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author | Andrei Karas <akaras@inbox.ru> | 2011-11-23 04:40:34 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-11-24 03:32:57 +0300 |
commit | 8e5861c3cfd41574351547a1a518efcf9007666a (patch) | |
tree | 8d941791c1bbd296b7125475fa0abb9581df632f /src/compoundsprite.cpp | |
parent | 004aa3358c6efeb469045785baa891a449dde5a4 (diff) | |
download | plus-8e5861c3cfd41574351547a1a518efcf9007666a.tar.gz plus-8e5861c3cfd41574351547a1a518efcf9007666a.tar.bz2 plus-8e5861c3cfd41574351547a1a518efcf9007666a.tar.xz plus-8e5861c3cfd41574351547a1a518efcf9007666a.zip |
Add ability to play different animation depend on monster hp.
Disabled for legacy servers because monster hp unknown and
compilated hp can be wrong (version <= 0).
For usage need add to action tag attribute hp="xx"
Example:
<action name="stand" hp="50" imageset="base">
...
</action>
Here 50 mean 50% of health or less.
Default action tag mean hp=100
Diffstat (limited to 'src/compoundsprite.cpp')
-rw-r--r-- | src/compoundsprite.cpp | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/compoundsprite.cpp b/src/compoundsprite.cpp index 3ee988cec..912c51404 100644 --- a/src/compoundsprite.cpp +++ b/src/compoundsprite.cpp @@ -544,6 +544,21 @@ void CompoundSprite::initCurrentCacheItem() const } } +bool CompoundSprite::updateNumber(unsigned num) +{ + SpriteConstIterator it, it_end; + bool res(false); + for (it = begin(), it_end = end(); it != it_end; ++ it) + { + if (*it) + { + if ((*it)->updateNumber(num)) + res = true; + } + } + return res; +} + CompoundItem::CompoundItem() : // alpha(1.0f), image(nullptr), |