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authorAndrei Karas <akaras@inbox.ru>2011-09-09 22:10:53 +0300
committerAndrei Karas <akaras@inbox.ru>2011-09-09 22:11:30 +0300
commit703a3c4df3732e3e88559147001260f3355d42d6 (patch)
treefcaf8919cf734429374e4bb9a83b2b4a33835d1d /src/game.cpp
parent3a875a0026936d4bcb3bd1c2b6e8ac547cd5e27e (diff)
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Continue fix for shadow variables/methods errors.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game.cpp b/src/game.cpp
index a0635f42f..3c7579d78 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -972,7 +972,7 @@ void Game::handleInput()
break;
case KeyboardConfig::KEY_MAGIC_INMA1:
- actorSpriteManager->healTarget(player_node);
+ actorSpriteManager->healTarget();
setValidSpeed();
break;
@@ -1094,7 +1094,7 @@ void Game::handleInput()
&& !keyboard.isKeyActive(keyboard.KEY_TARGET)
&& !InventoryWindow::isAnyInputFocused())
{
- const int tKey = keyboard.getKeyIndex(event.key.keysym.sym);
+// const int tKey = keyboard.getKeyIndex(event.key.keysym.sym);
if (setupWindow->isVisible())
{