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author | Andrei Karas <akaras@inbox.ru> | 2011-01-02 01:48:38 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-02 02:41:24 +0200 |
commit | 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch) | |
tree | ff8eab35e732bc0749fc11677c8873a7b3a58704 /src/game.cpp | |
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana
and my private repository.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 1501 |
1 files changed, 1501 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp new file mode 100644 index 000000000..c0abdf543 --- /dev/null +++ b/src/game.cpp @@ -0,0 +1,1501 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "game.h" + +#include "gui/npcdialog.h" + +#include "actorspritemanager.h" +#include "actorsprite.h" +#include "channelmanager.h" +#include "client.h" +#include "commandhandler.h" +#include "configuration.h" +#include "effectmanager.h" +#include "event.h" +#include "spellmanager.h" +#include "emoteshortcut.h" +#include "graphics.h" +#include "itemshortcut.h" +#include "dropshortcut.h" +#include "spellshortcut.h" +#include "joystick.h" +#include "keyboardconfig.h" +#include "localplayer.h" +#include "log.h" +#include "map.h" +#include "particle.h" +#include "playerrelations.h" +#include "sound.h" + +#include "gui/botcheckerwindow.h" +#include "gui/buysell.h" +#include "gui/chat.h" +#include "gui/confirmdialog.h" +#include "gui/debugwindow.h" +#include "gui/equipmentwindow.h" +#include "gui/gui.h" +#include "gui/help.h" +#include "gui/inventorywindow.h" +#include "gui/killstats.h" +#include "gui/minimap.h" +#include "gui/ministatus.h" +#include "gui/npcpostdialog.h" +#include "gui/okdialog.h" +#include "gui/outfitwindow.h" +#include "gui/sdlinput.h" +#include "gui/setup.h" +#include "gui/shopwindow.h" +#include "gui/shortcutwindow.h" +#include "gui/socialwindow.h" +#include "gui/specialswindow.h" +#include "gui/skilldialog.h" +#include "gui/statuswindow.h" +#include "gui/quitdialog.h" +#include "gui/textdialog.h" +#include "gui/trade.h" +#include "gui/viewport.h" +#include "gui/windowmenu.h" +#include "gui/whoisonline.h" + +#include "gui/widgets/battletab.h" +#include "gui/widgets/chattab.h" +#include "gui/widgets/dropshortcutcontainer.h" +#include "gui/widgets/emoteshortcutcontainer.h" +#include "gui/widgets/itemshortcutcontainer.h" +#include "gui/widgets/spellshortcutcontainer.h" +#include "gui/widgets/tradetab.h" + +#include "net/gamehandler.h" +#include "net/generalhandler.h" +#include "net/net.h" +#include "net/packetcounters.h" +#include "net/playerhandler.h" + +#include "resources/imagewriter.h" +#include "resources/mapreader.h" +#include "resources/resourcemanager.h" + +#include "utils/gettext.h" +#include "utils/mkdir.h" + +#include <guichan/exception.hpp> +#include <guichan/focushandler.hpp> + +#include <physfs.h> + +#include <fstream> +#include <sstream> +#include <string> + +#include "mumblemanager.h" + +Joystick *joystick = NULL; + +OkDialog *weightNotice = NULL; +OkDialog *deathNotice = NULL; +QuitDialog *quitDialog = NULL; +OkDialog *disconnectedDialog = NULL; + +ChatWindow *chatWindow; +StatusWindow *statusWindow; +MiniStatusWindow *miniStatusWindow; +InventoryWindow *inventoryWindow; +ShopWindow *shopWindow; +SkillDialog *skillDialog; +Minimap *minimap; +EquipmentWindow *equipmentWindow; +TradeWindow *tradeWindow; +HelpWindow *helpWindow; +DebugWindow *debugWindow; +ShortcutWindow *itemShortcutWindow; +ShortcutWindow *emoteShortcutWindow; +OutfitWindow *outfitWindow; +SpecialsWindow *specialsWindow; +ShortcutWindow *dropShortcutWindow; +ShortcutWindow *spellShortcutWindow; +WhoIsOnline *whoIsOnline; +KillStats *killStats; +BotCheckerWindow *botCheckerWindow; +SocialWindow *socialWindow; +WindowMenu *windowMenu; + +ActorSpriteManager *actorSpriteManager = NULL; +ChannelManager *channelManager = NULL; +CommandHandler *commandHandler = NULL; +MumbleManager *mumbleManager = NULL; +Particle *particleEngine = NULL; +EffectManager *effectManager = NULL; +SpellManager *spellManager = NULL; +Viewport *viewport = NULL; /**< Viewport on the map. */ + +ChatTab *localChatTab = NULL; +ChatTab *debugChatTab = NULL; +TradeTab *tradeChatTab = NULL; +BattleTab *battleChatTab = NULL; + +/** + * Initialize every game sub-engines in the right order + */ +static void initEngines() +{ + Mana::Event::trigger(CHANNEL_GAME, Mana::Event(EVENT_ENGINESINITALIZING)); + + actorSpriteManager = new ActorSpriteManager; + commandHandler = new CommandHandler; + channelManager = new ChannelManager; + effectManager = new EffectManager; + + particleEngine = new Particle(NULL); + particleEngine->setupEngine(); + + Mana::Event::trigger(CHANNEL_GAME, Mana::Event(EVENT_ENGINESINITALIZED)); +} + +/** + * Create all the various globally accessible gui windows + */ +static void createGuiWindows() +{ + Mana::Event::trigger(CHANNEL_GAME, Mana::Event(EVENT_GUIWINDOWSLOADING)); + + if (setupWindow) + setupWindow->clearWindowsForReset(); + + if (emoteShortcut) + emoteShortcut->load(); + + // Create dialogs + chatWindow = new ChatWindow; + tradeWindow = new TradeWindow; + equipmentWindow = new EquipmentWindow(PlayerInfo::getEquipment()); + statusWindow = new StatusWindow; + miniStatusWindow = new MiniStatusWindow; + inventoryWindow = new InventoryWindow(PlayerInfo::getInventory()); + shopWindow = new ShopWindow; + skillDialog = new SkillDialog; + minimap = new Minimap; + helpWindow = new HelpWindow; + debugWindow = new DebugWindow; + itemShortcutWindow = new ShortcutWindow("ItemShortcut"); + for (int f = 0; f < SHORTCUT_TABS; f ++) + { + itemShortcutWindow->addTab(toString(f + 1), + new ItemShortcutContainer(f)); + } + + emoteShortcutWindow = new ShortcutWindow("EmoteShortcut", + new EmoteShortcutContainer); + outfitWindow = new OutfitWindow(); + specialsWindow = new SpecialsWindow(); + dropShortcutWindow = new ShortcutWindow("DropShortcut", + new DropShortcutContainer); + spellShortcutWindow = new ShortcutWindow("SpellShortcut", + new SpellShortcutContainer, + 265, 310); + botCheckerWindow = new BotCheckerWindow(); + whoIsOnline = new WhoIsOnline(); + killStats = new KillStats; + socialWindow = new SocialWindow(); + + localChatTab = new ChatTab(_("General")); + localChatTab->setAllowHighlight(false); + localChatTab->loadFromLogFile("#General"); + + debugChatTab = new ChatTab(_("Debug")); + debugChatTab->setAllowHighlight(false); + + if (config.getBoolValue("enableTradeTab")) + { + tradeChatTab = new TradeTab; + tradeChatTab->setAllowHighlight(false); + } + else + { + tradeChatTab = 0; + } + + if (config.getBoolValue("enableBattleTab")) + { + battleChatTab = new BattleTab; + battleChatTab->setAllowHighlight(false); + } + else + { + battleChatTab = 0; + } + + if (config.getBoolValue("logToChat")) + logger->setChatWindow(chatWindow); + + if (!isSafeMode && chatWindow) + chatWindow->loadState(); + + if (setupWindow) + setupWindow->externalUpdate(); + + Mana::Event::trigger(CHANNEL_GAME, Mana::Event(EVENT_GUIWINDOWSLOADED)); +} + +#define del_0(X) { delete X; X = 0; } + +/** + * Destroy all the globally accessible gui windows + */ +static void destroyGuiWindows() +{ + Mana::Event::trigger(CHANNEL_GAME, Mana::Event(EVENT_GUIWINDOWSUNLOADING)); + + logger->setChatWindow(NULL); + if (whoIsOnline) + whoIsOnline->setAllowUpdate(false); + + del_0(windowMenu); + del_0(localChatTab) // Need to do this first, so it can remove itself + del_0(debugChatTab) + del_0(tradeChatTab) + del_0(battleChatTab) + logger->log("start deleting"); + del_0(chatWindow) + logger->log("end deleting"); + del_0(statusWindow) + del_0(miniStatusWindow) + del_0(inventoryWindow) + del_0(shopWindow) + del_0(skillDialog) + del_0(minimap) + del_0(equipmentWindow) + del_0(tradeWindow) + del_0(helpWindow) + del_0(debugWindow) + del_0(itemShortcutWindow) + del_0(emoteShortcutWindow) + del_0(outfitWindow) + del_0(specialsWindow) + del_0(socialWindow) + del_0(dropShortcutWindow); + del_0(spellShortcutWindow); + del_0(botCheckerWindow); + del_0(whoIsOnline); + del_0(killStats); + + Mana::Event::trigger(CHANNEL_GAME, Mana::Event(EVENT_GUIWINDOWSUNLOADED)); +} + +Game *Game::mInstance = 0; + +Game::Game(): + mLastTarget(ActorSprite::UNKNOWN), + mCurrentMap(0), mMapName(""), + mValidSpeed(true), mLastAction(0) +{ + spellManager = new SpellManager; + spellShortcut = new SpellShortcut; + + assert(!mInstance); + mInstance = this; + + disconnectedDialog = NULL; + + // Create the viewport + viewport = new Viewport; + viewport->setDimension(gcn::Rectangle(0, 0, graphics->getWidth(), + graphics->getHeight())); + + gcn::Container *top = static_cast<gcn::Container*>(gui->getTop()); + top->add(viewport); + viewport->requestMoveToBottom(); + + createGuiWindows(); + + windowMenu = new WindowMenu; +// mWindowMenu = windowMenu; + + windowContainer->add(windowMenu); + + initEngines(); + + // Initialize beings + actorSpriteManager->setPlayer(player_node); + + /* + * To prevent the server from sending data before the client + * has initialized, I've modified it to wait for a "ping" + * from the client to complete its initialization + * + * Note: This only