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authorAndrei Karas <akaras@inbox.ru>2012-04-10 03:12:42 +0300
committerAndrei Karas <akaras@inbox.ru>2012-04-10 03:12:42 +0300
commit9df03a10b72b7e8c3b5bcf9cc7b595dc9fc17835 (patch)
tree9f46ecd1e8d1e6511ed4a9b8f489c39228f3cfa4 /src/gui/setup_input.cpp
parent2556c72eea6a7d28d543d991e5d5c519726028f0 (diff)
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Rename settings tab keyboard to input.
Diffstat (limited to 'src/gui/setup_input.cpp')
-rw-r--r--src/gui/setup_input.cpp938
1 files changed, 938 insertions, 0 deletions
diff --git a/src/gui/setup_input.cpp b/src/gui/setup_input.cpp
new file mode 100644
index 000000000..cdcae13c4
--- /dev/null
+++ b/src/gui/setup_input.cpp
@@ -0,0 +1,938 @@
+/*
+ * Custom keyboard shortcuts configuration
+ * Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au>
+ * Copyright (C) 2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2012 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "gui/setup_input.h"
+
+#include "inputmanager.h"
+#include "keyboardconfig.h"
+
+#include "gui/okdialog.h"
+
+#include "gui/widgets/button.h"
+#include "gui/widgets/layouthelper.h"
+#include "gui/widgets/listbox.h"
+#include "gui/widgets/scrollarea.h"
+
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+#include <guichan/listmodel.hpp>
+
+#include <SDL_keyboard.h>
+
+#include "debug.h"
+
+struct SetupActionData
+{
+ std::string name;
+ int actionId;
+};
+
+static SetupActionData const setupActionData[] =
+{
+ {
+ N_("Basic Keys"),
+ Input::KEY_NO_VALUE
+ },
+ {
+ N_("Move Up"),
+ Input::KEY_MOVE_UP
+ },
+ {
+ N_("Move Down"),
+ Input::KEY_MOVE_DOWN
+ },
+ {
+ N_("Move Left"),
+ Input::KEY_MOVE_LEFT
+ },
+ {
+ N_("Move Right"),
+ Input::KEY_MOVE_RIGHT
+ },
+ {
+ N_("Attack"),
+ Input::KEY_ATTACK
+ },
+ {
+ N_("Target & Attack"),
+ Input::KEY_TARGET_ATTACK
+ },
+ {
+ N_("Move to Target"),
+ Input::KEY_MOVE_TO_TARGET
+ },
+ {
+ N_("Change Move to Target type"),
+ Input::KEY_CHANGE_MOVE_TO_TARGET
+ },
+ {
+ N_("Move to Home location"),
+ Input::KEY_MOVE_TO_HOME
+ },
+ {
+ N_("Set home location"),
+ Input::KEY_SET_HOME
+ },
+ {
+ N_("Move to navigation point"),
+ Input::KEY_MOVE_TO_POINT
+ },
+ {
+ N_("Talk"),
+ Input::KEY_TALK
+ },
+ {
+ N_("Stop Attack"),
+ Input::KEY_TARGET
+ },
+ {
+ N_("Untarget"),
+ Input::KEY_UNTARGET
+ },
+ {
+ N_("Target Closest"),
+ Input::KEY_TARGET_CLOSEST
+ },
+ {
+ N_("Target NPC"),
+ Input::KEY_TARGET_NPC
+ },
+ {
+ N_("Target Player"),
+ Input::KEY_TARGET_PLAYER
+ },
+ {
+ N_("Pickup"),
+ Input::KEY_PICKUP
+ },
+ {
+ N_("Change Pickup Type"),
+ Input::KEY_CHANGE_PICKUP_TYPE
+ },
+ {
+ N_("Hide Windows"),
+ Input::KEY_HIDE_WINDOWS
+ },
+ {
+ N_("Sit"),
+ Input::KEY_SIT
+ },
+ {
+ N_("Screenshot"),
+ Input::KEY_SCREENSHOT
+ },
+ {
+ N_("Enable/Disable Trading"),
+ Input::KEY_TRADE
+ },
+ {
+ N_("Change Map View Mode"),
+ Input::KEY_PATHFIND
+ },
+ {
+ N_("Select OK"),
+ Input::KEY_OK
+ },
+ {
+ N_("Quit"),
+ Input::KEY_QUIT
+ },
+ {
+ N_("Shortcuts Keys"),
+ Input::KEY_NO_VALUE
+ },
+ {
+ N_("Item Shortcuts Key"),
+ Input::KEY_SHORTCUTS_KEY
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 1),
+ Input::KEY_SHORTCUT_1
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 2),
+ Input::KEY_SHORTCUT_2
