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authorAndrei Karas <akaras@inbox.ru>2011-01-02 01:48:38 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-02 02:41:24 +0200
commit3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch)
treeff8eab35e732bc0749fc11677c8873a7b3a58704 /src/gui/equipmentwindow.cpp
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.
Diffstat (limited to 'src/gui/equipmentwindow.cpp')
-rw-r--r--src/gui/equipmentwindow.cpp260
1 files changed, 260 insertions, 0 deletions
diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp
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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "gui/widgets/button.h"
+
+#include "equipment.h"
+#include "graphics.h"
+#include "inventory.h"
+#include "item.h"
+#include "localplayer.h"
+
+#include "gui/equipmentwindow.h"
+#include "gui/itempopup.h"
+#include "gui/theme.h"
+#include "gui/setup.h"
+#include "gui/viewport.h"
+
+#include "gui/widgets/playerbox.h"
+
+#include "net/inventoryhandler.h"
+#include "net/net.h"
+
+#include "resources/image.h"
+#include "resources/iteminfo.h"
+#include "resources/resourcemanager.h"
+
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+#include <guichan/font.hpp>
+
+static const int BOX_WIDTH = 36;
+static const int BOX_HEIGHT = 36;
+
+// Positions of the boxes, 2nd dimension is X and Y respectively.
+static const int boxPosition[][2] =
+{
+ { 90, 40 }, // EQUIP_TORSO_SLOT
+ { 8, 78 }, // EQUIP_GLOVES_SLOT
+ { 70, 0 }, // EQUIP_HEAD_SLOT
+ { 50, 253 }, // EQUIP_LEGS_SLOT
+ { 90, 253 }, // EQUIP_FEET_SLOT
+ { 8, 213 }, // EQUIP_RING1_SLOT
+ { 129, 213 }, // EQUIP_RING2_SLOT
+ { 50, 40 }, // EQUIP_NECK_SLOT
+ { 8, 168 }, // EQUIP_FIGHT1_SLOT
+ { 129, 168 }, // EQUIP_FIGHT2_SLOT
+ { 129, 78 }, // EQUIP_PROJECTILE_SLOT
+ { 8, 123 }, // EQUIP_EVOL_RING1_SLOT
+ { 129, 123 }, // EQUIP_EVOL_RING2_SLOT
+};
+
+EquipmentWindow::EquipmentWindow(Equipment *equipment):
+ Window(_("Equipment")),
+ mEquipment(equipment),
+ mSelected(-1)
+{
+ mItemPopup = new ItemPopup;
+ if (setupWindow)
+ setupWindow->registerWindowForReset(this);
+
+ // Control that shows the Player
+ PlayerBox *playerBox = new PlayerBox;
+ playerBox->setDimension(gcn::Rectangle(50, 80, 74, 168));
+ playerBox->setPlayer(player_node);
+
+ setWindowName("Equipment");
+ setCloseButton(true);
+ setSaveVisible(true);
+ setDefaultSize(180, 345, ImageRect::CENTER);
+ loadWindowState();
+
+ mUnequip = new Button(_("Unequip"), "unequip", this);
+ const gcn::Rectangle &area = getChildrenArea();
+ mUnequip->setPosition(area.width - mUnequip->getWidth() - 5,
+ area.height - mUnequip->getHeight() - 5);
+ mUnequip->setEnabled(false);
+
+ add(playerBox);
+ add(mUnequip);
+
+ for (int i = 0; i < Equipment::EQUIP_VECTOREND; i++)
+ {
+ mEquipBox[i].posX = boxPosition[i][0] + getPadding();
+ mEquipBox[i].posY = boxPosition[i][1] + getTitleBarHeight();
+ }
+}
+
+EquipmentWindow::~EquipmentWindow()
+{
+ delete mItemPopup;
+ mItemPopup = 0;
+}
+
+void EquipmentWindow::draw(gcn::Graphics *graphics)
+{
+ // Draw window graphics
+ Window::draw(graphics);
+
+ Graphics *g = static_cast<Graphics*>(graphics);
+
+ Window::drawChildren(graphics);
+
+ for (int i = 0; i < Equipment::EQUIP_VECTOREND; i++)
+ {
+ if (i == mSelected)
+ {
+ const gcn::Color color = Theme::getThemeColor(Theme::HIGHLIGHT);
+
+ // Set color to the highlight color
+ g->setColor(gcn::Color(color.r, color.g, color.b, getGuiAlpha()));
+ g->fillRectangle(gcn::Rectangle(mEquipBox[i].posX,
+ mEquipBox[i].posY, BOX_WIDTH, BOX_HEIGHT));
+ }
+
+ // Set color black
+ g->setColor(gcn::Color(0, 0, 0));
+ // Draw box border
+ g->drawRectangle(gcn::Rectangle(mEquipBox[i].posX, mEquipBox[i].posY,
+ BOX_WIDTH, BOX_HEIGHT));
+
+ Item *item = mEquipment->getEquipment(i);
+ if (item)
+ {
+ // Draw Item.
