diff options
author | Andrei Karas <akaras@inbox.ru> | 2013-09-22 20:33:33 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2013-09-22 20:33:33 +0300 |
commit | 0dbe22fd77994c05fcd587363b726c22c40b1917 (patch) | |
tree | b26f3904e1a07d2f5769cac4260adf75387f75e8 /src/game.cpp | |
parent | ce1b6c9c3c0166853089a247add9c2baa016c5f0 (diff) | |
download | plus-0dbe22fd77994c05fcd587363b726c22c40b1917.tar.gz plus-0dbe22fd77994c05fcd587363b726c22c40b1917.tar.bz2 plus-0dbe22fd77994c05fcd587363b726c22c40b1917.tar.xz plus-0dbe22fd77994c05fcd587363b726c22c40b1917.zip |
add support for show/hide keyboard in SDL2 on Android.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp index debc28515..ea47f3b08 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1053,9 +1053,7 @@ void Game::handleInput() client->setState(STATE_EXIT); break; #ifdef ANDROID -#ifdef USE_SDL2 - // +++ probably need add support -#else +#ifndef USE_SDL2 case SDL_KEYBOARDSHOW: client->updateScreenKeyboard(event.user.code); break; |