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author | Andrei Karas <akaras@inbox.ru> | 2013-08-24 13:22:54 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-08-24 21:08:17 +0300 |
commit | c63a2a04e47c361a7254b0749298de84a6f331fa (patch) | |
tree | 3d7ccae75c1d8bfd6adb6937c269c17139e3e9e1 /src/game.h | |
parent | 9b727d191c9cea2324a8505296b08d0719a49207 (diff) | |
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add minimize/maximize event handling in game class for SDL2.
Diffstat (limited to 'src/game.h')
-rw-r--r-- | src/game.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game.h b/src/game.h index 6eb26f2dc..fcef8b161 100644 --- a/src/game.h +++ b/src/game.h @@ -84,10 +84,16 @@ class Game final void handleMove(); +#ifdef USE_SDL2 + void handleSDL2WindowEvent(const SDL_Event &event); +#else void handleActive(const SDL_Event &event); +#endif void changeMap(const std::string &mapName); + void updateFrameRate(int fpsLimit); + /** * Returns the currently active map. */ |