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 3),
+ Input::KEY_SHORTCUT_3
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 4),
+ Input::KEY_SHORTCUT_4
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 5),
+ Input::KEY_SHORTCUT_5
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 6),
+ Input::KEY_SHORTCUT_6
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 7),
+ Input::KEY_SHORTCUT_7
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 8),
+ Input::KEY_SHORTCUT_8
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 9),
+ Input::KEY_SHORTCUT_9
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 10),
+ Input::KEY_SHORTCUT_10
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 11),
+ Input::KEY_SHORTCUT_11
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 12),
+ Input::KEY_SHORTCUT_12
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 13),
+ Input::KEY_SHORTCUT_13
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 14),
+ Input::KEY_SHORTCUT_14
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 15),
+ Input::KEY_SHORTCUT_15
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 16),
+ Input::KEY_SHORTCUT_16
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 17),
+ Input::KEY_SHORTCUT_17
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 18),
+ Input::KEY_SHORTCUT_18
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 19),
+ Input::KEY_SHORTCUT_19
+ },
+ {
+ strprintf(N_("Item Shortcut %d"), 20),
+ Input::KEY_SHORTCUT_20
+ },
+ {
+ N_("Windows Keys"),
+ Input::KEY_NO_VALUE
+ },
+ {
+ N_("Help Window"),
+ Input::KEY_WINDOW_HELP
+ },
+ {
+ N_("Status Window"),
+ Input::KEY_WINDOW_STATUS
+ },
+ {
+ N_("Inventory Window"),
+ Input::KEY_WINDOW_INVENTORY
+ },
+ {
+ N_("Equipment Window"),
+ Input::KEY_WINDOW_EQUIPMENT
+ },
+ {
+ N_("Skill Window"),
+ Input::KEY_WINDOW_SKILL
+ },
+ {
+ N_("Minimap Window"),
+ Input::KEY_WINDOW_MINIMAP
+ },
+ {
+ N_("Chat Window"),
+ Input::KEY_WINDOW_CHAT
+ },
+ {
+ N_("Item Shortcut Window"),
+ Input::KEY_WINDOW_SHORTCUT
+ },
+ {
+ N_("Setup Window"),
+ Input::KEY_WINDOW_SETUP
+ },
+ {
+ N_("Debug Window"),
+ Input::KEY_WINDOW_DEBUG
+ },
+ {
+ N_("Social Window"),
+ Input::KEY_WINDOW_SOCIAL
+ },
+ {
+ N_("Emote Shortcut Window"),
+ Input::KEY_WINDOW_EMOTE_SHORTCUT
+ },
+ {
+ N_("Outfits Window"),
+ Input::KEY_WINDOW_OUTFIT
+ },
+ {
+ N_("Shop Window"),
+ Input::KEY_WINDOW_SHOP
+ },
+ {
+ N_("Quick drop Window"),
+ Input::KEY_WINDOW_DROP
+ },
+ {
+ N_("Kill Stats Window"),
+ Input::KEY_WINDOW_KILLS
+ },
+ {
+ N_("Commands Window"),
+ Input::KEY_WINDOW_SPELLS
+ },
+ {
+ N_("Bot Checker Window"),
+ Input::KEY_WINDOW_BOT_CHECKER
+ },
+ {
+ N_("Who Is Online Window"),
+ Input::KEY_WINDOW_ONLINE
+ },
+ {
+ N_("Did you know Window"),
+ Input::KEY_WINDOW_DIDYOUKNOW
+ },
+ {
+ N_("Previous Social Tab"),
+ Input::KEY_PREV_SOCIAL_TAB
+ },
+ {
+ N_("Next Social Tab"),
+ Input::KEY_NEXT_SOCIAL_TAB
+ },
+ {
+ N_("Emotes Keys"),
+ Input::KEY_NO_VALUE
+ },
+ {
+ N_("Smilie"),
+ Input::KEY_EMOTE
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 1),
+ Input::KEY_EMOTE_1
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 2),
+ Input::KEY_EMOTE_2
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 3),
+ Input::KEY_EMOTE_3
