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author | Andrei Karas <akaras@inbox.ru> | 2011-09-09 00:47:31 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-09-09 00:47:57 +0300 |
commit | e72f26151bca6c5a73d0377e385c0f7dd7cab3aa (patch) | |
tree | 6960f1846e0258a5f3658cae6e2f40f643074e3f /src/game.cpp | |
parent | f1c17766c66394ce875854430f8f028c0fa5b3a5 (diff) | |
download | plus-e72f26151bca6c5a73d0377e385c0f7dd7cab3aa.tar.gz plus-e72f26151bca6c5a73d0377e385c0f7dd7cab3aa.tar.bz2 plus-e72f26151bca6c5a73d0377e385c0f7dd7cab3aa.tar.xz plus-e72f26151bca6c5a73d0377e385c0f7dd7cab3aa.zip |
Add to inventory filter by letters from item names.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 19 |
1 files changed, 13 insertions, 6 deletions
diff --git a/src/game.cpp b/src/game.cpp index 5a372a6bd..aaa9694bf 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -785,7 +785,8 @@ void Game::handleInput() && !chatWindow->isInputFocused() && !setupWindow->isVisible() && !player_node->getAwayMode() - && !NpcDialog::isAnyInputFocused()) + && !NpcDialog::isAnyInputFocused() + && !InventoryWindow::isAnyInputFocused()) { bool wearOutfit = false; bool copyOutfit = false; @@ -848,8 +849,11 @@ void Game::handleInput() } if (keyboard.isKeyActive(keyboard.KEY_TOGGLE_CHAT)) { - if (chatWindow->requestChatFocus()) - used = true; + if (!InventoryWindow::isAnyInputFocused()) + { + if (chatWindow->requestChatFocus()) + used = true; + } } if (dialog) { @@ -861,7 +865,8 @@ void Game::handleInput() } if ((!chatWindow->isInputFocused() && - !NpcDialog::isAnyInputFocused()) + !NpcDialog::isAnyInputFocused() && + !InventoryWindow::isAnyInputFocused()) || (event.key.keysym.mod & KMOD_ALT)) { if (keyboard.isKeyActive(keyboard.KEY_PREV_CHAT_TAB)) @@ -948,7 +953,8 @@ void Game::handleInput() && mValidSpeed && !setupWindow->isVisible() && !player_node->getAwayMode() - && !NpcDialog::isAnyInputFocused()) + && !NpcDialog::isAnyInputFocused() + && !InventoryWindow::isAnyInputFocused()) { switch (tKey) { @@ -1085,7 +1091,8 @@ void Game::handleInput() && !chatWindow->isInputFocused() && !NpcDialog::isAnyInputFocused() && !player_node->getAwayMode() - && !keyboard.isKeyActive(keyboard.KEY_TARGET)) + && !keyboard.isKeyActive(keyboard.KEY_TARGET) + && !InventoryWindow::isAnyInputFocused()) { const int tKey = keyboard.getKeyIndex(event.key.keysym.sym); |