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author | Andrei Karas <akaras@inbox.ru> | 2013-05-03 12:35:22 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-05-03 12:51:43 +0300 |
commit | a7c723b681ddefdcaa84cb9b16681c65818d7110 (patch) | |
tree | 3c7100a90db00c3eacc41977cdb5bbae99e6ca40 /src/gui/setup_perfomance.cpp | |
parent | 04fbf07c41bf78dea11aa9b7098c80f0da3801e3 (diff) | |
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add comments for translators
Diffstat (limited to 'src/gui/setup_perfomance.cpp')
-rw-r--r-- | src/gui/setup_perfomance.cpp | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/src/gui/setup_perfomance.cpp b/src/gui/setup_perfomance.cpp index 0d924690b..303e14c88 100644 --- a/src/gui/setup_perfomance.cpp +++ b/src/gui/setup_perfomance.cpp @@ -46,6 +46,7 @@ static const int texturesListSize = 4; static const char *const texturesList[] = { + // TRANSLATORS: texture compression type N_("No"), "s3tc", "fxt1", @@ -56,6 +57,7 @@ Setup_Perfomance::Setup_Perfomance(const Widget2 *const widget) : SetupTabScroll(widget), mTexturesList(new NamesModel) { + // TRANSLATORS: settings tab name setName(_("Perfomance")); // Do the layout @@ -63,72 +65,93 @@ Setup_Perfomance::Setup_Perfomance(const Widget2 *const widget) : ContainerPlacer place = h.getPlacer(0, 0); place(0, 0, mScroll, 10, 10); + // TRANSLATORS: settings option new SetupItemLabel(_("Better perfomance (enable for better perfomance)"), "", this); + // TRANSLATORS: settings option new SetupItemCheckBox(_("Auto adjust perfomance"), "", "adjustPerfomance", this, "adjustPerfomanceEvent"); + // TRANSLATORS: settings option new SetupItemCheckBox(_("Hw acceleration"), "", "hwaccel", this, "hwaccelEvent"); + // TRANSLATORS: settings option new SetupItemCheckBox(_("Enable opacity cache (Software, can " "use many memory)"), "", "alphaCache", this, "alphaCacheEvent"); + // TRANSLATORS: settings option new SetupItemCheckBox(_("Enable map reduce (Software)"), "", "enableMapReduce", this, "enableMapReduceEvent"); + // TRANSLATORS: settings option new SetupItemCheckBox(_("Enable compound sprite delay (Software)"), "", "enableCompoundSpriteDelay", this, "enableCompoundSpriteDelayEvent"); + // TRANSLATORS: settings option new SetupItemCheckBox(_("Enable delayed images load (OpenGL)"), "", "enableDelayedAnimations", this, "enableDelayedAnimationsEvent"); + // TRANSLATORS: settings option new SetupItemCheckBox(_("Enable texture sampler (OpenGL)"), "", "useTextureSampler", this, "useTextureSamplerEvent"); + // TRANSLATORS: settings option new SetupItemLabel(_("Better quality (disable for better perfomance)"), "", this); + // TRANSLATORS: settings option new SetupItemCheckBox(_("Enable alpha channel fix (Software, can " "be very slow)"), "Can slow down drawing", "enableAlphaFix", this, "enableAlphaFixEvent"); + // TRANSLATORS: settings option new SetupItemCheckBox(_("Show beings transparency"), "", "beingopacity", this, "beingopacityEvent"); + // TRANSLATORS: settings option new SetupItemCheckBox(_("Enable reorder sprites."), "", "enableReorderSprites", this, "enableReorderSpritesEvent"); + // TRANSLATORS: settings option new SetupItemLabel(_("Small memory (enable for lower memory usage)"), "", this); + // TRANSLATORS: settings option new SetupItemCheckBox(_("Disable advanced beings caching (Software)"), "", "disableAdvBeingCaching", this, "disableAdvBeingCachingEvent"); + // TRANSLATORS: settings option new SetupItemCheckBox(_("Disable beings caching (Software)"), "", "disableBeingCaching", this, "disableBeingCachingEvent"); + // TRANSLATORS: settings group new SetupItemLabel(_("Different options (enable or disable can " "improve perfomance)"), "", this); mTexturesList->fillFromArray(&texturesList[0], texturesListSize); + // TRANSLATORS: settings option new SetupItemDropDown(_("Enable texture compression (fast OpenGL)"), "", "compresstextures", this, "compresstexturesEvent", mTexturesList, 100); + // TRANSLATORS: settings option new SetupItemCheckBox(_("Enable rectangular texture extension (OpenGL)"), "", "rectangulartextures", this, "rectangulartexturesEvent"); + // TRANSLATORS: settings option new SetupItemCheckBox(_("Use new texture internal format (OpenGL)"), "", "newtextures", this, "newtexturesEvent"); + // TRANSLATORS: settings option new SetupItemCheckBox(_("Enable texture atlases (OpenGL)"), "", "useAtlases", this, "useAtlasesEvent"); + // TRANSLATORS: settings option new SetupItemCheckBox(_("Cache all sprites per map (can use " "additinal memory)"), "", "uselonglivesprites", this, "uselonglivespritesEvent"); |