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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-01-21 12:30:36 +0100 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-01-30 19:53:07 +0300 |
commit | 8292b80eac900ec5dd75d184063b7b35934e800a (patch) | |
tree | 3ce68afff38d75d0cb1cdb89260f2b49f232e86a /src/graphics.h | |
parent | 502a0a0163e702af7334979a2eabfc4826a94091 (diff) | |
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Allow resizing of the game in windowed mode
Window positions are semi-smartly corrected as a result of the resize.
Not supported when using OpenGL on Windows for now.
Reviewed-by: Yohann Ferreira
Conflicts:
src/client.cpp
src/client.h
src/game.cpp
src/gui/gui.cpp
src/gui/widgets/window.cpp
Diffstat (limited to 'src/graphics.h')
-rw-r--r-- | src/graphics.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/graphics.h b/src/graphics.h index 4c47e690d..7fab02cbb 100644 --- a/src/graphics.h +++ b/src/graphics.h @@ -105,6 +105,11 @@ class Graphics : public gcn::SDLGraphics bool setFullscreen(bool fs); /** + * Resize the window to the specified size. + */ + bool resize(int width, int height); + + /** * Blits an image onto the screen. * * @return <code>true</code> if the image was blitted properly |