affects the latest eAthena version. This + * packet is handled by the older version, but its response + * is ignored by the client + */ + Net::getGameHandler()->ping(tick_time); + + Joystick::init(); + // TODO: The user should be able to choose which one to use + // Open the first device + if (Joystick::getNumberOfJoysticks() > 0) + joystick = new Joystick(0); + + if (setupWindow) + setupWindow->setInGame(true); + clearKeysArray(); + + Mana::Event::trigger(CHANNEL_GAME, Mana::Event(EVENT_CONSTRUCTED)); +} + +Game::~Game() +{ + config.write(); + serverConfig.write(); +// delete mWindowMenu; +// mWindowMenu = 0; + + destroyGuiWindows(); + + del_0(actorSpriteManager) + if (Client::getState() != STATE_CHANGE_MAP) + del_0(player_node) + del_0(channelManager) + del_0(commandHandler) + del_0(effectManager); + del_0(joystick) + del_0(particleEngine) + del_0(viewport) + del_0(mCurrentMap) + del_0(spellManager); + del_0(spellShortcut); + del_0(mumbleManager); + + mInstance = 0; + + Mana::Event::trigger(CHANNEL_GAME, Mana::Event(EVENT_DESTRUCTED)); +} + +static bool saveScreenshot() +{ + static unsigned int screenshotCount = 0; + + SDL_Surface *screenshot = graphics->getScreenshot(); + if (!screenshot) + return false; + + // Search for an unused screenshot name + std::stringstream filenameSuffix; + std::stringstream filename; + std::fstream testExists; + std::string screenshotDirectory = Client::getScreenshotDirectory(); + bool found = false; + + if (mkdir_r(screenshotDirectory.c_str()) != 0) + { + logger->log("Directory %s doesn't exist and can't be created! " + "Setting screenshot directory to home.", + screenshotDirectory.c_str()); + screenshotDirectory = std::string(PHYSFS_getUserDir()); + } + + do + { + screenshotCount++; + filenameSuffix.str(""); + filename.str(""); + filename << screenshotDirectory << "/"; + filenameSuffix << branding.getValue("appShort", "ManaPlus") + << "_Screenshot_" << screenshotCount << ".png"; + filename << filenameSuffix.str(); + testExists.open(filename.str().c_str(), std::ios::in); + found = !testExists.is_open(); + testExists.close(); + } + while (!found); + + const bool success = ImageWriter::writePNG(screenshot, filename.str()); + + if (success) + { + std::stringstream chatlogentry; + // TODO: Make it one complete gettext string below + chatlogentry << _("Screenshot saved as ") << filenameSuffix.str(); + if (localChatTab) + localChatTab->chatLog(chatlogentry.str(), BY_SERVER); + } + else + { + if (localChatTab) + { + localChatTab->chatLog(_("Saving screenshot failed!"), + BY_SERVER); + } + logger->log1("Error: could not save screenshot."); + } + + SDL_FreeSurface(screenshot); + + return success; +} + +void Game::logic() +{ + handleInput(); + + // Handle all necessary game logic + ActorSprite::actorLogic(); + if (actorSpriteManager) + actorSpriteManager->logic(); + if (particleEngine) + particleEngine->update(); + if (mCurrentMap) + mCurrentMap->update(); + + cur_time = static_cast<int>(time(0)); + Being::reReadConfig(); + if (killStats) + killStats->recalcStats(); + if (shopWindow) + shopWindow->updateTimes(); + PacketCounters::update(); + + // Handle network stuff + if (!Net::getGameHandler()->isConnected()) + { + if (Client::getState() == STATE_CHANGE_MAP) + return; // Not a problem here + + if (Client::getState() != STATE_ERROR) + errorMessage = _("The connection to the server was lost."); + + + if (!disconnectedDialog) + { + disconnectedDialog = new OkDialog(_("Network Error"), + errorMessage); + disconnectedDialog->addActionListener(&errorListener); + disconnectedDialog->requestMoveToTop(); + } + } +} + +/** + * The huge input handling method. + */ +void Game::handleInput() +{ + if (joystick) + joystick->update(); + + // Events + SDL_Event event; + while (SDL_PollEvent(&event)) + { + bool used = false; + + updateHistory(event); + checkKeys(); + + // Keyboard events (for discontinuous keys) + if (event.type == SDL_KEYDOWN) + { + gcn::Window *requestedWindow = NULL; + + if (setupWindow && setupWindow->isVisible() && + keyboard.getNewKeyIndex() > keyboard.KEY_NO_VALUE) + { + keyboard.setNewKey((int) event.key.keysym.sym); + keyboard.callbackNewKey(); + keyboard.setNewKeyIndex(keyboard.KEY_NO_VALUE); + return; + } + + // send straight to gui for certain windows + if (quitDialog || TextDialog::isActive() || + NpcPostDialog::isActive()) + { + try + { + guiInput->pushInput(event); + } + catch (gcn::Exception e) + { + const char* err = e.getMessage().c_str(); + logger->log("Warning: guichan input exception: %s", err); + } + return; + } + + if (chatWindow && !chatWindow->isInputFocused() + && keyboard.isKeyActive(keyboard.KEY_RIGHT_CLICK)) + { + int mouseX, mouseY; + SDL_GetMouseState(&mouseX, &mouseY); + + gcn::MouseEvent event2(viewport, false, false, false, false, + 0, gcn::MouseEvent::RIGHT, mouseX, mouseY, 1); + if (viewport) + viewport->mousePressed(event2); + continue; + } + + // Mode switch to emotes + if (keyboard.isKeyActive(keyboard.KEY_EMOTE)) + { + // Emotions + int emotion = keyboard.getKeyEmoteOffset(event.key.keysym.sym); + if (emotion) + { + if (emoteShortcut) + emoteShortcut->useEmote(emotion); + used = true; + setValidSpeed(); + return; + } + } + + if (keyboard.isEnabled() + && !chatWindow->isInputFocused() + && !setupWindow->isVisible() + && !player_node->getAwayMode() + && !NpcDialog::isAnyInputFocused()) + { + bool wearOutfit = false; + bool copyOutfit = false; + if (keyboard.isKeyActive(keyboard.KEY_WEAR_OUTFIT)) + wearOutfit = true; + + if (keyboard.isKeyActive(keyboard.KEY_COPY_OUTFIT)) + copyOutfit = true; + + if (wearOutfit || copyOutfit) + { + int outfitNum = outfitWindow->keyToNumber( + event.key.keysym.sym); + if (outfitNum >= 0) + { + used = true; + if (wearOutfit) + outfitWindow->wearOutfit(outfitNum); + else if (copyOutfit) + outfitWindow->copyOutfit(outfitNum); + } + else + { + if (keyboard.isKeyActive(keyboard.KEY_MOVE_RIGHT)) + outfitWindow->wearNextOutfit(); + else if (keyboard.isKeyActive(keyboard.KEY_MOVE_LEFT)) + outfitWindow->wearPreviousOutfit(); + } + setValidSpeed(); + continue; + } + else if (keyboard.isKeyActive(keyboard.KEY_MOVE_TO_POINT)) + { + int num = outfitWindow->keyToNumber( + event.key.keysym.sym); + if (socialWindow && num >= 0) + { + socialWindow->selectPortal(num); + continue; + } + } + } + + if (!chatWindow->isInputFocused() + && !gui->getFocusHandler()->getModalFocused() + && !player_node->getAwayMode()) + { + NpcDialog *dialog = NpcDialog::getActive(); + if (keyboard.isKeyActive(keyboard.KEY_OK) + && (!dialog || !dialog->isTextInputFocused())) + { + // Close the Browser if opened + if (helpWindow->isVisible()) + helpWindow->setVisible(false); + // Close the config window, cancelling changes if opened + else if (setupWindow->isVisible()) + setupWindow->action(gcn::ActionEvent(NULL, "cancel")); + else if (dialog) + dialog->action(gcn::ActionEvent(NULL, "ok")); + } + if (keyboard.isKeyActive(keyboard.KEY_TOGGLE_CHAT)) + { + if (chatWindow->requestChatFocus()) + used = true; + } + if (dialog) + { + if (keyboard.isKeyActive(keyboard.KEY_MOVE_UP)) + dialog->move(1); + else if (keyboard.isKeyActive(keyboard.KEY_MOVE_DOWN)) + dialog->move(-1); + } + } + + if ((!chatWindow->isInputFocused() && + !NpcDialog::isAnyInputFocused()) + || (event.key.keysym.mod & KMOD_ALT)) + { + if (keyboard.isKeyActive(keyboard.KEY_PREV_CHAT_TAB)) + { + chatWindow->prevTab(); + return; + } + else if (keyboard.isKeyActive(keyboard.KEY_NEXT_CHAT_TAB)) + { + chatWindow->nextTab(); + return; + } + else if (keyboard.isKeyActive(keyboard.KEY_PREV_SOCIAL_TAB)) + { + socialWindow->prevTab(); + return; + } + else if (keyboard.isKeyActive(keyboard.KEY_NEXT_SOCIAL_TAB)) + { + socialWindow->nextTab(); + return; + } + } + + const int tKey = keyboard.getKeyIndex(event.key.keysym.sym); + switch (tKey) + { + case KeyboardConfig::KEY_SCROLL_CHAT_UP: + if (chatWindow->isVisible()) + { + chatWindow->scroll(-DEFAULT_CHAT_WINDOW_SCROLL); + used = true; + } + break; + case KeyboardConfig::KEY_SCROLL_CHAT_DOWN: + if (chatWindow->isVisible()) + { + chatWindow->scroll(DEFAULT_CHAT_WINDOW_SCROLL); + used = true; + return; + } + break; + case KeyboardConfig::KEY_WINDOW_HELP: + // In-game Help + if (helpWindow->isVisible()) + helpWindow->setVisible(false); + else + { + helpWindow->loadHelp("index"); + helpWindow->requestMoveToTop(); + } + used = true; + break; + + + + // Quitting confirmation dialog + case KeyboardConfig::KEY_QUIT: + if (!chatWindow->isInputFocused()) + { + quitDialog = new QuitDialog(&quitDialog); + quitDialog->requestMoveToTop(); + return; + } + break; + default: + break; + } + + if (keyboard.isEnabled() && !chatWindow->isInputFocused() + && !gui->getFocusHandler()->getModalFocused() + && mValidSpeed + && !setupWindow->isVisible() + && !player_node->getAwayMode() + && !NpcDialog::isAnyInputFocused()) + { + switch (tKey) + { + case KeyboardConfig::KEY_QUICK_DROP: + dropShortcut->dropFirst(); + break; + + case KeyboardConfig::KEY_QUICK_DROPN: + dropShortcut->dropItems(); + break; + + case KeyboardConfig::KEY_SWITCH_QUICK_DROP: + if (!player_node->getDisableGameModifiers()) + player_node->changeQuickDropCounter(); + break; + + case