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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-01-21 12:30:36 +0100 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-01-30 19:53:07 +0300 |
commit | 8292b80eac900ec5dd75d184063b7b35934e800a (patch) | |
tree | 3ce68afff38d75d0cb1cdb89260f2b49f232e86a /src/gui/gui.h | |
parent | 502a0a0163e702af7334979a2eabfc4826a94091 (diff) | |
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Allow resizing of the game in windowed mode
Window positions are semi-smartly corrected as a result of the resize.
Not supported when using OpenGL on Windows for now.
Reviewed-by: Yohann Ferreira
Conflicts:
src/client.cpp
src/client.h
src/game.cpp
src/gui/gui.cpp
src/gui/widgets/window.cpp
Diffstat (limited to 'src/gui/gui.h')
-rw-r--r-- | src/gui/gui.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gui/gui.h b/src/gui/gui.h index cadcc89ac..5ace42323 100644 --- a/src/gui/gui.h +++ b/src/gui/gui.h @@ -70,6 +70,11 @@ class Gui : public gcn::Gui */ void draw(); + /** + * Called when the application window has been resized. + */ + void videoResized(); + gcn::FocusHandler *getFocusHandler() const { return mFocusHandler; } |