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author | Andrei Karas <akaras@inbox.ru> | 2011-10-30 20:55:07 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-10-30 20:55:07 +0300 |
commit | b2a0d0719989384171061edff8d720a9ab33467f (patch) | |
tree | a6c87e6e5f3ea28eeaa174634d631428e089c812 /src/game.cpp | |
parent | 2c3c118c03ece5cad2b73affffbcbbc5a5746c7a (diff) | |
download | plus-b2a0d0719989384171061edff8d720a9ab33467f.tar.gz plus-b2a0d0719989384171061edff8d720a9ab33467f.tar.bz2 plus-b2a0d0719989384171061edff8d720a9ab33467f.tar.xz plus-b2a0d0719989384171061edff8d720a9ab33467f.zip |
Remove duplicate getAway function.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game.cpp b/src/game.cpp index 6ed2c2239..31d41df78 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -785,7 +785,7 @@ void Game::handleInput() if (keyboard.isEnabled() && !chatWindow->isInputFocused() && !setupWindow->isVisible() - && !player_node->getAwayMode() + && !player_node->getAway() && !NpcDialog::isAnyInputFocused() && !InventoryWindow::isAnyInputFocused()) { @@ -833,7 +833,7 @@ void Game::handleInput() if ((!chatWindow || !chatWindow->isInputFocused()) && !gui->getFocusHandler()->getModalFocused() - && !player_node->getAwayMode()) + && !player_node->getAway()) { NpcDialog *dialog = NpcDialog::getActive(); if (keyboard.isKeyActive(keyboard.KEY_OK) @@ -957,7 +957,7 @@ void Game::handleInput() && !gui->getFocusHandler()->getModalFocused() && mValidSpeed && (!setupWindow || !setupWindow->isVisible()) - && (!player_node || !player_node->getAwayMode()) + && (!player_node || !player_node->getAway()) && !NpcDialog::isAnyInputFocused() && !InventoryWindow::isAnyInputFocused()) { @@ -1147,7 +1147,7 @@ void Game::handleInput() if (keyboard.isEnabled() && (!chatWindow || !chatWindow->isInputFocused()) && !NpcDialog::isAnyInputFocused() - && (!player_node || !player_node->getAwayMode()) + && (!player_node || !player_node->getAway()) && !keyboard.isKeyActive(keyboard.KEY_TARGET) && !keyboard.isKeyActive(keyboard.KEY_UNTARGET) && !InventoryWindow::isAnyInputFocused()) @@ -1367,7 +1367,7 @@ void Game::handleInput() if (event.active.gain) { // window restore Client::setIsMinimized(false); - if (!player_node && !player_node->getAwayMode()) + if (!player_node && !player_node->getAway()) fpsLimit = config.getIntValue("fpslimit"); if (player_node) player_node->setHalfAway(false); @@ -1375,7 +1375,7 @@ void Game::handleInput() else { // window minimisation Client::setIsMinimized(true); - if (player_node && !player_node->getAwayMode()) + if (player_node && !player_node->getAway()) { fpsLimit = config.getIntValue("altfpslimit"); player_node->setHalfAway(true); @@ -1391,7 +1391,7 @@ void Game::handleInput() if (event.active.state & SDL_APPMOUSEFOCUS) Client::setMouseFocused(event.active.gain); - if (player_node && player_node->getAwayMode()) + if (player_node && player_node->getAway()) { if (Client::getInputFocused() || Client::getMouseFocused()) fpsLimit = config.getIntValue("fpslimit"); @@ -1429,7 +1429,7 @@ void Game::handleInput() } // End while // If the user is configuring the keys then don't respond. - if (!player_node || !keyboard.isEnabled() || player_node->getAwayMode()) + if (!player_node || !keyboard.isEnabled() || player_node->getAway()) return; if (keyboard.isKeyActive(keyboard.KEY_WEAR_OUTFIT) |