KeyboardConfig::KEY_MAGIC_INMA1: + actorSpriteManager->healTarget(player_node); + setValidSpeed(); + break; + + case KeyboardConfig::KEY_MAGIC_ITENPLZ: + if (Net::getPlayerHandler()->canUseMagic() + && PlayerInfo::getAttribute(MP) >= 3) + { + actorSpriteManager->itenplz(); + } + setValidSpeed(); + break; + + case KeyboardConfig::KEY_CRAZY_MOVES: + player_node->crazyMove(); + break; + + case KeyboardConfig::KEY_CHANGE_CRAZY_MOVES_TYPE: + if (!player_node->getDisableGameModifiers()) + player_node->changeCrazyMoveType(); + break; + + case KeyboardConfig::KEY_CHANGE_PICKUP_TYPE: + if (!player_node->getDisableGameModifiers()) + player_node->changePickUpType(); + break; + + case KeyboardConfig::KEY_MOVE_TO_TARGET: + if (!keyboard.isKeyActive(keyboard.KEY_TARGET_ATTACK) + && !keyboard.isKeyActive(keyboard.KEY_ATTACK)) + { + player_node->moveToTarget(); + } + break; + + case KeyboardConfig::KEY_MOVE_TO_HOME: + if (!keyboard.isKeyActive(keyboard.KEY_TARGET_ATTACK) + && !keyboard.isKeyActive(keyboard.KEY_ATTACK)) + { + player_node->moveToHome(); + } + setValidSpeed(); + break; + + case KeyboardConfig::KEY_SET_HOME: + player_node->setHome(); + break; + + case KeyboardConfig::KEY_INVERT_DIRECTION: + if (!player_node->getDisableGameModifiers()) + player_node->invertDirection(); + break; + + case KeyboardConfig::KEY_CHANGE_ATTACK_WEAPON_TYPE: + if (!player_node->getDisableGameModifiers()) + player_node->changeAttackWeaponType(); + break; + + case KeyboardConfig::KEY_CHANGE_ATTACK_TYPE: + if (!player_node->getDisableGameModifiers()) + player_node->changeAttackType(); + break; + + case KeyboardConfig::KEY_CHANGE_FOLLOW_MODE: + if (!player_node->getDisableGameModifiers()) + player_node->changeFollowMode(); + break; + + case KeyboardConfig::KEY_CHANGE_IMITATION_MODE: + if (!player_node->getDisableGameModifiers()) + player_node->changeImitationMode(); + break; + + case KeyboardConfig::KEY_MAGIC_ATTACK: + player_node->magicAttack(); + break; + + case KeyboardConfig::KEY_SWITCH_MAGIC_ATTACK: + if (!player_node->getDisableGameModifiers()) + player_node->switchMagicAttack(); + break; + + case KeyboardConfig::KEY_CHANGE_MOVE_TO_TARGET: + if (!player_node->getDisableGameModifiers()) + player_node->changeMoveToTargetType(); + break; + + case KeyboardConfig::KEY_COPY_EQUIPED_OUTFIT: + outfitWindow->copyFromEquiped(); + break; + + case KeyboardConfig::KEY_DISABLE_GAME_MODIFIERS: + player_node->switchGameModifiers(); + break; + + case KeyboardConfig::KEY_CHANGE_AUDIO: + sound.changeAudio(); + break; + + case KeyboardConfig::KEY_AWAY: + player_node->changeAwayMode(); + setValidSpeed(); + break; + + case KeyboardConfig::KEY_CAMERA: + if (!player_node->getDisableGameModifiers()) + viewport->toggleCameraMode(); + setValidSpeed(); + break; + + default: + break; + } + } + + if (keyboard.isEnabled() + && !chatWindow->isInputFocused() + && !NpcDialog::isAnyInputFocused() + && !setupWindow->isVisible() + && !player_node->getAwayMode() + && !keyboard.isKeyActive(keyboard.KEY_TARGET)) + { + const int tKey = keyboard.getKeyIndex(event.key.keysym.sym); + + // Do not activate shortcuts if tradewindow is visible + if (itemShortcutWindow && !tradeWindow->isVisible() + && !setupWindow->isVisible()) + { + int num = itemShortcutWindow->getTabIndex(); + if (num >= 0 && num < SHORTCUT_TABS) + { + // Checks if any item shortcut is pressed. + for (int i = KeyboardConfig::KEY_SHORTCUT_1; + i <= KeyboardConfig::KEY_SHORTCUT_20; + i++) + { + if (tKey == i && !used) + { + itemShortcut[num]->useItem( + i - KeyboardConfig::KEY_SHORTCUT_1); + break; + } + } + } + } + + switch (tKey) + { + case KeyboardConfig::KEY_PICKUP: + player_node->pickUpItems(); + used = true; + break; + case KeyboardConfig::KEY_SIT: + // Player sit action + if (keyboard.isKeyActive(keyboard.KEY_EMOTE)) + player_node->updateSit(); + else + player_node->toggleSit(); + used = true; + break; + case KeyboardConfig::KEY_HIDE_WINDOWS: + // Hide certain windows + if (!chatWindow->isInputFocused()) + { + statusWindow->setVisible(false); + inventoryWindow->setVisible(false); + shopWindow->setVisible(false); + skillDialog->setVisible(false); + setupWindow->setVisible(false); + equipmentWindow->setVisible(false); + helpWindow->setVisible(false); + debugWindow->setVisible(false); + outfitWindow->setVisible(false); + dropShortcutWindow->setVisible(false); + spellShortcutWindow->setVisible(false); + botCheckerWindow->setVisible(false); + socialWindow->setVisible(false); + } + break; + case KeyboardConfig::KEY_WINDOW_STATUS: + requestedWindow = statusWindow; + break; + case KeyboardConfig::KEY_WINDOW_INVENTORY: + requestedWindow = inventoryWindow; + break; + case KeyboardConfig::KEY_WINDOW_SHOP: + requestedWindow = shopWindow; + break; + case KeyboardConfig::KEY_WINDOW_EQUIPMENT: + requestedWindow = equipmentWindow; + break; + case KeyboardConfig::KEY_WINDOW_SKILL: + requestedWindow = skillDialog; + break; + case KeyboardConfig::KEY_WINDOW_KILLS: + requestedWindow = killStats; + break; + case KeyboardConfig::KEY_WINDOW_MINIMAP: + minimap->toggle(); + break; + case KeyboardConfig::KEY_WINDOW_CHAT: + requestedWindow = chatWindow; + break; + case KeyboardConfig::KEY_WINDOW_SHORTCUT: + requestedWindow = itemShortcutWindow; + break; + case KeyboardConfig::KEY_WINDOW_SETUP: + requestedWindow = setupWindow; + break; + case KeyboardConfig::KEY_WINDOW_DEBUG: + requestedWindow = debugWindow; + break; + case KeyboardConfig::KEY_WINDOW_SOCIAL: + requestedWindow = socialWindow; + break; + case KeyboardConfig::KEY_WINDOW_EMOTE_SHORTCUT: + requestedWindow = emoteShortcutWindow; + break; + case KeyboardConfig::KEY_WINDOW_OUTFIT: + requestedWindow = outfitWindow; + break; + case KeyboardConfig::KEY_WINDOW_DROP: + requestedWindow = dropShortcutWindow; + break; + case KeyboardConfig::KEY_WINDOW_SPELLS: + requestedWindow = spellShortcutWindow; + break; + case KeyboardConfig::KEY_WINDOW_BOT_CHECKER: + requestedWindow = botCheckerWindow; + break; + case KeyboardConfig::KEY_WINDOW_ONLINE: + requestedWindow = whoIsOnline; + break; + case KeyboardConfig::KEY_SCREENSHOT: + // Screenshot (picture, hence the p) + saveScreenshot(); + used = true; + break; + case KeyboardConfig::KEY_PATHFIND: + // Find path to mouse (debug purpose) + if (!player_node->getDisableGameModifiers()) + { + viewport->toggleDebugPath(); + miniStatusWindow->updateStatus(); + used = true; + } + break; + case KeyboardConfig::KEY_TRADE: + { + // Toggle accepting of incoming trade requests + unsigned int deflt = player_relations.getDefault(); + if (deflt & PlayerRelation::TRADE) + { + localChatTab->chatLog( + _("Ignoring incoming trade requests"), + BY_SERVER); + deflt &= ~PlayerRelation::TRADE; + } + else + { + localChatTab->chatLog( + _("Accepting incoming trade requests"), + BY_SERVER); + deflt |= PlayerRelation::TRADE; + } + + player_relations.setDefault(deflt); + + used = true; + } + break; + default: + break; + } + } + + if (requestedWindow) + { + requestedWindow->setVisible(!requestedWindow->isVisible()); + if (requestedWindow->isVisible()) + requestedWindow->requestMoveToTop(); + used = true; + } + } + // Active event + else if (event.type == SDL_ACTIVEEVENT) + { +// logger->log("SDL_ACTIVEEVENT"); +// logger->log("state: %d", (int)event.active.state); +// logger->log("gain: %d", (int)event.active.gain); + + int fpsLimit = 0; + if (event.active.state & SDL_APPACTIVE) + { + if (event.active.gain) + { // window restore + Client::setIsMinimized(false); + if (player_node && !player_node->getAwayMode()) + fpsLimit = config.getIntValue("fpslimit"); + } + else + { // window minimisation + Client::setIsMinimized(true); + if (player_node && !player_node->getAwayMode()) + fpsLimit = config.getIntValue("altfpslimit"); + } + Client::setFramerate(fpsLimit); + } + + if (event.active.state & SDL_APPINPUTFOCUS) + Client::setInputFocused(event.active.gain); + if (event.active.state & SDL_APPMOUSEFOCUS) + Client::setMouseFocused(event.active.gain); + + if (player_node->getAwayMode()) + { + if (Client::getInputFocused() || Client::getMouseFocused()) + fpsLimit = config.getIntValue("fpslimit"); + else + fpsLimit = config.getIntValue("altfpslimit"); + Client::setFramerate(fpsLimit); + } + } + // Quit event + else if (event.type == SDL_QUIT) + { + Client::setState(STATE_EXIT); + } + + // Push input to GUI when not used + if (!used) + { + try + { + guiInput->pushInput(event); + } + catch (gcn::Exception e) + { + const char *err = e.getMessage().c_str(); + logger->log("Warning: guichan input exception: %s", err); + } + } + + } // End while + + // If the user is configuring the keys then don't respond. + if (!keyboard.isEnabled() || player_node->getAwayMode()) + return; + + if (keyboard.isKeyActive(keyboard.KEY_WEAR_OUTFIT) + || keyboard.isKeyActive(keyboard.KEY_COPY_OUTFIT) + || setupWindow->isVisible()) + { + return; + } + + // Moving player around + if (player_node->isAlive() && (!Being::isTalking() + || keyboard.getKeyIndex(event.key.keysym.sym) + == KeyboardConfig::KEY_TALK) + && !chatWindow->isInputFocused() && !quitDialog) + { + // Get the state of the keyboard