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author | Andrei Karas <akaras@inbox.ru> | 2012-08-21 00:45:24 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-08-21 00:45:24 +0300 |
commit | cfa5391c1be51ef49380e398a72c813255d6316e (patch) | |
tree | 32e9f77ae80e72a6388923dddb90721e661394e5 /src/gui/botcheckerwindow.cpp | |
parent | 31acb66791e27b6cfa846302156ad2e7a88f5f04 (diff) | |
download | plus-cfa5391c1be51ef49380e398a72c813255d6316e.tar.gz plus-cfa5391c1be51ef49380e398a72c813255d6316e.tar.bz2 plus-cfa5391c1be51ef49380e398a72c813255d6316e.tar.xz plus-cfa5391c1be51ef49380e398a72c813255d6316e.zip |
first part of checks and style fixes.
Diffstat (limited to 'src/gui/botcheckerwindow.cpp')
-rw-r--r-- | src/gui/botcheckerwindow.cpp | 64 |
1 files changed, 32 insertions, 32 deletions
diff --git a/src/gui/botcheckerwindow.cpp b/src/gui/botcheckerwindow.cpp index 7ef349916..7a4aa99e6 100644 --- a/src/gui/botcheckerwindow.cpp +++ b/src/gui/botcheckerwindow.cpp @@ -40,23 +40,21 @@ #include "actorspritemanager.h" #include "configuration.h" #include "localplayer.h" -#include "main.h" #include "utils/gettext.h" -#include "utils/stringutils.h" #include "debug.h" -#define COLUMNS_NR 5 // name plus listbox -#define NAME_COLUMN 0 -#define TIME_COLUMN 1 +const int COLUMNS_NR = 5; // name plus listbox +const int NAME_COLUMN = 0; +const int TIME_COLUMN = 1; -#define ROW_HEIGHT 12 +const int ROW_HEIGHT = 12; // The following column widths really shouldn't be hardcoded but should // scale with the size of the widget... excep // that, right now, the widget doesn't exactly scale either. -#define NAME_COLUMN_WIDTH 185 -#define TIME_COLUMN_WIDTH 70 +const int NAME_COLUMN_WIDTH = 185; +const int TIME_COLUMN_WIDTH = 70; #define WIDGET_AT(row, column) (((row) * COLUMNS_NR) + column) @@ -64,6 +62,7 @@ class UsersTableModel : public TableModel { public: UsersTableModel() : + TableModel(), mPlayers(0) { playersUpdated(); @@ -89,7 +88,7 @@ public: return ROW_HEIGHT; } - virtual int getColumnWidth(int index) const + virtual int getColumnWidth(const int index) const { if (index == NAME_COLUMN) return NAME_COLUMN_WIDTH; @@ -97,7 +96,7 @@ public: return TIME_COLUMN_WIDTH; } - virtual void playersUpdated() + void playersUpdated() { signalBeforeUpdate(); @@ -110,7 +109,7 @@ public: for (ActorSprites::const_iterator i = beings.begin(), i_end = beings.end(); i != i_end; ++i) { - Being *being = dynamic_cast<Being*>(*i); + Being *const being = dynamic_cast<Being*>(*i); if (being && being->getType() == Being::PLAYER && being != player_node && being->getName() != "") @@ -120,14 +119,14 @@ public: } } - unsigned int curTime = cur_time; + const unsigned int curTime = cur_time; // set up widgets for (unsigned int r = 0; r < mPlayers.size(); ++r) { if (!mPlayers.at(r)) continue; - const Being *player = mPlayers.at(r); + const Being *const player = mPlayers.at(r); std::string name = player->getName(); gcn::Widget *widget = new Label(name); @@ -177,16 +176,16 @@ public: if (curTime - player->getTestTime() > 2 * 60) { - int attack = curTime - (player->getAttackTime() + const int attack = curTime - (player->getAttackTime() ? player->getAttackTime() : player->getTestTime()); - int talk = curTime - (player->getTalkTime() + const int talk = curTime - (player->getTalkTime() ? player->getTalkTime() : player->getTestTime()) - attack; - int move = curTime - (player->getMoveTime() + const int move = curTime - (player->getMoveTime() ? player->getMoveTime() : player->getTestTime()) - attack; - int other = curTime - (player->getOtherTime() + const int other = curTime - (player->getOtherTime() ? player->getMoveTime() : player->getOtherTime()) - attack; @@ -241,12 +240,12 @@ public: } - virtual gcn::Widget *getElementAt(int row, int column) const + virtual gcn::Widget *getElementAt(const int row, const int column) const { return mWidgets[WIDGET_AT(row, column)]; } - virtual void freeWidgets() + void freeWidgets() { for (std::vector<gcn::Widget *>::const_iterator it = mWidgets.begin(); it != mWidgets.end(); ++it) @@ -265,24 +264,29 @@ protected: BotCheckerWindow::BotCheckerWindow(): Window(_("Bot Checker"), false, nullptr, "botchecker.xml"), + ActionListener(), + mTableModel(new UsersTableModel()), + mTable(new GuiTable(mTableModel)), + playersScrollArea(new ScrollArea(mTable, true, + "bochecker_background.xml")), + mPlayerTableTitleModel(new StaticTableModel(1, COLUMNS_NR)), + mPlayerTitleTable(new GuiTable(mPlayerTableTitleModel)), + mIncButton(new Button(_("Reset"), "reset", this)), + mLastUpdateTime(0), + mNeedUpdate(false), mEnabled(false) { - int w = 500; - int h = 250; + const int w = 500; + const int h = 250; setSaveVisible(true); - mLastUpdateTime = 0; - mNeedUpdate = false; - mTableModel = new UsersTableModel(); - mTable = new GuiTable(mTableModel); mTable->setOpaque(false); mTable->setLinewiseSelection(true); mTable->setWrappingEnabled(true); mTable->setActionEventId("skill"); mTable->addActionListener(this); - mPlayerTableTitleModel = new StaticTableModel(1, COLUMNS_NR); mPlayerTableTitleModel->fixColumnWidth(NAME_COLUMN, NAME_COLUMN_WIDTH); for (int f = 0; f < 4; f++) @@ -291,7 +295,6 @@ BotCheckerWindow::BotCheckerWindow(): TIME_COLUMN_WIDTH); } - mPlayerTitleTable = new GuiTable(mPlayerTableTitleModel); mPlayerTitleTable->setHeight(1); mPlayerTableTitleModel->set(0, 0, new Label(_("Name"))); @@ -307,10 +310,7 @@ BotCheckerWindow::BotCheckerWindow(): setStickyButtonLock(true); setDefaultSize(w, h, ImageRect::CENTER); - playersScrollArea = new ScrollArea(mTable, - true, "bochecker_background.xml"); - mIncButton = new Button(_("Reset"), "reset", this); playersScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); mPlayerTitleTable->setPosition(getPadding(), getPadding()); @@ -348,7 +348,7 @@ void BotCheckerWindow::slowLogic() { if (mEnabled && mTableModel) { - unsigned int nowTime = cur_time; + const unsigned int nowTime = cur_time; if (nowTime - mLastUpdateTime > 5 && mNeedUpdate) { mTableModel->playersUpdated(); @@ -392,7 +392,7 @@ void BotCheckerWindow::reset() for (ActorSprites::const_iterator i = beings.begin(), i_end = beings.end(); i != i_end; ++i) { - Being *being = dynamic_cast<Being*>(*i); + Being *const being = dynamic_cast<Being*>(*i); if (being && being->getType() == Being::PLAYER && being != player_node && being->getName() != "") |