+ Image *image = item->getImage();
+ if (image)
+ {
+ image->setAlpha(1.0f); // Ensure the image is drawn
+ // with maximum opacity
+ g->drawImage(image,
+ mEquipBox[i].posX + 2,
+ mEquipBox[i].posY + 2);
+ if (i == EQUIP_PROJECTILE_SLOT)
+ {
+ g->setColor(Theme::getThemeColor(Theme::TEXT));
+ graphics->drawText(toString(item->getQuantity()),
+ mEquipBox[i].posX + (BOX_WIDTH / 2),
+ mEquipBox[i].posY - getFont()->getHeight(),
+ gcn::Graphics::CENTER);
+ }
+ }
+ }
+ }
+}
+
+void EquipmentWindow::action(const gcn::ActionEvent &event)
+{
+ if (event.getId() == "unequip" && mSelected > -1)
+ {
+ Item *item = mEquipment->getEquipment(mSelected);
+ Net::getInventoryHandler()->unequipItem(item);
+ setSelected(-1);
+ }
+}
+
+Item *EquipmentWindow::getItem(int x, int y) const
+{
+ for (int i = 0; i < Equipment::EQUIP_VECTOREND; i++)
+ {
+ gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY,
+ BOX_WIDTH, BOX_HEIGHT);
+
+ if (tRect.isPointInRect(x, y))
+ return mEquipment->getEquipment(i);
+ }
+ return NULL;
+}
+
+void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent)
+{
+ Window::mousePressed(mouseEvent);
+
+ const int x = mouseEvent.getX();
+ const int y = mouseEvent.getY();
+
+ if (mouseEvent.getButton() == gcn::MouseEvent::LEFT)
+ {
+ // Checks if any of the presses were in the equip boxes.
+ for (int i = 0; i < Equipment::EQUIP_VECTOREND; i++)
+ {
+ Item *item = mEquipment->getEquipment(i);
+ gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY,
+ BOX_WIDTH, BOX_HEIGHT);
+
+ if (tRect.isPointInRect(x, y) && item)
+ setSelected(i);
+ }
+ }
+ else if (mouseEvent.getButton() == gcn::MouseEvent::RIGHT)
+ {
+ if (Item *item = getItem(x, y))
+ {
+ /* Convert relative to the window coordinates to absolute screen
+ * coordinates.
+ */
+ const int mx = x + getX();
+ const int my = y + getY();
+ if (viewport)
+ viewport->showPopup(this, mx, my, item, true);
+ }
+ }
+}
+
+// Show ItemTooltip
+void EquipmentWindow::mouseMoved(gcn::MouseEvent &event)
+{
+ if (!mItemPopup)
+ return;
+
+ const int x = event.getX();
+ const int y = event.getY();
+
+ Item *item = getItem(x, y);
+
+ if (item)
+ {
+ int mouseX, mouseY;
+ SDL_GetMouseState(&mouseX, &mouseY);
+
+ mItemPopup->setItem(item);
+ mItemPopup->position(x + getX(), y + getY());
+ }
+ else
+ {
+ mItemPopup->setVisible(false);
+ }
+}
+
+// Hide ItemTooltip
+void EquipmentWindow::mouseExited(gcn::MouseEvent &event _UNUSED_)
+{
+ if (mItemPopup)
+ mItemPopup->setVisible(false);
+}
+
+void EquipmentWindow::setSelected(int index)
+{
+ mSelected = index;
+ if (mUnequip)
+ mUnequip->setEnabled(mSelected != -1);
+}