keys + keyboard.refreshActiveKeys(); + + // Ignore input if either "ignore" key is pressed + // Stops the character moving about if the user's window manager + // uses "ignore+arrow key" to switch virtual desktops. + if (keyboard.isKeyActive(keyboard.KEY_IGNORE_INPUT_1) || + keyboard.isKeyActive(keyboard.KEY_IGNORE_INPUT_2)) + { + return; + } + + unsigned char direction = 0; + + // Translate pressed keys to movement and direction + if (keyboard.isKeyActive(keyboard.KEY_MOVE_UP) || + (joystick && joystick->isUp())) + { + direction |= Being::UP; + setValidSpeed(); + player_node->cancelFollow(); + } + else if (keyboard.isKeyActive(keyboard.KEY_MOVE_DOWN) || + (joystick && joystick->isDown())) + { + direction |= Being::DOWN; + setValidSpeed(); + player_node->cancelFollow(); + } + + if (keyboard.isKeyActive(keyboard.KEY_MOVE_LEFT) || + (joystick && joystick->isLeft())) + { + direction |= Being::LEFT; + setValidSpeed(); + player_node->cancelFollow(); + } + else if (keyboard.isKeyActive(keyboard.KEY_MOVE_RIGHT) || + (joystick && joystick->isRight())) + { + direction |= Being::RIGHT; + setValidSpeed(); + player_node->cancelFollow(); + } + else if (keyboard.isKeyActive(keyboard.KEY_DIRECT_UP)) + { + if (player_node->getDirection() != Being::UP) + { + if (Client::limitPackets(PACKET_DIRECTION)) + { + player_node->setDirection(Being::UP); + Net::getPlayerHandler()->setDirection(Being::UP); + } + } + } + else if (keyboard.isKeyActive(keyboard.KEY_DIRECT_DOWN)) + { + if (player_node->getDirection() != Being::DOWN) + { + if (Client::limitPackets(PACKET_DIRECTION)) + { + player_node->setDirection(Being::DOWN); + Net::getPlayerHandler()->setDirection(Being::DOWN); + } + } + } + else if (keyboard.isKeyActive(keyboard.KEY_DIRECT_LEFT)) + { + if (player_node->getDirection() != Being::LEFT) + { + if (Client::limitPackets(PACKET_DIRECTION)) + { + player_node->setDirection(Being::LEFT); + Net::getPlayerHandler()->setDirection(Being::LEFT); + } + } + } + else if (keyboard.isKeyActive(keyboard.KEY_DIRECT_RIGHT)) + { + if (player_node->getDirection() != Being::RIGHT) + { + if (Client::limitPackets(PACKET_DIRECTION)) + { + player_node->setDirection(Being::RIGHT); + Net::getPlayerHandler()->setDirection(Being::RIGHT); + } + } + } + + if (keyboard.isKeyActive(keyboard.KEY_EMOTE) && direction != 0) + { + if (player_node->getDirection() != direction) + { + if (Client::limitPackets(PACKET_DIRECTION)) + { + player_node->setDirection(direction); + Net::getPlayerHandler()->setDirection(direction); + } + } + direction = 0; + } + else + { + if (!viewport->getCameraMode()) + { + player_node->specialMove(direction); + } + else + { + int dx = 0; + int dy = 0; + if (direction & Being::LEFT) + dx = -5; + else if (direction & Being::RIGHT) + dx = 5; + + if (direction & Being::UP) + dy = -5; + else if (direction & Being::DOWN) + dy = 5; + viewport->moveCamera(dx, dy); + } + } + + if (((player_node->getAttackType() == 0 + && player_node->getFollow().empty()) || event.type == SDL_KEYDOWN) + && mValidSpeed) + { + // Attacking monsters + if (keyboard.isKeyActive(keyboard.KEY_ATTACK) || + (joystick && joystick->buttonPressed(0))) + { + if (player_node->getTarget()) + player_node->attack(player_node->getTarget(), true); + } + + if (keyboard.isKeyActive(keyboard.KEY_TARGET_ATTACK) + && !keyboard.isKeyActive(keyboard.KEY_MOVE_TO_TARGET)) + { + Being *target = 0; + + bool newTarget = !keyboard.isKeyActive(keyboard.KEY_TARGET); + // A set target has highest priority + if (!player_node->getTarget()) + { + // Only auto target Monsters + target = actorSpriteManager->findNearestLivingBeing( + player_node, 90, ActorSprite::MONSTER); + } + else + { + target = player_node->getTarget(); + } + + player_node->attack2(target, newTarget); + } + } + + if (!keyboard.isKeyActive(keyboard.KEY_EMOTE)) + { + // Target the nearest player/monster/npc + if ((keyboard.isKeyActive(keyboard.KEY_TARGET_PLAYER) || + keyboard.isKeyActive(keyboard.KEY_TARGET_CLOSEST) || + keyboard.isKeyActive(keyboard.KEY_TARGET_NPC) || + (joystick && joystick->buttonPressed(3))) && + !keyboard.isKeyActive(keyboard.KEY_TARGET)) + { + ActorSprite::Type currentTarget = ActorSprite::UNKNOWN; + if (keyboard.isKeyActive(keyboard.KEY_TARGET_CLOSEST) || + (joystick && joystick->buttonPressed(3))) + { + currentTarget = ActorSprite::MONSTER; + } + else if (keyboard.isKeyActive(keyboard.KEY_TARGET_PLAYER)) + { + currentTarget = ActorSprite::PLAYER; + } + else if (keyboard.isKeyActive(keyboard.KEY_TARGET_NPC)) + { + currentTarget = ActorSprite::NPC; + } + + Being *target = actorSpriteManager->findNearestLivingBeing( + player_node, 20, currentTarget); + + if (target && (target != player_node->getTarget() || + currentTarget != mLastTarget)) + { + player_node->setTarget(target); + mLastTarget = currentTarget; + } + } + else + { + mLastTarget = ActorSprite::UNKNOWN; // Reset last target + } + } + + // Talk to the nearest NPC if 't' pressed + if (event.type == SDL_KEYDOWN && + keyboard.getKeyIndex(event.key.keysym.sym) + == KeyboardConfig::KEY_TALK && + !keyboard.isKeyActive(keyboard.KEY_EMOTE)) + { + Being *target = player_node->getTarget(); + + if (target) + { + if (target->canTalk()) + target->talkTo(); + else if (target->getType() == Being::PLAYER) + new BuySellDialog(target->getName()); + } + } + + // Stop attacking if the right key is pressed + if (!keyboard.isKeyActive(keyboard.KEY_ATTACK) + && keyboard.isKeyActive(keyboard.KEY_TARGET) + && !keyboard.isKeyActive(keyboard.KEY_EMOTE)) + { + player_node->stopAttack(); + } + + if (joystick) + { + if (joystick->buttonPressed(1)) + player_node->pickUpItems(); + else if (joystick->buttonPressed(2)) + player_node->toggleSit(); + } + } +} + +/** + * Changes the currently active map. Should only be called while the game is + * running. + */ +void Game::changeMap(const std::string &mapPath) +{ + // Clean up floor items, beings and particles + actorSpriteManager->clear(); + + // Close the popup menu on map change so that invalid options can't be + // executed. + viewport->closePopupMenu(); + viewport->cleanHoverItems(); + + // Unset the map of the player so that its particles are cleared before + // being deleted in the next step + if (player_node) + player_node->setMap(0); + + particleEngine->clear(); + + mMapName = mapPath; + + std::string fullMap = paths.getValue("maps", "maps/") + + mMapName + ".tmx"; + ResourceManager *resman = ResourceManager::getInstance(); + if (!resman->exists(fullMap)) + fullMap += ".gz"; + + // Attempt to load the new map + Map *newMap = MapReader::readMap(fullMap); + + if (!newMap) + { + logger->log("Error while loading %s", fullMap.c_str()); + new OkDialog(_("Could Not Load Map"), + strprintf(_("Error while loading %s"), fullMap.c_str())); + } + + if (newMap) + newMap->addExtraLayer(); + + if (socialWindow) + socialWindow->setMap(newMap); + + // Notify the minimap and actorSpriteManager about the map change + minimap->setMap(newMap); + actorSpriteManager->setMap(newMap); + particleEngine->setMap(newMap); + viewport->setMap(newMap); + + // Initialize map-based particle effects + if (newMap) + newMap->initializeParticleEffects(particleEngine); + + // Start playing new music file when necessary + std::string oldMusic = mCurrentMap ? mCurrentMap->getMusicFile() : ""; + std::string newMusic = newMap ? newMap->getMusicFile() : ""; + if (newMusic != oldMusic) + sound.playMusic(newMusic); + + if (mCurrentMap) + mCurrentMap->saveExtraLayer(); + + delete mCurrentMap; + mCurrentMap = newMap; +// mCurrentMap = 0; + + if (mumbleManager) + mumbleManager->setMap(mapPath); + Mana::Event event(EVENT_MAPLOADED); + event.setString("mapPath", mapPath); + Mana::Event::trigger(CHANNEL_GAME, event); +} + +void Game::updateHistory(SDL_Event &event) +{ + if (!player_node->getAttackType()) + return; + + bool old = false; + + if (event.key.keysym.sym != -1) + { + int key = keyboard.getKeyIndex(event.key.keysym.sym); + int time = cur_time; + int idx = -1; + for (int f = 0; f < MAX_LASTKEYS; f ++) + { + if (mLastKeys[f].key == key) + { + idx = f; + old = true; + break; + } + else if (idx >= 0 && mLastKeys[f].time < mLastKeys[idx].time) + idx = f; + } + if (idx < 0) + { + idx = 0; + for (int f = 0; f < MAX_LASTKEYS; f ++) + { + if (mLastKeys[f].key == -1 + || mLastKeys[f].time < mLastKeys[idx].time) + { + idx = f; + } + } + } + + if (idx < 0) + idx = 0; + + if (!old) + { + mLastKeys[idx].time = time; + mLastKeys[idx].key = key; + mLastKeys[idx].cnt = 0; + } + else + { + mLastKeys[idx].cnt++; + } + } +} + +void Game::checkKeys() +{ + const int timeRange = 120; + const int cntInTime = 130; + + if (!player_node->getAttackType()) + return; + + for (int f = 0; f < MAX_LASTKEYS; f ++) + { + if (mLastKeys[f].key != -1) + { + if (mLastKeys[f].time + timeRange < cur_time) + { + if (mLastKeys[f].cnt > cntInTime) + mValidSpeed = false; + mLastKeys[f].key = -1; + } + } + } +} + +void Game::setValidSpeed() +{ + clearKeysArray(); + mValidSpeed = true; +} + +void Game::clearKeysArray() +{ + for (int f = 0; f < MAX_LASTKEYS; f ++) + { + mLastKeys[f].time = 0; + mLastKeys[f].key = -1; + mLastKeys[f].cnt = 0; + } +} |