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 4),
+ Input::KEY_EMOTE_4
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 5),
+ Input::KEY_EMOTE_5
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 6),
+ Input::KEY_EMOTE_6
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 7),
+ Input::KEY_EMOTE_7
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 8),
+ Input::KEY_EMOTE_8
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 9),
+ Input::KEY_EMOTE_9
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 10),
+ Input::KEY_EMOTE_10
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 11),
+ Input::KEY_EMOTE_11
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 12),
+ Input::KEY_EMOTE_12
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 13),
+ Input::KEY_EMOTE_13
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 14),
+ Input::KEY_EMOTE_14
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 15),
+ Input::KEY_EMOTE_15
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 16),
+ Input::KEY_EMOTE_16
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 17),
+ Input::KEY_EMOTE_17
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 18),
+ Input::KEY_EMOTE_18
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 19),
+ Input::KEY_EMOTE_19
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 20),
+ Input::KEY_EMOTE_20
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 21),
+ Input::KEY_EMOTE_21
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 22),
+ Input::KEY_EMOTE_22
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 23),
+ Input::KEY_EMOTE_23
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 24),
+ Input::KEY_EMOTE_24
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 25),
+ Input::KEY_EMOTE_25
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 26),
+ Input::KEY_EMOTE_26
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 27),
+ Input::KEY_EMOTE_27
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 28),
+ Input::KEY_EMOTE_28
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 29),
+ Input::KEY_EMOTE_29
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 30),
+ Input::KEY_EMOTE_30
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 31),
+ Input::KEY_EMOTE_31
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 32),
+ Input::KEY_EMOTE_32
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 33),
+ Input::KEY_EMOTE_33
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 34),
+ Input::KEY_EMOTE_34
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 35),
+ Input::KEY_EMOTE_35
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 36),
+ Input::KEY_EMOTE_36
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 37),
+ Input::KEY_EMOTE_37
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 38),
+ Input::KEY_EMOTE_38
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 39),
+ Input::KEY_EMOTE_39
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 40),
+ Input::KEY_EMOTE_40
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 41),
+ Input::KEY_EMOTE_41
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 42),
+ Input::KEY_EMOTE_42
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 43),
+ Input::KEY_EMOTE_43
