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authorAndrei Karas <akaras@inbox.ru>2013-09-03 13:41:09 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-03 13:48:07 +0300
commit85accb7f6f5fdfa9f5861ef364be51be37b34513 (patch)
tree204e7c81eba678668e00701b5c73e9e5dd2be5cc /src/gui/equipmentwindow.cpp
parentdcc5c7ee607aa811f3c9893710c895abb9dd2c2c (diff)
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add drag and drop support for equipment window.
Diffstat (limited to 'src/gui/equipmentwindow.cpp')
-rw-r--r--src/gui/equipmentwindow.cpp79
1 files changed, 75 insertions, 4 deletions
diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp
index 8e51dae72..1dbc0a0ff 100644
--- a/src/gui/equipmentwindow.cpp
+++ b/src/gui/equipmentwindow.cpp
@@ -22,12 +22,14 @@
#include "gui/equipmentwindow.h"
+#include "dragdrop.h"
#include "graphicsvertexes.h"
#include "inventory.h"
#include "item.h"
#include "being/being.h"
#include "being/localplayer.h"
+#include "being/playerinfo.h"
#include "gui/itempopup.h"
#include "gui/setup.h"
@@ -278,10 +280,11 @@ Item *EquipmentWindow::getItem(const int x, const int y) const
void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent)
{
- Window::mousePressed(mouseEvent);
-
if (!mEquipment)
+ {
+ Window::mousePressed(mouseEvent);
return;
+ }
const int x = mouseEvent.getX();
const int y = mouseEvent.getY();
@@ -293,6 +296,8 @@ void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent)
// Checks if any of the presses were in the equip boxes.
int i = 0;
+ bool inBox(false);
+
for (std::vector<EquipmentBox*>::const_iterator it = mBoxes.begin(),
it_end = mBoxes.end(); it != it_end; ++ it, ++ i)
{
@@ -302,8 +307,18 @@ void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent)
const Item *const item = mEquipment->getEquipment(i);
const gcn::Rectangle tRect(box->x, box->y, mBoxSize, mBoxSize);
- if (tRect.isPointInRect(x, y) && item)
- setSelected(i);
+ if (tRect.isPointInRect(x, y))
+ {
+ inBox = true;
+ if (item)
+ {
+ setSelected(i);
+ dragDrop.dragItem(item, DRAGDROP_SOURCE_EQUIPMENT);
+ return;
+ }
+ }
+ if (inBox)
+ return;
}
}
else if (mouseEvent.getButton() == gcn::MouseEvent::RIGHT)
@@ -327,6 +342,62 @@ void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent)
}
}
}
+ Window::mousePressed(mouseEvent);
+}
+
+void EquipmentWindow::mouseReleased(gcn::MouseEvent &mouseEvent)
+{
+ Window::mouseReleased(mouseEvent);
+ const DragDropSource src = dragDrop.getSource();
+ if (dragDrop.isEmpty() || (src != DRAGDROP_SOURCE_INVENTORY
+ && src != DRAGDROP_SOURCE_EQUIPMENT))
+ {
+ return;
+ }
+ Inventory *const inventory = player_node
+ ? PlayerInfo::getInventory() : nullptr;
+ if (!inventory)
+ return;
+
+ Item *const item = inventory->findItem(dragDrop.getItem(),
+ dragDrop.getItemColor());
+ if (!item)
+ return;
+
+ if (dragDrop.getSource() == DRAGDROP_SOURCE_INVENTORY)
+ {
+ if (item->isEquipment())
+ {
+ if (!item->isEquipped())
+ Net::getInventoryHandler()->equipItem(item);
+ }
+ }
+ else if (dragDrop.getSource() == DRAGDROP_SOURCE_EQUIPMENT)
+ {
+ if (item->isEquipment())
+ {
+ const int x = mouseEvent.getX();
+ const int y = mouseEvent.getY();
+ int i = 0;
+ for (std::vector<EquipmentBox*>::const_iterator
+ it = mBoxes.begin(), it_end = mBoxes.end();
+ it != it_end; ++ it, ++ i)
+ {
+ const EquipmentBox *const box = *it;
+ if (!box)
+ continue;
+ const gcn::Rectangle tRect(box->x, box->y, mBoxSize, mBoxSize);
+
+ if (tRect.isPointInRect(x, y))
+ return;
+ }
+
+ if (item->isEquipped())
+ Net::getInventoryHandler()->unequipItem(item);
+ }
+ }
+ dragDrop.clear();
+ dragDrop.deselect();
}
// Show ItemTooltip