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author | Andrei Karas <akaras@inbox.ru> | 2011-02-08 20:28:31 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-02-08 20:40:26 +0200 |
commit | e45cefb6b073447c10145b65b59f30af440ce77c (patch) | |
tree | 504a1cd3215c02fdf21345e90a695790126f1d32 /src/gui/minimap.cpp | |
parent | 5f59d91bf515f02f65e8883b310d89e518b4ea80 (diff) | |
download | plus-e45cefb6b073447c10145b65b59f30af440ce77c.tar.gz plus-e45cefb6b073447c10145b65b59f30af440ce77c.tar.bz2 plus-e45cefb6b073447c10145b65b59f30af440ce77c.tar.xz plus-e45cefb6b073447c10145b65b59f30af440ce77c.zip |
Fixing code style and adding configuration option for extented minimaps.
Diffstat (limited to 'src/gui/minimap.cpp')
-rw-r--r-- | src/gui/minimap.cpp | 63 |
1 files changed, 42 insertions, 21 deletions
diff --git a/src/gui/minimap.cpp b/src/gui/minimap.cpp index 9efacdce6..1dd9ba54e 100644 --- a/src/gui/minimap.cpp +++ b/src/gui/minimap.cpp @@ -94,31 +94,52 @@ void Minimap::setMap(Map *map) mMapImage = 0; } - if (true/* TODO replace this with an option*/) { - // should this optionally happen only if there is no resourcemanager option? i.e. a tristate always, fallback, never? - SDL_Surface* surface = SDL_CreateRGBSurface(SDL_SWSURFACE, map->getWidth(), map->getHeight(), 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00000000); - // I'm not sure if the locks are necessary since it's a SWSURFACE - SDL_LockSurface(surface); - int* data = (int*)surface->pixels; - for (int y = 0; y < surface->h; y++) - for (int x = 0; x < surface->w; x++) - *(data++) = -map->getWalk(x,y); - SDL_UnlockSurface(surface); - mMapImage = Image::load(surface); - SDL_FreeSurface(surface); - } - else if (map) + if (map) { - std::string tempname = - "graphics/minimaps/" + map->getFilename() + ".png"; - ResourceManager *resman = ResourceManager::getInstance(); + if (config.getBoolValue("showExtMinimaps")) + { + SDL_Surface* surface = SDL_CreateRGBSurface(SDL_SWSURFACE, + map->getWidth(), map->getHeight(), 32, + 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00000000); + if (!surface) + { + if (!isSticky()) + setVisible(false); + return; + } + + // I'm not sure if the locks are necessary since it's a SWSURFACE + SDL_LockSurface(surface); + int* data = (int*)surface->pixels; + if (!data) + { + if (!isSticky()) + setVisible(false); + return; + } + for (int y = 0; y < surface->h; y ++) + { + for (int x = 0; x < surface->w; x ++) + *(data ++) = -map->getWalk(x,y); + } + SDL_UnlockSurface(surface); - minimapName = map->getProperty("minimap"); + mMapImage = Image::load(surface); + SDL_FreeSurface(surface); + } + else + { + std::string tempname = + "graphics/minimaps/" + map->getFilename() + ".png"; + ResourceManager *resman = ResourceManager::getInstance(); + + minimapName = map->getProperty("minimap"); - if (minimapName.empty() && resman->exists(tempname)) - minimapName = tempname; + if (minimapName.empty() && resman->exists(tempname)) + minimapName = tempname; - mMapImage = resman->getImage(minimapName); + mMapImage = resman->getImage(minimapName); + } } if (mMapImage && map) |