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author | Andrei Karas <akaras@inbox.ru> | 2011-09-09 22:10:53 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-09-09 22:11:30 +0300 |
commit | 703a3c4df3732e3e88559147001260f3355d42d6 (patch) | |
tree | fcaf8919cf734429374e4bb9a83b2b4a33835d1d /src/game.cpp | |
parent | 3a875a0026936d4bcb3bd1c2b6e8ac547cd5e27e (diff) | |
download | plus-703a3c4df3732e3e88559147001260f3355d42d6.tar.gz plus-703a3c4df3732e3e88559147001260f3355d42d6.tar.bz2 plus-703a3c4df3732e3e88559147001260f3355d42d6.tar.xz plus-703a3c4df3732e3e88559147001260f3355d42d6.zip |
Continue fix for shadow variables/methods errors.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game.cpp b/src/game.cpp index a0635f42f..3c7579d78 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -972,7 +972,7 @@ void Game::handleInput() break; case KeyboardConfig::KEY_MAGIC_INMA1: - actorSpriteManager->healTarget(player_node); + actorSpriteManager->healTarget(); setValidSpeed(); break; @@ -1094,7 +1094,7 @@ void Game::handleInput() && !keyboard.isKeyActive(keyboard.KEY_TARGET) && !InventoryWindow::isAnyInputFocused()) { - const int tKey = keyboard.getKeyIndex(event.key.keysym.sym); +// const int tKey = keyboard.getKeyIndex(event.key.keysym.sym); if (setupWindow->isVisible()) { |