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author | Andrei Karas <akaras@inbox.ru> | 2013-05-03 12:35:22 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-05-03 12:51:43 +0300 |
commit | a7c723b681ddefdcaa84cb9b16681c65818d7110 (patch) | |
tree | 3c7100a90db00c3eacc41977cdb5bbae99e6ca40 /src/gui/charselectdialog.cpp | |
parent | 04fbf07c41bf78dea11aa9b7098c80f0da3801e3 (diff) | |
download | plus-a7c723b681ddefdcaa84cb9b16681c65818d7110.tar.gz plus-a7c723b681ddefdcaa84cb9b16681c65818d7110.tar.bz2 plus-a7c723b681ddefdcaa84cb9b16681c65818d7110.tar.xz plus-a7c723b681ddefdcaa84cb9b16681c65818d7110.zip |
add comments for translators
Diffstat (limited to 'src/gui/charselectdialog.cpp')
-rw-r--r-- | src/gui/charselectdialog.cpp | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/src/gui/charselectdialog.cpp b/src/gui/charselectdialog.cpp index 4afe7ae38..63f1524c8 100644 --- a/src/gui/charselectdialog.cpp +++ b/src/gui/charselectdialog.cpp @@ -56,7 +56,9 @@ class CharDeleteConfirm final : public ConfirmDialog { public: CharDeleteConfirm(CharSelectDialog *const m, const int index) : + // TRANSLATORS: char deletion message ConfirmDialog(_("Confirm Character Delete"), + // TRANSLATORS: char deletion message _("Are you sure you want to delete this character?"), false, false, m), mMaster(m), @@ -80,6 +82,7 @@ class CharDeleteConfirm final : public ConfirmDialog }; CharSelectDialog::CharSelectDialog(LoginData *const data): + // TRANSLATORS: char select dialog name Window(strprintf(_("Account %s (last login time %s)"), data->username.c_str(), data->lastLogin.c_str()), false, nullptr, "char.xml"), @@ -87,13 +90,18 @@ CharSelectDialog::CharSelectDialog(LoginData *const data): gcn::KeyListener(), mLocked(false), mLoginData(data), + // TRANSLATORS: char select dialog. button. mSwitchLoginButton(new Button(this, _("Switch Login"), "switch", this)), + // TRANSLATORS: char select dialog. button. mChangePasswordButton(new Button(this, _("Change Password"), "change_password", this)), mUnregisterButton(nullptr), mChangeEmailButton(nullptr), + // TRANSLATORS: char select dialog. button. mPlayButton(new Button(this, _("Play"), "use", this)), + // TRANSLATORS: char select dialog. button. mInfoButton(new Button(this, _("Info"), "info", this)), + // TRANSLATORS: char select dialog. button. mDeleteButton(new Button(this, _("Delete"), "delete", this)), mCharacterView(nullptr), mCharacterEntries(0), @@ -117,6 +125,7 @@ CharSelectDialog::CharSelectDialog(LoginData *const data): int n = 1; if (optionalActions & Net::LoginHandler::Unregister) { + // TRANSLATORS: char select dialog. button. mUnregisterButton = new Button(this, _("Unregister"), "unregister", this); placer(n, 0, mUnregisterButton); @@ -128,6 +137,7 @@ CharSelectDialog::CharSelectDialog(LoginData *const data): if (optionalActions & Net::LoginHandler::ChangeEmail) { + // TRANSLATORS: char select dialog. button. mChangeEmailButton = new Button(this, _("Change Email"), "change_email", this); placer(n, 0, mChangeEmailButton); @@ -158,6 +168,7 @@ CharSelectDialog::CharSelectDialog(LoginData *const data): } else { + // TRANSLATORS: char select dialog name setCaption(strprintf(_("Account %s"), mLoginData->username.c_str())); mCharacterView = new CharacterViewSmall( this, &mCharacterEntries, mPadding); @@ -231,6 +242,7 @@ void CharSelectDialog::action(const gcn::ActionEvent &event) return; const std::string msg = strprintf( + // TRANSLATORS: char select dialog. player info message. _("Hp: %u/%u\nMp: %u/%u\nLevel: %u\n" "Experience: %u\nMoney: %s"), character->data.mAttributes[PlayerInfo::HP], @@ -272,6 +284,7 @@ void CharSelectDialog::action(const gcn::ActionEvent &event) } else { + // TRANSLATORS: error message new OkDialog(_("Error"), _("Incorrect password"), DIALOG_ERROR); } mDeleteIndex = -1; @@ -400,6 +413,7 @@ void CharSelectDialog::askPasswordForDeletion(const int index) { mDeleteIndex = index; mDeleteDialog = new TextDialog( + // TRANSLATORS: char deletion question. _("Enter password for deleting character"), _("Enter password:"), this, true); mDeleteDialog->setActionEventId("try delete character"); @@ -546,7 +560,13 @@ void CharSelectDialog::updateState() mPlayButton->setEnabled(true); if (mCharacterEntries[idx]->getCharacter()) + { + // TRANSLATORS: char select dialog. button. mPlayButton->setCaption(_("Play")); + } else + { + // TRANSLATORS: char select dialog. button. mPlayButton->setCaption(_("Create")); + } } |