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 44),
+ Input::KEY_EMOTE_44
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 45),
+ Input::KEY_EMOTE_45
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 46),
+ Input::KEY_EMOTE_46
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 47),
+ Input::KEY_EMOTE_47
+ },
+ {
+ strprintf(N_("Emote Shortcut %d"), 48),
+ Input::KEY_EMOTE_48
+ },
+ {
+ N_("Outfits Keys"),
+ Input::KEY_NO_VALUE
+ },
+ {
+ N_("Wear Outfit"),
+ Input::KEY_WEAR_OUTFIT
+ },
+ {
+ N_("Copy Outfit"),
+ Input::KEY_COPY_OUTFIT
+ },
+ {
+ N_("Copy equipped to Outfit"),
+ Input::KEY_COPY_EQUIPED_OUTFIT
+ },
+ {
+ N_("Chat Keys"),
+ Input::KEY_NO_VALUE
+ },
+ {
+ N_("Toggle Chat"),
+ Input::KEY_TOGGLE_CHAT
+ },
+ {
+ N_("Scroll Chat Up"),
+ Input::KEY_SCROLL_CHAT_UP
+ },
+ {
+ N_("Scroll Chat Down"),
+ Input::KEY_SCROLL_CHAT_DOWN
+ },
+ {
+ N_("Previous Chat Tab"),
+ Input::KEY_PREV_CHAT_TAB
+ },
+ {
+ N_("Next Chat Tab"),
+ Input::KEY_NEXT_CHAT_TAB
+ },
+ {
+ N_("Close current Chat Tab"),
+ Input::KEY_CLOSE_CHAT_TAB
+ },
+ {
+ N_("Previous chat line"),
+ Input::KEY_CHAT_PREV_HISTORY
+ },
+ {
+ N_("Next chat line"),
+ Input::KEY_CHAT_NEXT_HISTORY
+ },
+ {
+ N_("Chat Auto Complete"),
+ Input::KEY_AUTOCOMPLETE_CHAT
+ },
+ {
+ N_("Deactivate Chat Input"),
+ Input::KEY_DEACTIVATE_CHAT
+ },
+ {
+ N_("Other Keys"),
+ Input::KEY_NO_VALUE
+ },
+ {
+ N_("Ignore input 1"),
+ Input::KEY_IGNORE_INPUT_1
+ },
+ {
+ N_("Ignore input 2"),
+ Input::KEY_IGNORE_INPUT_2
+ },
+ {
+ N_("Direct Up"),
+ Input::KEY_DIRECT_UP
+ },
+ {
+ N_("Direct Down"),
+ Input::KEY_DIRECT_DOWN
+ },
+ {
+ N_("Direct Left"),
+ Input::KEY_DIRECT_LEFT
+ },
+ {
+ N_("Direct Right"),
+ Input::KEY_DIRECT_RIGHT
+ },
+ {
+ N_("Crazy moves"),
+ Input::KEY_CRAZY_MOVES
+ },
+ {
+ N_("Change Crazy Move mode"),
+ Input::KEY_CHANGE_CRAZY_MOVES_TYPE
+ },
+ {
+ N_("Quick Drop N Items from 0 slot"),
+ Input::KEY_QUICK_DROP
+ },
+ {
+ N_("Quick Drop N Items"),
+ Input::KEY_QUICK_DROPN
+ },
+ {
+ N_("Switch Quick Drop Counter"),
+ Input::KEY_SWITCH_QUICK_DROP
+ },
+ {
+ N_("Quick heal target or self"),
+ Input::KEY_MAGIC_INMA1
+ },
+ {
+ N_("Use #itenplz spell"),
+ Input::KEY_MAGIC_ITENPLZ
+ },
+ {
+ N_("Use magic attack"),
+ Input::KEY_MAGIC_ATTACK
+ },
+ {
+ N_("Switch magic attack"),
+ Input::KEY_SWITCH_MAGIC_ATTACK
+ },
+ {
+ N_("Switch pvp attack"),
+ Input::KEY_SWITCH_PVP_ATTACK
+ },
+ {
+ N_("Change move type"),
+ Input::KEY_INVERT_DIRECTION
+ },
+ {
+ N_("Change Attack Weapon Type"),
+ Input::KEY_CHANGE_ATTACK_WEAPON_TYPE
+ },
+ {
+ N_("Change Attack Type"),
+ Input::KEY_CHANGE_ATTACK_TYPE
+ },
+ {
+ N_("Change Follow mode"),
+ Input::KEY_CHANGE_FOLLOW_MODE
+ },
+ {
+ N_("Change Imitation mode"),
+ Input::KEY_CHANGE_IMITATION_MODE
+ },
+ {
+ N_("Disable / Enable Game modifier keys"),
+ Input::KEY_DISABLE_GAME_MODIFIERS
+ },
+ {
+ N_("On / Off audio"),
+ Input::KEY_CHANGE_AUDIO
+ },
+ {
+ N_("Enable / Disable away mode"),
+ Input::KEY_AWAY
+ },
+ {
+ N_("Emulate right click from keyboard"),
+ Input::KEY_RIGHT_CLICK
+ },
+ {
+ N_("Toggle camera mode"),
+ Input::KEY_CAMERA
+ },
+ {
+ N_("Modifier key"),
+ Input::KEY_MOD
+ }
+};
+
+const int keysSize = sizeof(setupActionData) / sizeof(SetupActionData);
+/**
+ * The list model for key function list.
