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author | Andrei Karas <akaras@inbox.ru> | 2013-04-04 22:33:00 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-04-04 23:04:16 +0300 |
commit | faeaa157b1abada82243b8dc508201aa17db1df2 (patch) | |
tree | 4bd20cce8987a5e77d341b953ee6f93aaaab3504 /src/effectmanager.cpp | |
parent | a1b7e08a00a9dfcf3596252f5565eea170fd4c71 (diff) | |
download | plus-faeaa157b1abada82243b8dc508201aa17db1df2.tar.gz plus-faeaa157b1abada82243b8dc508201aa17db1df2.tar.bz2 plus-faeaa157b1abada82243b8dc508201aa17db1df2.tar.xz plus-faeaa157b1abada82243b8dc508201aa17db1df2.zip |
Add support for loading animated effect for effects.xml
now this animation is unused.
also effect field names is fixed.
Diffstat (limited to 'src/effectmanager.cpp')
-rw-r--r-- | src/effectmanager.cpp | 27 |
1 files changed, 14 insertions, 13 deletions
diff --git a/src/effectmanager.cpp b/src/effectmanager.cpp index 2d235bbfe..f7e1ccbaa 100644 --- a/src/effectmanager.cpp +++ b/src/effectmanager.cpp @@ -51,7 +51,8 @@ EffectManager::EffectManager() mEffects.push_back(EffectDescription( XML::getProperty(node, "id", -1), XML::getProperty(node, "particle", ""), - XML::getProperty(node, "audio", ""))); + XML::getProperty(node, "audio", ""), + XML::getProperty(node, "sprite", ""))); } } } @@ -72,14 +73,14 @@ bool EffectManager::trigger(const int id, Being *const being, if ((*i).id == id) { rValue = true; - if (!(*i).GFX.empty()) + if (!(*i).gfx.empty()) { Particle *const selfFX = particleEngine->addEffect( - (*i).GFX, 0, 0, rotation); + (*i).gfx, 0, 0, rotation); being->controlParticle(selfFX); } - if (!(*i).SFX.empty()) - soundManager.playSfx((*i).SFX); + if (!(*i).sfx.empty()) + soundManager.playSfx((*i).sfx); break; } } @@ -97,14 +98,14 @@ Particle *EffectManager::triggerReturn(const int id, Being *const being, { if ((*i).id == id) { - if (!(*i).GFX.empty()) + if (!(*i).gfx.empty()) { rValue = particleEngine->addEffect( - (*i).GFX, 0, 0, rotation); + (*i).gfx, 0, 0, rotation); being->controlParticle(rValue); } - if (!(*i).SFX.empty()) - soundManager.playSfx((*i).SFX); + if (!(*i).sfx.empty()) + soundManager.playSfx((*i).sfx); break; } } @@ -123,10 +124,10 @@ bool EffectManager::trigger(const int id, const int x, const int y, if ((*i).id == id) { rValue = true; - if (!(*i).GFX.empty() && particleEngine) - particleEngine->addEffect((*i).GFX, x, y, rotation); - if (!(*i).SFX.empty()) - soundManager.playSfx((*i).SFX); + if (!(*i).gfx.empty() && particleEngine) + particleEngine->addEffect((*i).gfx, x, y, rotation); + if (!(*i).sfx.empty()) + soundManager.playSfx((*i).sfx); break; } } |