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author | Andrei Karas <akaras@inbox.ru> | 2014-07-21 13:24:00 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-07-21 13:24:00 +0300 |
commit | 623c0127e4ad5170e9ee003475ed566cec55cfeb (patch) | |
tree | 269181626445874223a4b450ea65d6dbc46fb3c3 /src/gui/popups | |
parent | 684e041568932a651aaeb09a1247f42860871a59 (diff) | |
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move "change attack weapon type" option into gamemodifiers.
Diffstat (limited to 'src/gui/popups')
-rw-r--r-- | src/gui/popups/statuspopup.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/popups/statuspopup.cpp b/src/gui/popups/statuspopup.cpp index 85a5e9570..5a5c27e12 100644 --- a/src/gui/popups/statuspopup.cpp +++ b/src/gui/popups/statuspopup.cpp @@ -148,7 +148,7 @@ void StatusPopup::updateLabels() const InputAction::CHANGE_MOVE_TO_TARGET); setLabelText(3, modifiers->getFollowModeString(), InputAction::CHANGE_FOLLOW_MODE); - setLabelText(4, player_node->getAttackWeaponTypeString(), + setLabelText(4, modifiers->getAttackWeaponTypeString(), InputAction::CHANGE_ATTACK_WEAPON_TYPE); setLabelText(5, player_node->getAttackTypeString(), InputAction::CHANGE_ATTACK_TYPE); |