations::reset() -{ - // We now have to search through the list of ignore choices to find the - // current selection. We could use an index into the table of config - // options in player_relations instead of strategies to sidestep this. - int selection = 0; - for (size_t i = 0, sz = player_relations.getPlayerIgnoreStrategies() - ->size(); i < sz; ++ i) - { - if ((*player_relations.getPlayerIgnoreStrategies())[i] == - player_relations.getPlayerIgnoreStrategy()) - { - selection = static_cast<int>(i); - break; - } - } - mIgnoreActionChoicesBox->setSelected(selection); -} - -void Setup_Relations::apply() -{ - player_relations.store(); - - const unsigned int old_default_relations = player_relations.getDefault() & - ~(PlayerRelation::TRADE | PlayerRelation::WHISPER); - player_relations.setDefault(old_default_relations - | (mDefaultTrading->isSelected() ? PlayerRelation::TRADE : 0) - | (mDefaultWhisper->isSelected() ? PlayerRelation::WHISPER : 0)); - - if (actorSpriteManager) - actorSpriteManager->updatePlayerNames(); - - if (player_node) - player_node->setCheckNameSetting(true); -} - -void Setup_Relations::cancel() -{ -} - -void Setup_Relations::action(const gcn::ActionEvent &event) -{ - const std::string &eventId = event.getId(); - if (eventId == ACTION_TABLE) - { - // temporarily eliminate ourselves: we are fully aware of this change, - // so there is no need for asynchronous updates. (In fact, thouse - // might destroy the widet that triggered them, which would be rather - // embarrassing.) - player_relations.removeListener(this); - - const int row = mPlayerTable->getSelectedRow(); - if (row >= 0) - mPlayerTableModel->updateModelInRow(row); - - player_relations.addListener(this); - } - else if (eventId == ACTION_DELETE) - { - const int player_index = mPlayerTable->getSelectedRow(); - - if (player_index < 0) - return; - - player_relations.removePlayer(mPlayerTableModel->getPlayerAt( - player_index)); - } - else if (eventId == ACTION_STRATEGY) - { - PlayerIgnoreStrategy *const s = - (*player_relations.getPlayerIgnoreStrategies())[ - mIgnoreActionChoicesBox->getSelected()]; - - player_relations.setPlayerIgnoreStrategy(s); - } -} - -void Setup_Relations::updatedPlayer(const std::string &name A_UNUSED) -{ - mPlayerTableModel->playerRelationsUpdated(); - mDefaultTrading->setSelected( - player_relations.getDefault() & PlayerRelation::TRADE); - mDefaultWhisper->setSelected( - player_relations.getDefault() & PlayerRelation::WHISPER); - if (player_node) - player_node->updateName(); -} - -void Setup_Relations::updateAll() -{ - PlayerTableModel *const model = new PlayerTableModel(this); - mPlayerTable->setModel(model); - delete mPlayerTableModel; - mPlayerTableModel = model; - int ignore_strategy_index = 0; // safe default - - if (player_relations.getPlayerIgnoreStrategy()) - { - ignore_strategy_index = player_relations.getPlayerIgnoreStrategyIndex( - player_relations.getPlayerIgnoreStrategy()->mShortName); - if (ignore_strategy_index < 0) - ignore_strategy_index = 0; - } - mIgnoreActionChoicesBox->setSelected(ignore_strategy_index); - mIgnoreActionChoicesBox->adjustHeight(); - reset(); -} -void Setup_Relations::externalUpdated() -{ - mDefaultTrading->setSelected( - player_relations.getDefault() & PlayerRelation::TRADE); - mDefaultWhisper->setSelected( - player_relations.getDefault() & PlayerRelation::WHISPER); -} |