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author | Andrei Karas <akaras@inbox.ru> | 2013-08-23 21:49:42 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-08-24 21:08:16 +0300 |
commit | e8a4474319aca4a32869fa1ebb8b5ebbd98237f6 (patch) | |
tree | 889a347ac3fb3998566fe07d2c170ad5748aa1f3 /src/game.cpp | |
parent | 1a59946dd91a9de55f114413a520bf36204222ff (diff) | |
download | plus-e8a4474319aca4a32869fa1ebb8b5ebbd98237f6.tar.gz plus-e8a4474319aca4a32869fa1ebb8b5ebbd98237f6.tar.bz2 plus-e8a4474319aca4a32869fa1ebb8b5ebbd98237f6.tar.xz plus-e8a4474319aca4a32869fa1ebb8b5ebbd98237f6.zip |
save Client object into global variable.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 11 |
1 files changed, 1 insertions, 10 deletions
diff --git a/src/game.cpp b/src/game.cpp index f4dc97ed6..80408f836 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -972,16 +972,7 @@ void Game::handleInput() #ifdef USE_SDL2 case SDL_WINDOWEVENT: { - switch (event.window.event) - { - // +++ need add other window events - case SDL_WINDOWEVENT_RESIZED: - Client::resize(event.window.data1, - event.window.data2, false); - break; - default: - break; - } + client->handleSDL2WindowEvent(event); break; } #else |