+ *
+ * \ingroup Interface
+ */
+class KeyListModel : public gcn::ListModel
+{
+ public:
+ /**
+ * Returns the number of elements in container.
+ */
+ int getNumberOfElements()
+ { return keysSize; }
+
+ /**
+ * Returns element from container.
+ */
+ std::string getElementAt(int i)
+ { return mKeyFunctions[i]; }
+
+ /**
+ * Sets element from container.
+ */
+ void setElementAt(int i, const std::string &caption)
+ { mKeyFunctions[i] = caption; }
+
+ private:
+ std::string mKeyFunctions[keysSize];
+};
+
+Setup_Input::Setup_Input():
+ mKeyListModel(new KeyListModel),
+ mKeyList(new ListBox(mKeyListModel)),
+ mKeySetting(false)
+{
+ inputManager.setSetupInput(this);
+ setName(_("Input"));
+
+ refreshKeys();
+
+ mKeyList->addActionListener(this);
+
+ ScrollArea *scrollArea = new ScrollArea(mKeyList);
+ scrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
+
+ mAssignKeyButton = new Button(_("Assign"), "assign", this);
+ mAssignKeyButton->addActionListener(this);
+ mAssignKeyButton->setEnabled(false);
+
+ mUnassignKeyButton = new Button(_("Unassign"), "unassign", this);
+ mUnassignKeyButton->addActionListener(this);
+ mUnassignKeyButton->setEnabled(false);
+
+ mMakeDefaultButton = new Button(_("Default"), "makeDefault", this);
+ mMakeDefaultButton->addActionListener(this);
+
+ // Do the layout
+ LayoutHelper h(this);
+ ContainerPlacer place = h.getPlacer(0, 0);
+
+ place(0, 0, scrollArea, 4, 6).setPadding(2);
+ place(0, 6, mMakeDefaultButton);
+ place(2, 6, mAssignKeyButton);
+ place(3, 6, mUnassignKeyButton);
+
+ setDimension(gcn::Rectangle(0, 0, 500, 350));
+}
+
+Setup_Input::~Setup_Input()
+{
+ delete mKeyList;
+ mKeyList = nullptr;
+ delete mKeyListModel;
+ mKeyListModel = nullptr;
+
+ delete mAssignKeyButton;
+ mAssignKeyButton = nullptr;
+ delete mUnassignKeyButton;
+ mUnassignKeyButton = nullptr;
+ delete mMakeDefaultButton;
+ mMakeDefaultButton = nullptr;
+}
+
+void Setup_Input::apply()
+{
+ keyUnresolved();
+ int key1, key2;
+
+ if (inputManager.hasConflicts(key1, key2))
+ {
+ int s1 = keyToSetupData(key1);
+ int s2 = keyToSetupData(key2);
+
+ new OkDialog(_("Key Conflict(s) Detected."),
+ strprintf(_("Conflict \"%s\" and \"%s\" keys. "
+ "Resolve them, or gameplay may result in strange behaviour."),
+ setupActionData[s1].name.c_str(),
+ setupActionData[s2].name.c_str()), DIALOG_ERROR);
+ }
+ keyboard.setEnabled(true);
+ inputManager.store();
+}
+
+void Setup_Input::cancel()
+{
+ keyUnresolved();
+
+ inputManager.retrieve();
+ keyboard.setEnabled(true);
