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author | Andrei Karas <akaras@inbox.ru> | 2011-01-02 01:48:38 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-02 02:41:24 +0200 |
commit | 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch) | |
tree | ff8eab35e732bc0749fc11677c8873a7b3a58704 /src/gui/npcdialog.h | |
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana
and my private repository.
Diffstat (limited to 'src/gui/npcdialog.h')
-rw-r--r-- | src/gui/npcdialog.h | 232 |
1 files changed, 232 insertions, 0 deletions
diff --git a/src/gui/npcdialog.h b/src/gui/npcdialog.h new file mode 100644 index 000000000..eee4b32e2 --- /dev/null +++ b/src/gui/npcdialog.h @@ -0,0 +1,232 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef NPCDIALOG_H +#define NPCDIALOG_H + +#include "configlistener.h" + +#include "gui/widgets/window.h" + +#include <guichan/actionlistener.hpp> +#include <guichan/listmodel.hpp> + +#include <list> +#include <string> +#include <vector> + +class TextBox; +class ListBox; +class TextField; +class IntTextField; +class Button; + +/** + * The npc dialog. + * + * \ingroup Interface + */ +class NpcDialog : public Window, public gcn::ActionListener, + public gcn::ListModel, public ConfigListener +{ + public: + /** + * Constructor. + * + * @see Window::Window + */ + NpcDialog(int npcId); + + ~NpcDialog(); + + /** + * Called when receiving actions from the widgets. + */ + void action(const gcn::ActionEvent &event); + + /** + * Sets the text shows in the dialog. + * + * @param string The new text. + */ + void setText(const std::string &string); + + /** + * Adds the text to the text shows in the dialog. Also adds a newline + * to the end. + * + * @param string The text to add. + */ + void addText(const std::string &string, bool save = true); + + /** + * When called, the widget will show a "Next" button. + */ + void showNextButton(); + + /** + * When called, the widget will show a "Close" button and will close + * the dialog when clicked. + */ + void showCloseButton(); + + /** + * Notifies the server that client has performed a next action. + */ + void nextDialog(); + + /** + * Notifies the server that the client has performed a close action. + */ + void closeDialog(); + + /** + * Returns the number of items in the choices list. + */ + int getNumberOfElements(); + + /** + * Returns the name of item number i of the choices list. + */ + std::string getElementAt(int i); + + /** + * Makes this dialog request a choice selection from the user. + */ + void choiceRequest(); + + /** + * Adds a choice to the list box. + */ + void addChoice(const std::string &); + + /** + * Fills the options list for an NPC dialog. + * + * @param itemString A string with the options separated with colons. + */ + void parseListItems(const std::string &itemString); + + /** + * Requests a text string from the user. + */ + void textRequest(const std::string &defaultText = ""); + + bool isInputFocused() const; + + bool isTextInputFocused() const; + + static bool isAnyInputFocused(); + + /** + * Requests a interger from the user. + */ + void integerRequest(int defaultValue = 0, int min = 0, + int max = 2147483647); + + void move(int amount); + + /** + * Called when resizing the window. + * + * @param event The calling event + */ + void widgetResized(const gcn::Event &event); + + void setVisible(bool visible); + + void optionChanged(const std::string &name); + + /** + * Returns true if any instances exist. + */ + static bool isActive() { return !instances.empty(); } + + /** + * Returns the first active instance. Useful for pushing user + * interaction. + */ + static NpcDialog *getActive(); + + /** + * Closes all instances. + */ + static void closeAll(); + + private: + typedef std::list<NpcDialog*> DialogList; + static DialogList instances; + + void buildLayout(); + + int mNpcId; + bool mLogInteraction; + + int mDefaultInt; + std::string mDefaultString; + + // Used for the main input area + gcn::ScrollArea *mScrollArea; + TextBox *mTextBox; + std::string mText; + std::string mNewText; + + // Used for choice input + ListBox *mItemList; + gcn::ScrollArea *mListScrollArea; + std::vector<std::string> mItems; + + // Used for string and integer input + TextField *mTextField; + IntTextField *mIntField; + Button *mPlusButton; + Button *mMinusButton; + + Button *mClearButton; + + // Used for the button + Button *mButton; + + // Will reset the text and integer input to the provided default + Button *mResetButton; + + enum NpcInputState + { + NPC_INPUT_NONE = 0, + NPC_INPUT_LIST, + NPC_INPUT_STRING, + NPC_INPUT_INTEGER + }; + + enum NpcActionState + { + NPC_ACTION_WAIT = 0, + NPC_ACTION_NEXT, + NPC_ACTION_INPUT, + NPC_ACTION_CLOSE + }; + + NpcInputState mInputState; + NpcActionState mActionState; + int mLastNextTime; +}; + +#endif // NPCDIALOG_H |