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author | Andrei Karas <akaras@inbox.ru> | 2011-03-13 21:23:33 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-03-13 21:59:10 +0200 |
commit | bf32ca896ccf51385eb67812088ba5861ca2ede2 (patch) | |
tree | 02cc6a7f8de3ef48b6092668368f3b5ba8f35683 /src/game.cpp | |
parent | 774e86e8d2f8d787fb3b3a865cd500f166153c96 (diff) | |
download | plus-bf32ca896ccf51385eb67812088ba5861ca2ede2.tar.gz plus-bf32ca896ccf51385eb67812088ba5861ca2ede2.tar.bz2 plus-bf32ca896ccf51385eb67812088ba5861ca2ede2.tar.xz plus-bf32ca896ccf51385eb67812088ba5861ca2ede2.zip |
Add ability to remap maps to different files.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp index fe459f804..21758f66b 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -92,6 +92,7 @@ #include "net/playerhandler.h" #include "resources/imagewriter.h" +#include "resources/mapdb.h" #include "resources/mapreader.h" #include "resources/resourcemanager.h" @@ -1386,12 +1387,15 @@ void Game::changeMap(const std::string &mapPath) std::string fullMap = paths.getValue("maps", "maps/") + mMapName + ".tmx"; + std::string realFullMap = paths.getValue("maps", "maps/") + + MapDB::getMapName(mMapName) + ".tmx"; + ResourceManager *resman = ResourceManager::getInstance(); - if (!resman->exists(fullMap)) - fullMap += ".gz"; + if (!resman->exists(realFullMap)) + realFullMap += ".gz"; // Attempt to load the new map - Map *newMap = MapReader::readMap(fullMap); + Map *newMap = MapReader::readMap(fullMap, realFullMap); if (!newMap) { |