+
+ refreshKeys();
+}
+
+void Setup_Input::action(const gcn::ActionEvent &event)
+{
+ if (event.getSource() == mKeyList)
+ {
+ if (!mKeySetting)
+ {
+ int i(mKeyList->getSelected());
+ if (i >= 0 && i < keysSize)
+ {
+ if (setupActionData[i].actionId
+ == Input::KEY_NO_VALUE)
+ {
+ mAssignKeyButton->setEnabled(false);
+ mUnassignKeyButton->setEnabled(false);
+ }
+ else
+ {
+ mAssignKeyButton->setEnabled(true);
+ mUnassignKeyButton->setEnabled(true);
+ }
+ }
+ }
+ }
+ else if (event.getId() == "assign")
+ {
+ mKeySetting = true;
+ mAssignKeyButton->setEnabled(false);
+ keyboard.setEnabled(false);
+ int i(mKeyList->getSelected());
+ if (i >= 0 && i < keysSize)
+ {
+ const SetupActionData &key = setupActionData[i];
+ int ik = key.actionId;
+ inputManager.setNewKeyIndex(ik);
+ mKeyListModel->setElementAt(i, std::string(
+ gettext(key.name.c_str())) + ": ?");
+ }
+ }
+ else if (event.getId() == "unassign")
+ {
+ int i(mKeyList->getSelected());
+ if (i >= 0 && i < keysSize)
+ {
+ const SetupActionData &key = setupActionData[i];
+ int ik = key.actionId;
+ inputManager.setNewKeyIndex(ik);
+ refreshAssignedKey(mKeyList->getSelected());
+ inputManager.unassignKey();
+ }
+ mAssignKeyButton->setEnabled(true);
+ }
+ else if (event.getId() == "makeDefault")
+ {
+ inputManager.makeDefault();
+ refreshKeys();
+ }
+}
+
+void Setup_Input::refreshAssignedKey(int index)
+{
+ const SetupActionData &key = setupActionData[index];
+ if (key.actionId == Input::KEY_NO_VALUE)
+ {
+ const std::string str = " \342\200\225\342\200\225\342\200\225"
+ "\342\200\225\342\200\225 ";
+ mKeyListModel->setElementAt(index,
+ str + gettext(key.name.c_str()) + str);
+ }
+ else
+ {
+ mKeyListModel->setElementAt(index, strprintf("%s: %s",
+ gettext(key.name.c_str()),
+ inputManager.getKeyStringLong(key.actionId).c_str()));
+ }
+}
+
+void Setup_Input::newKeyCallback(int index)
+{
+ mKeySetting = false;
+ int i = keyToSetupData(index);
+ if (i >= 0)
+ refreshAssignedKey(i);
+ mAssignKeyButton->setEnabled(true);
+}
+
+int Setup_Input::keyToSetupData(int index)
+{
+ for (int i = 0; i < keysSize; i++)
+ {
+ const SetupActionData &key = setupActionData[i];
+ if (key.actionId == index)
+ return i;
+ }
+ return -1;
+}
+
+void Setup_Input::refreshKeys()
+{
+ for (int i = 0; i < keysSize; i++)
+ refreshAssignedKey(i);
+}
+
+void Setup_Input::keyUnresolved()
+{
+ if (mKeySetting)
+ {
+ newKeyCallback(inputManager.getNewKeyIndex());
+ inputManager.setNewKeyIndex(Input::KEY_NO_VALUE);
+ }
+}