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authorAndrei Karas <akaras@inbox.ru>2011-06-29 21:49:11 +0300
committerAndrei Karas <akaras@inbox.ru>2011-06-29 21:49:11 +0300
commit27300ff284bbed3b6bce938071c3982e4a757680 (patch)
tree4553173ccbc0c5e5f98a767c3cd6b394a7b25409 /src/gui/serverdialog.cpp
parent72c39aee65ed88c81343c80bd5cbfbf1f4611218 (diff)
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Fix deleting character if nick not saved.
Diffstat (limited to 'src/gui/serverdialog.cpp')
-rw-r--r--src/gui/serverdialog.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gui/serverdialog.cpp b/src/gui/serverdialog.cpp
index 0dc817646..140e4b629 100644
--- a/src/gui/serverdialog.cpp
+++ b/src/gui/serverdialog.cpp
@@ -236,12 +236,13 @@ ServerDialog::ServerDialog(ServerInfo *serverInfo, const std::string &dir):
mPersistentIPCheckBox(0)
{
if (isSafeMode)
- setCaption("Choose Your Server *** SAFE MODE ***");
+ setCaption(_("Choose Your Server *** SAFE MODE ***"));
setWindowName("ServerDialog");
Label *serverLabel = new Label(_("Server:"));
Label *portLabel = new Label(_("Port:"));
+
mServerNameField = new TextField(mServerInfo->hostname);
mPortField = new TextField(toString(mServerInfo->port));
mPersistentIPCheckBox = new CheckBox(_("Use same ip for game sub servers"),