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authorAndrei Karas <akaras@inbox.ru>2011-01-02 01:48:38 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-02 02:41:24 +0200
commit3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch)
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.
Diffstat (limited to 'src/gui/equipmentwindow.h')
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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef EQUIPMENTWINDOW_H
+#define EQUIPMENTWINDOW_H
+
+#include "equipment.h"
+#include "guichanfwd.h"
+
+#include "gui/widgets/window.h"
+
+#include <guichan/actionlistener.hpp>
+
+#ifdef __GNUC__
+#define _UNUSED_ __attribute__ ((unused))
+#else
+#define _UNUSED_
+#endif
+
+class Inventory;
+class Item;
+class ItemPopup;
+
+/**
+ * Equipment dialog.
+ *
+ * \ingroup Interface
+ */
+class EquipmentWindow : public Window, public gcn::ActionListener
+{
+ public:
+ /**
+ * Constructor.
+ */
+ EquipmentWindow(Equipment *equipment);
+
+ /**
+ * Destructor.
+ */
+ ~EquipmentWindow();
+
+ /**
+ * Draws the equipment window.
+ */
+ void draw(gcn::Graphics *graphics);
+
+ void action(const gcn::ActionEvent &event);
+
+ void mousePressed(gcn::MouseEvent& mouseEvent);
+
+ private:
+ void mouseExited(gcn::MouseEvent &event);
+ void mouseMoved(gcn::MouseEvent &event);
+
+ Item *getItem(int x, int y) const;
+
+ void setSelected(int index);
+
+ Equipment *mEquipment;
+
+ /**
+ * Equipment box.
+ */
+ struct EquipBox
+ {
+ int posX;
+ int posY;
+ };
+
+ EquipBox mEquipBox[Equipment::EQUIP_VECTOREND]; /**<Equipment Boxes. */
+
+ ItemPopup *mItemPopup;
+ gcn::Button *mUnequip;
+
+ int mSelected; /**< Index of selected item. */
+};
+
+extern EquipmentWindow *equipmentWindow;
+
+#endif