summaryrefslogtreecommitdiff
path: root/src/gui/equipmentwindow.cpp
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2013-04-12 18:39:00 +0300
committerAndrei Karas <akaras@inbox.ru>2013-04-12 18:39:00 +0300
commit351821c1f18f9285be58df0a05339936311f6490 (patch)
tree47a60cad4f61f63c5ac2faf98dcae24760d7fe11 /src/gui/equipmentwindow.cpp
parente50632a83a3c679cffd372656277a304d5d853f8 (diff)
downloadplus-351821c1f18f9285be58df0a05339936311f6490.tar.gz
plus-351821c1f18f9285be58df0a05339936311f6490.tar.bz2
plus-351821c1f18f9285be58df0a05339936311f6490.tar.xz
plus-351821c1f18f9285be58df0a05339936311f6490.zip
first part of style fixed after cpplint checks.
Diffstat (limited to 'src/gui/equipmentwindow.cpp')
-rw-r--r--src/gui/equipmentwindow.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp
index af2c8f083..dd9968585 100644
--- a/src/gui/equipmentwindow.cpp
+++ b/src/gui/equipmentwindow.cpp
@@ -212,8 +212,8 @@ void EquipmentWindow::draw(gcn::Graphics *graphics)
Image *const image = item->getImage();
if (image)
{
- image->setAlpha(1.0f); // Ensure the image is drawn
- // with maximum opacity
+ image->setAlpha(1.0f); // Ensure the image is drawn
+ // with maximum opacity
g->drawImage(image, box->x + mItemPadding,
box->y + mItemPadding);
if (i == EQUIP_PROJECTILE_SLOT)
@@ -536,19 +536,19 @@ void EquipmentWindow::fillDefault()
mImageSet = Theme::getImageSetFromTheme(
"equipmentbox.png", 32, 32);
- addBox(0, 90, 40, 0); // torso
- addBox(1, 8, 78, 1); // gloves
- addBox(2, 70, 0, 2); // hat
- addBox(3, 50, 253, 3); // pants
- addBox(4, 90, 253, 4); // boots
- addBox(5, 8, 213, 5); // FREE
- addBox(6, 129, 213, 6); // wings
- addBox(7, 50, 40, 5); // scarf
- addBox(8, 8, 168, 7); // weapon
- addBox(9, 129, 168, 8); // shield
- addBox(10, 129, 78, 9); // ammo
- addBox(11, 8, 123, 5); // amulet
- addBox(12, 129, 123, 5); // ring
+ addBox(0, 90, 40, 0); // torso
+ addBox(1, 8, 78, 1); // gloves
+ addBox(2, 70, 0, 2); // hat
+ addBox(3, 50, 253, 3); // pants
+ addBox(4, 90, 253, 4); // boots
+ addBox(5, 8, 213, 5); // FREE
+ addBox(6, 129, 213, 6); // wings
+ addBox(7, 50, 40, 5); // scarf
+ addBox(8, 8, 168, 7); // weapon
+ addBox(9, 129, 168, 8); // shield
+ addBox(10, 129, 78, 9); // ammo
+ addBox(11, 8, 123, 5); // amulet
+ addBox(12, 129, 123, 5); // ring
}
void EquipmentWindow::addBox(const int idx, int x, int y, const int imageIndex)